Add short game name (%s) for string substitutions. From Marc H. Thoben
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@524 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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@ -113,6 +113,7 @@ dgl_find_menu(char *menuname)
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* %n == user name (string; gotten from 'me', or from 'plrname' if 'me' is null)
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* %r == chroot (string) (aka "dglroot" config var)
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* %g == game name
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* %s == short game name
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*/
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char *
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dgl_format_str(int game, struct dg_user *me, char *str, char *plrname)
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@ -148,6 +149,12 @@ dgl_format_str(int game, struct dg_user *me, char *str, char *plrname)
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while (*p != '\0')
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p++;
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break;
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case 's':
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if (game >= 0 && game < num_games && myconfig[game]) snprintf (p, end + 1 - p, "%s", myconfig[game]->shortname);
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else return NULL;
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while (*p != '\0')
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p++;
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break;
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case 'r':
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snprintf (p, end + 1 - p, "%s", globalconfig.dglroot);
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while (*p != '\0')
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@ -105,6 +105,7 @@ lockfile = "/dgl-lock"
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# %n = user nick, if user is logged in
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# %u = shed_uid, as defined above, but numeric
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# %g = game name, if user has selected a game.
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# %s = short game name, if user has selected a game.
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#
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# eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo"
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#
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