Move screen clears and refreshes into initcurses()

git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@573 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
This commit is contained in:
Pasi Kallinen 2010-05-18 16:41:03 +00:00
parent 16dfad48a4
commit 693eb02d0d
2 changed files with 3 additions and 6 deletions

View File

@ -1394,6 +1394,7 @@ freefile ()
void
initcurses ()
{
printf("\033[2J");
initscr ();
cbreak ();
noecho ();
@ -1406,6 +1407,8 @@ initcurses ()
init_pair(1, -1, -1);
init_pair(2, COLOR_RED, -1);
#endif
clear();
refresh();
}
/* ************************************************************* */
@ -1996,7 +1999,6 @@ editoptions (int game)
waitpid(editor, NULL, 0);
initcurses();
refresh ();
check_retard(1);
}

View File

@ -82,7 +82,6 @@ term_resize_check()
endwin();
initcurses();
refresh();
dgl_local_COLS = COLS;
dgl_local_LINES = LINES;
curses_resize = 0;
@ -279,8 +278,6 @@ dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
waitpid(child, NULL, 0);
idle_alarm_set_enabled(1);
initcurses();
clear();
refresh();
check_retard(1);
}
break;
@ -379,8 +376,6 @@ dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
setproctitle ("%s", me->username);
initcurses ();
clear();
refresh();
check_retard(1); /* reset retard counter */
}
break;