More signal handling, this time for when running the game.
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@571 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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18
dgl-common.c
18
dgl-common.c
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@ -346,7 +346,6 @@ dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
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clear();
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refresh();
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endwin ();
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signal(SIGWINCH, SIG_DFL);
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/* first run the generic "do these when a game is started" commands */
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dgl_exec_cmdqueue(globalconfig.cmdqueue[DGLTIME_GAMESTART], userchoice, me);
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@ -360,17 +359,24 @@ dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
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myconfig[userchoice]->bin_args[i] = tmpstr;
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}
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signals_block();
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signal(SIGWINCH, SIG_DFL);
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signal(SIGINT, SIG_DFL);
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signal(SIGQUIT, SIG_DFL);
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signal(SIGTERM, SIG_DFL);
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idle_alarm_set_enabled(0);
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/* launch program */
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ttyrec_main (userchoice, me->username,
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dgl_format_str(userchoice, me, myconfig[userchoice]->ttyrecdir, NULL),
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gen_ttyrec_filename());
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/* lastly, run the generic "do these when a game is left" commands */
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dgl_exec_cmdqueue(globalconfig.cmdqueue[DGLTIME_GAMEEND], userchoice, me);
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idle_alarm_set_enabled(1);
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signals_release();
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/* lastly, run the generic "do these when a game is left" commands */
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signal (SIGHUP, catch_sighup);
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signal (SIGINT, catch_sighup);
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signal (SIGQUIT, catch_sighup);
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signal (SIGTERM, catch_sighup);
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signal(SIGWINCH, sigwinch_func);
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dgl_exec_cmdqueue(globalconfig.cmdqueue[DGLTIME_GAMEEND], userchoice, me);
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setproctitle ("%s", me->username);
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initcurses ();
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