From 64b87d94573a98cc101d4d4a1b3d85a23d927c9f Mon Sep 17 00:00:00 2001 From: Jilles Tjoelker Date: Sun, 13 Jun 2004 16:10:12 +0000 Subject: [PATCH] Be more clear that GNU Make is required. git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@295 db0b04b0-f4d1-0310-9a6d-de3e77497b0e --- README | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README b/README index 9a83c89..37985b7 100644 --- a/README +++ b/README @@ -5,9 +5,10 @@ dgamelaunch is a network-based game shell where anyone can sign up for an account and start playing any game which suits your fancy - currently, though, it only supports NetHack (see http://www.nethack.org). -It requires a curses library and development headers to build and should -compile without issue on Linux, Solaris, FreeBSD 4 and 5. (Whether it _runs_ -on all of these platforms is a different issue. We'd like to hear about it.) +It requires GNU Make (often called gmake), a curses library and development +headers to build and should compile without issue on Linux, Solaris, FreeBSD 4 +and 5. (Whether it _runs_ on all of these platforms is a different issue. We'd +like to hear about it.) On all platforms you should make sure that the curses library is accessible at runtime using the -R flag to gcc, or using LD_RUN_PATH or LD_LIBRARY_PATH @@ -16,9 +17,9 @@ as environment variables during build and run time, respectively. NOTE: As of version 1.4 of dgamelaunch, 'ee' is now the default rc-file editor. Using the 'virus' editor is still supported - all you have to do is - make clean; make VIRUS=1 + gmake clean; gmake VIRUS=1 -(The make clean will guarantee that the dgamelaunch binary gets rebuilt.) +(The gmake clean will guarantee that the dgamelaunch binary gets rebuilt.) dgamelaunch was originally developed by M. Drew Streib but is now a collaborative project. Copyright and contact information is in the