# This is a sample dgamelaunch configuration file. Only bash-style comments # are allowed, such as this. Each configuration option will be explained # along with its default value. # The following two options are fairly insecure. They will force us to # load the password/group database into memory while still having root # privileges. Replace them with shed_uid/shed_gid entries as soon as # possible if you decide to use them. dgamelaunch will inform you of # the uids/gids corresponding to your choices when it loads. # # Note that shed_uid and shed_gid will always take precedence over # shed_user and shed_group if they are specified. # shed_user: username to shed privileges to shed_user = "games" # shed_group: group name to shed privileges to shed_group = "games" # Preferably, you may use the respective gids/uids. This is for Debian: shed_uid = 5 shed_gid = 60 # Max amount of registered users to allow. maxusers = 64000 # Path to a prepared chroot jail. chroot_path = "/var/lib/dgamelaunch/" # From inside the jail, the location of the nethack binary. nethack = "/bin/nethack" # From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc dglroot = "/dgldir/" # From inside the jail, where dgamelaunch should put mail - should match up with # NetHack settings. spooldir = "/var/mail/" # From inside the jail, location of a banner file that contains no more than # 14 lines of 80-column width text. Any more will be truncated. banner = "/dgl-banner" # From inside the jail, the default .nethackrc that is copied for new users. rc_template = "/dgl-default-rcfile" # The defaults are usually just fine for this. passwd refers to the file # that stores the user database, and lockfile is only used internally by # dgamelaunch. passwd = "/dgl-login" lockfile = "/dgl-lock"