tweak some stuff to reflect the new directory organization

git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@171 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
This commit is contained in:
Joshua Kwan 2004-01-26 08:44:18 +00:00
parent a3d6878aac
commit 6d9107f99d
4 changed files with 7 additions and 6 deletions

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@ -17,9 +17,9 @@ else
endif
ifeq (1,$(VIRUS))
EDITOR = virus.c
EDITOR = editors/virus.c
else
EDITOR = ee.c
EDITOR = editors/ee.c
endif
CC = gcc

2
README
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@ -49,7 +49,7 @@ variable in include/unixconf.h and/or the HACKDIR variable in include/config.h.
need to put gzip in there though if you compile nethack to use it for
compression.)
3) Edit dgamelaunch.conf. This will contain information for dgamelaunch
3) Edit etc/dgamelaunch.conf. This will contain information for dgamelaunch
about what uid/username, gid/group to shed privileges to at runtime. It
must also contain the path to nethack, and needs to know certain aspects
of your chroot.

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@ -26,6 +26,7 @@ playground_var="/var/games/nethack"
termdata="/usr/share/terminfo"
[ -f dgl-create-chroot.conf ] && . ./dgl-create-chroot.conf
[ -f etc/dgl-create-chroot.conf ] && . etc/dgl-create-chroot.conf
findlibs()
{
@ -71,8 +72,8 @@ touch $chroot_path/dgl-login
touch $chroot_path/dgl-lock
# Might want to remove these two for packaging?
cp dgl-default-rcfile $chroot_path
cp dgl-banner $chroot_path
cp etc/dgl-default-rcfile $chroot_path
cp etc/dgl-banner $chroot_path
chown $shed_uid:$shed_gid $chroot_path/dgl-*

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@ -81,7 +81,7 @@ char *vi_Version = "0.0.2+dgamelaunch " VERSION;
#include <errno.h>
#include <stdarg.h>
#include "last_char_is.c"
#include "editors/last_char_is.c"
#ifndef TRUE
#define TRUE ((int)1)