dgamelaunch/dgamelaunch.h

71 lines
1.8 KiB
C

/* IMPORTANT defines */
#ifndef __DGAMELAUNCH_H
#define __DGAMELAUNCH_H
#include <time.h>
struct dg_user
{
char *username;
char *email;
char *env;
char *password;
int flags;
};
struct dg_banner
{
char **lines;
unsigned int len;
};
struct dg_game
{
char *ttyrec_fn;
char *name;
char *date;
char *time;
time_t idle_time;
};
#define SHED_UID 5 /* the uid to shed privs to */
#define SHED_GID 60 /* the gid to shed privs to */
#define MAXUSERS 64000 /* solves some preallocation issues. */
#define LOC_CHROOT "/var/lib/dgamelaunch/"
#define LOC_NETHACK "/bin/nethack"
#define LOC_DGLROOT "/dgldir/"
#define LOC_DGLDIR LOC_DGLROOT "rcfiles/"
#define LOC_TTYRECDIR LOC_DGLROOT "ttyrec/"
#define LOC_INPROGRESSDIR LOC_DGLROOT "inprogress/"
#define LOC_SPOOLDIR "/var/mail"
#define LOC_CANNED "/dgl-default-rcfile"
#define LOC_BANNER "/dgl-banner"
/* dgamelaunch.c function prototypes */
extern void ttyrec_getmaster(void);
extern void gen_ttyrec_filename(void);
extern void gen_inprogress_lock(void);
extern void catch_sighup(int signum);
extern void loadbanner(struct dg_banner *ban);
extern void drawbanner(unsigned int start_line, unsigned int howmany);
extern struct dg_game **populate_games(int *l);
extern void inprogressmenu(void);
extern void changepw(void);
extern void domailuser(char *username);
extern void drawmenu(void);
extern void freefile(void);
extern void initncurses(void);
extern struct dg_user *deep_copy(struct dg_user *src);
extern void login(void);
extern void newuser(void);
extern int passwordgood(char *cname, char *cpw);
extern int readfile(int nolock);
extern int userexist(char *cname);
extern void write_canned_rcfile(char *target);
extern void editoptions(void);
extern void writefile(int requirenew);
#endif