Add a configuration command to execute an arbitrary file.
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@409 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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1
config.l
1
config.l
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@ -88,6 +88,7 @@ chdir { yylval.i = DGLCMD_CHDIR; return TYPE_DGLCMD1; }
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cp { yylval.i = DGLCMD_CP; return TYPE_DGLCMD2; }
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unlink { yylval.i = DGLCMD_UNLINK; return TYPE_DGLCMD1; }
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setenv { yylval.i = DGLCMD_SETENV; return TYPE_DGLCMD2; }
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exec { yylval.i = DGLCMD_EXEC; return TYPE_DGLCMD2; }
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DEFINE { return TYPE_DEFINE_GAME; }
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@ -101,6 +101,7 @@ typedef enum
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DGLCMD_CHDIR, /* chdir foo */
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DGLCMD_CP, /* cp foo bar */
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DGLCMD_UNLINK, /* unlink foo */
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DGLCMD_EXEC, /* exec foo bar */
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DGLCMD_SETENV /* setenv foo bar */
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} dglcmd_actions;
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25
dgl-common.c
25
dgl-common.c
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@ -2,6 +2,8 @@
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#include "dgamelaunch.h"
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <fcntl.h>
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@ -11,6 +13,7 @@
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#include <unistd.h>
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#include <pwd.h>
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#include <grp.h>
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#include <curses.h>
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extern FILE* yyin;
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extern int yyparse ();
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@ -162,6 +165,28 @@ dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
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fclose (newfile);
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}
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break;
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case DGLCMD_EXEC:
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if (p1 && p2) {
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pid_t child;
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char *myargv[3];
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myargv[0] = p1;
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myargv[1] = p2;
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myargv[2] = 0;
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endwin();
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child = fork();
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if (child == -1) {
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perror("fork");
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graceful_exit(114);
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} else if (child == 0) {
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execvp(p1, myargv);
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exit(0);
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} else
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waitpid(child, NULL, 0);
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refresh();
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}
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break;
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case DGLCMD_SETENV:
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if (p1 && p2) mysetenv(p1, p2, 1);
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break;
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@ -73,6 +73,7 @@ lockfile = "/dgl-lock"
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# cp "foo" "bar" = copies file "foo" to "bar", overwriting previous "bar"
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# unlink "foo" = deletes file "foo"
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# setenv "foo "bar" = sets environment variable "foo" to "bar"
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# exec "foo" "bar" = execute "foo" with "bar" as it's param
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#
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# The commands will be done inside the chroot and with the uid and gid
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# defined above.
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