README and Changelog update.
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1.5.2 (2010/xx/xx)
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1.5.2 (2011/xx/xx)
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* Output some identifying information into the ttyrecs.
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* Added banner inclusion and configurable string replacements.
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* Configurable watching-menu columns and extra-info column.
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* UTF8 output
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* Documented error codes
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1.5.1 (2010/05/02)
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* Allow sorting the watching-menu by any column.
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67
README
67
README
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@ -2,33 +2,64 @@ dgamelaunch
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===========
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dgamelaunch is a network-based game shell where anyone can sign up for an
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account and start playing any game which suits your fancy - currently, though,
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it only supports NetHack (see http://www.nethack.org).
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account and start playing any game which suits your fancy - games known to
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work with dgamelaunch are for example NetHack (http://www.nethack.org) and
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Crawl (http://crawl.develz.org).
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It requires GNU Make (often called gmake), a curses library and development
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headers to build and should compile without issue on Linux, Solaris, FreeBSD 4
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and 5. (Whether it _runs_ on all of these platforms is a different issue. We'd
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DGAMELAUNCH VERSIONS
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====================
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Development version can be fetched from the source repository with subversion:
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svn co svn://triplehelix.org/dgamelaunch/trunk
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Releases are downloadable at http://alt.org/nethack/dgamelaunch/
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REQUIREMENTS
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============
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- normal development tools (make, etc)
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- autotools (autogen, autoconf, automake)
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- ncurses library and development files
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- bison (or yacc or byacc)
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- flex (or lex)
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- optionally sqlite3 library and development files
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COMPILING
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=========
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Basically all you have to do is:
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./autogen.sh && make
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Some options you might want give to autogen:
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--with-config-file=/absolute/path/to/dgamelaunch.config
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--enable-shmem
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--enable-sqlite
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Dgamelaunch should compile without issue on Linux, Solaris, FreeBSD 4 and 5.
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(Whether it _runs_ on all of these platforms is a different issue. We'd
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like to hear about it.)
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On all platforms you should make sure that the curses library is accessible
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at runtime using the -R flag to gcc, or using LD_RUN_PATH or LD_LIBRARY_PATH
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as environment variables during build and run time, respectively.
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NOTE: As of version 1.4 of dgamelaunch, 'ee' is now the default rc-file editor.
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Using the 'virus' editor is still supported - all you have to do is
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gmake clean; gmake VIRUS=1
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(The gmake clean will guarantee that the dgamelaunch binary gets rebuilt.)
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dgamelaunch was originally developed by M. Drew Streib <dtype@dtype.org> but
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is now a collaborative project. Copyright and contact information is in the
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is now a collaborative project. Copyright and contact information is in the
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COPYING file, included with this package.
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Mailing list: http://alt.org/mailman/listinfo/nethack/
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BASIC SETUP INSTRUCTIONS
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========================
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These instructions are not current. For a more up-to-date ones, see
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http://nethackwiki.com/wiki/User:Paxed/HowTo_setup_dgamelaunch
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1) Setup a chroot jail. There is a helpful script included to accomplish this,
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called dgl-create-chroot, in the source directory. The default settings are
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viewable by editing the script; to customize the installation, look at
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