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Watchers fix. Memory alignment on 64bit systems?
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@542 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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@ -537,7 +537,7 @@ shm_init(struct dg_shm **shm_dg_data, struct dg_shm_game **shm_dg_game)
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}
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(*shm_dg_data) = (struct dg_shm *)shm_data;
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(*shm_dg_data) = (struct dg_shm *)shm_data;
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(*shm_dg_game) = (struct dg_shm_game *)(shm_data + sizeof(struct dg_shm));
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(*shm_dg_game) = (struct dg_shm_game *)((*shm_dg_data) + sizeof(struct dg_shm));
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if (!shm_data_existed && shm_data) {
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if (!shm_data_existed && shm_data) {
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memset(*shm_dg_game, 0, shm_n_games*sizeof(struct dg_shm_game));
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memset(*shm_dg_game, 0, shm_n_games*sizeof(struct dg_shm_game));
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