Rename dgl's local_{COLS,LINES} so they don't collide with ee
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@492 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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@ -408,7 +408,7 @@ inprogressmenu (int gameid)
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while (1)
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while (1)
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{
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{
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term_resize_check();
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term_resize_check();
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max_height = local_LINES - (top_banner_hei + btm_banner_hei) - 1;
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max_height = dgl_local_LINES - (top_banner_hei + btm_banner_hei) - 1;
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if (max_height < 2) {
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if (max_height < 2) {
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free(is_nhext);
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free(is_nhext);
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free_populated_games(games, len);
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free_populated_games(games, len);
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@ -470,7 +470,7 @@ inprogressmenu (int gameid)
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}
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}
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btm = local_LINES-btm_banner_hei-top_banner_hei;
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btm = dgl_local_LINES-btm_banner_hei-top_banner_hei;
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if (btm > i) btm = i+1;
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if (btm > i) btm = i+1;
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if (len > 0) {
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if (len > 0) {
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if (max_height+offset < len)
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if (max_height+offset < len)
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@ -174,8 +174,8 @@ extern int num_games;
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extern mode_t default_fmode;
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extern mode_t default_fmode;
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extern int local_COLS;
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extern int dgl_local_COLS;
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extern int local_LINES;
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extern int dgl_local_LINES;
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/* dgamelaunch.c */
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/* dgamelaunch.c */
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extern void create_config(void);
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extern void create_config(void);
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@ -54,7 +54,7 @@ int loggedin = 0;
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char *chosen_name;
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char *chosen_name;
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int num_games = 0;
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int num_games = 0;
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int local_COLS = -1, local_LINES = -1;
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int dgl_local_COLS = -1, dgl_local_LINES = -1;
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int curses_resize = 0;
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int curses_resize = 0;
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int selected_game = 0;
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int selected_game = 0;
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@ -75,13 +75,13 @@ sigwinch_func(int sig)
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void
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void
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term_resize_check()
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term_resize_check()
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{
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{
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if ((COLS == local_COLS) && (LINES == local_LINES) && !curses_resize) return;
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if ((COLS == dgl_local_COLS) && (LINES == dgl_local_LINES) && !curses_resize) return;
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endwin();
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endwin();
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initcurses();
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initcurses();
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refresh();
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refresh();
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local_COLS = COLS;
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dgl_local_COLS = COLS;
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local_LINES = LINES;
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dgl_local_LINES = LINES;
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curses_resize = 0;
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curses_resize = 0;
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}
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}
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