-maybe allow new menu options configurable in config file, like commands['O', "Edit config file with foo"] = exec "foo" "rcfile" menu { option { keys = 'o', 'O' name = "Edit config file with foo" commands = exec "foo" "rcfile" } option { keys = 'x', 'X' name = "Blahblahblah" commands = blahblah require_login = 1 } } menus: main menu, game-specific menu, ... -allow setting the default watch-screen sortmode in config file. -allow configuring ttyplay.c; some games may use different clear-screen commands. (see for example crawl) -return back to dgl after exiting the game. (on NAO, the dgl processes take 33m+ resident memory, so might not be viable unless we use sqlite3) -public (no-password) accounts? (a per-user flag) what happens when someone is playing on the account and someone else logins and we start playing? -change the watching screen not to show the 'press 'm' to mail user' part, if spool isn't enabled. -info screen (more than just the banner), for info about the game(s) and the server, etc. -allow more than one editor per dgl -allow users to run recover themselves -make dgl show # of watchers -configurable stuff: allowed chars in usernames, allow char stripping, ... - Flags for operators/staff/admins or (optionally) user-bans. - Localization of variables, code clean up - Use /var/run/nologin and/or dgl-specific nologin file - Honor window size changes (currently the player has to relogin if window size changes)