831 lines
21 KiB
C
831 lines
21 KiB
C
/* Functions common to both dgamelaunch itself and dgl-wall. */
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#include "dgamelaunch.h"
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#include "ttyrec.h"
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <string.h>
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#include <stdlib.h>
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#include <signal.h>
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#include <unistd.h>
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#include <pwd.h>
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#include <grp.h>
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#include <curses.h>
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extern FILE* yyin;
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extern int yyparse ();
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extern void (*g_chain_winch)(int);
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/* Data structures */
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struct dg_config **myconfig = NULL;
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struct dg_config defconfig = {
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/* game_path = */ "/bin/nethack",
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/* game_name = */ "NetHack",
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/* shortname = */ "NH",
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/* rcfile = */ NULL, /*"/dgl-default-rcfile",*/
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/* ttyrecdir =*/ "%ruserdata/%n/ttyrec/",
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/* spool = */ "/var/mail/",
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/* inprogressdir = */ "%rinprogress/",
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/* num_args = */ 0,
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/* bin_args = */ NULL,
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/* rc_fmt = */ "%rrcfiles/%n.nethackrc", /* [dglroot]rcfiles/[username].nethackrc */
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/* cmdqueue = */ NULL,
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/* postcmdqueue = */ NULL,
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/* max_idle_time = */ 0,
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/* extra_info_file = */ NULL,
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/* encoding */ 0
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};
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char* config = NULL;
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int silent = 0;
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int loggedin = 0;
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char *chosen_name;
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int num_games = 0;
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int shm_n_games = 200;
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int dgl_local_COLS = -1, dgl_local_LINES = -1;
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int curses_resize = 0;
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int selected_game = 0;
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int return_from_submenu = 0;
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mode_t default_fmode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
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struct dg_globalconfig globalconfig;
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void
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sigwinch_func(int sig)
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{
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signal(SIGWINCH, sigwinch_func);
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curses_resize = 1;
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g_chain_winch(sig);
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}
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void
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term_resize_check()
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{
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if ((COLS == dgl_local_COLS) && (LINES == dgl_local_LINES) && !curses_resize) return;
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endwin();
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initcurses();
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dgl_local_COLS = COLS;
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dgl_local_LINES = LINES;
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curses_resize = 0;
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}
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int
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check_retard(int reset)
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{
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static int retardation = 0; /* counter for retarded clients & flooding */
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if (reset) retardation = 0;
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else retardation++;
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return ((retardation > 20) ? 1 : 0);
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}
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struct dg_menu *
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dgl_find_menu(char *menuname)
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{
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struct dg_menulist *tmp = globalconfig.menulist;
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while (tmp) {
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if (!strcmp(tmp->menuname, menuname)) return tmp->menu;
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tmp = tmp->next;
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}
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return NULL;
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}
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/*
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* replace following codes with variables:
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* %u == shed_uid (number)
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* %n == user name (string; gotten from 'me', or from 'plrname' if 'me' is null)
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* %r == chroot (string) (aka "dglroot" config var)
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* %g == game name
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* %s == short game name
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* %t == ttyrec file (full path&name) of the last game played.
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*/
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char *
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dgl_format_str(int game, struct dg_user *me, char *str, char *plrname)
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{
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static char buf[1024];
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char *f, *p, *end;
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int ispercent = 0;
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if (!str) return NULL;
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f = str;
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p = buf;
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end = buf + sizeof(buf) - 10;
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while (*f) {
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if (ispercent) {
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switch (*f) {
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case 'u':
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snprintf (p, end + 1 - p, "%d", globalconfig.shed_uid);
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while (*p != '\0')
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p++;
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break;
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case 'N':
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if (me) *p = me->username[0];
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else if (plrname) *p = plrname[0];
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else return NULL;
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p++;
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*p = '\0';
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break;
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case 'n':
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if (me) snprintf (p, end + 1 - p, "%s", me->username);
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else if (plrname) snprintf(p, end + 1 - p, "%s", plrname);
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else return NULL;
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while (*p != '\0')
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p++;
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break;
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case 'g':
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if (game >= 0 && game < num_games && myconfig[game]) snprintf (p, end + 1 - p, "%s", myconfig[game]->game_name);
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else return NULL;
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while (*p != '\0')
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p++;
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break;
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case 's':
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if (game >= 0 && game < num_games && myconfig[game]) snprintf (p, end + 1 - p, "%s", myconfig[game]->shortname);
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else return NULL;
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while (*p != '\0')
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p++;
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break;
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case 'r':
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snprintf (p, end + 1 - p, "%s", globalconfig.dglroot);
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while (*p != '\0')
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p++;
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break;
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case 't':
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snprintf (p, end + 1 - p, "%s", last_ttyrec);
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while (*p != '\0')
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p++;
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break;
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default:
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*p = *f;
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if (p < end)
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p++;
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}
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ispercent = 0;
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} else {
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if (*f == '%')
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ispercent = 1;
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else {
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*p = *f;
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if (p < end)
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p++;
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}
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}
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f++;
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}
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*p = '\0';
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return buf;
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}
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int
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dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
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{
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int i;
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struct dg_cmdpart *tmp = queue;
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char *p1;
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char *p2;
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if (!queue) return 1;
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p1 = (char *)malloc(1024);
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p2 = (char *)malloc(1024);
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if (!p1 || !p2) return 1;
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return_from_submenu = 0;
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while (tmp && !return_from_submenu) {
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if (tmp->param1) strcpy(p1, dgl_format_str(game, me, tmp->param1, NULL));
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if (tmp->param2) strcpy(p2, dgl_format_str(game, me, tmp->param2, NULL));
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switch (tmp->cmd) {
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default: break;
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case DGLCMD_MKDIR:
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if (p1 && (access(p1, F_OK) != 0)) mkdir(p1, 0755);
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break;
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case DGLCMD_UNLINK:
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if (p1 && (access(p1, F_OK) == 0)) unlink(p1);
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break;
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case DGLCMD_CHDIR:
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if (p1) {
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if (chdir(p1) == -1) {
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debug_write("chdir-command failed");
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graceful_exit(123);
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}
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}
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break;
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case DGLCMD_IF_NX_CP:
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if (p1 && p2) {
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FILE *tmpfile;
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tmpfile = fopen(p2, "r");
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if (tmpfile) {
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fclose(tmpfile);
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break;
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}
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}
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/* else fall through to cp */
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case DGLCMD_CP:
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if (p1 && p2) {
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FILE *cannedf, *newfile;
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char buf[1024];
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size_t bytes;
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/* FIXME: use nethack-themed error messages here, as per write_canned_rcfile() */
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if (!(cannedf = fopen (p1, "r"))) break;
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if (!(newfile = fopen (p2, "w"))) break;
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while ((bytes = fread (buf, 1, 1024, cannedf)) > 0) {
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if (fwrite (buf, 1, bytes, newfile) != bytes) {
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if (ferror (newfile)) {
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fclose (cannedf);
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fclose (newfile);
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break;
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}
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}
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}
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fclose (cannedf);
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fclose (newfile);
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chmod (p2, default_fmode);
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}
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break;
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case DGLCMD_EXEC:
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if (p1 && p2) {
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pid_t child;
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char *myargv[3];
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myargv[0] = p1;
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myargv[1] = p2;
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myargv[2] = 0;
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clear();
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refresh();
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endwin();
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idle_alarm_set_enabled(0);
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child = fork();
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if (child == -1) {
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perror("fork");
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debug_write("exec-command fork failed");
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graceful_exit(114);
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} else if (child == 0) {
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execvp(p1, myargv);
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exit(0);
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} else
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waitpid(child, NULL, 0);
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idle_alarm_set_enabled(1);
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initcurses();
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check_retard(1);
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}
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break;
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case DGLCMD_SETENV:
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if (p1 && p2) mysetenv(p1, p2, 1);
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break;
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case DGLCMD_CHPASSWD:
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if (loggedin) changepw(1);
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break;
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case DGLCMD_CHMAIL:
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if (loggedin) change_email();
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break;
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case DGLCMD_WATCH_MENU:
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inprogressmenu(-1);
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break;
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case DGLCMD_LOGIN:
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if (!loggedin) loginprompt(0);
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if (loggedin) runmenuloop(dgl_find_menu(get_mainmenu_name()));
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break;
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case DGLCMD_REGISTER:
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if (!loggedin && globalconfig.allow_registration) newuser();
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break;
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case DGLCMD_QUIT:
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debug_write("command: quit");
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graceful_exit(0);
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/* break; */
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case DGLCMD_SUBMENU:
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if (p1)
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runmenuloop(dgl_find_menu(p1));
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break;
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case DGLCMD_RETURN:
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return_from_submenu = 1;
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break;
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case DGLCMD_PLAYGAME:
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if (loggedin && me && p1) {
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int userchoice, i;
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char *tmpstr;
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for (userchoice = 0; userchoice < num_games; userchoice++) {
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if (!strcmp(myconfig[userchoice]->game_name, p1) || !strcmp(myconfig[userchoice]->shortname, p1)) {
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if (purge_stale_locks(userchoice)) {
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if (myconfig[userchoice]->rcfile) {
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if (access (dgl_format_str(userchoice, me, myconfig[userchoice]->rc_fmt, NULL), R_OK) == -1)
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write_canned_rcfile (userchoice, dgl_format_str(userchoice, me, myconfig[userchoice]->rc_fmt, NULL));
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}
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setproctitle("%s [playing %s]", me->username, myconfig[userchoice]->shortname);
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clear();
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refresh();
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endwin ();
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/* first run the generic "do these when a game is started" commands */
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dgl_exec_cmdqueue(globalconfig.cmdqueue[DGLTIME_GAMESTART], userchoice, me);
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/* then run the game-specific commands */
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dgl_exec_cmdqueue(myconfig[userchoice]->cmdqueue, userchoice, me);
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/* fix the variables in the arguments */
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for (i = 0; i < myconfig[userchoice]->num_args; i++) {
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tmpstr = strdup(dgl_format_str(userchoice, me, myconfig[userchoice]->bin_args[i], NULL));
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free(myconfig[userchoice]->bin_args[i]);
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myconfig[userchoice]->bin_args[i] = tmpstr;
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}
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signal(SIGWINCH, SIG_DFL);
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signal(SIGINT, SIG_DFL);
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signal(SIGQUIT, SIG_DFL);
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signal(SIGTERM, SIG_DFL);
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idle_alarm_set_enabled(0);
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/* launch program */
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ttyrec_main (userchoice, me->username,
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dgl_format_str(userchoice, me, myconfig[userchoice]->ttyrecdir, NULL),
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gen_ttyrec_filename());
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idle_alarm_set_enabled(1);
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/* lastly, run the generic "do these when a game is left" commands */
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signal (SIGHUP, catch_sighup);
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signal (SIGINT, catch_sighup);
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signal (SIGQUIT, catch_sighup);
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signal (SIGTERM, catch_sighup);
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signal(SIGWINCH, sigwinch_func);
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dgl_exec_cmdqueue(myconfig[userchoice]->postcmdqueue, userchoice, me);
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dgl_exec_cmdqueue(globalconfig.cmdqueue[DGLTIME_GAMEEND], userchoice, me);
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setproctitle ("%s", me->username);
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initcurses ();
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check_retard(1); /* reset retard counter */
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}
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break;
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}
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}
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}
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break;
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}
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tmp = tmp->next;
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}
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free(p1);
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free(p2);
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return 0;
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}
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static int
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sort_game_username(const void *g1, const void *g2)
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{
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const struct dg_game *game1 = *(const struct dg_game **)g1;
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const struct dg_game *game2 = *(const struct dg_game **)g2;
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return strcasecmp(game1->name, game2->name);
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}
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time_t sort_ctime;
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static int
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sort_game_idletime(const void *g1, const void *g2)
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{
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const struct dg_game *game1 = *(const struct dg_game **)g1;
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const struct dg_game *game2 = *(const struct dg_game **)g2;
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if ((sort_ctime - game1->idle_time < 5) && (sort_ctime - game2->idle_time < 5))
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return strcasecmp(game1->name, game2->name);
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if (game2->idle_time != game1->idle_time)
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return difftime(game2->idle_time, game1->idle_time);
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else
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return strcasecmp(game1->name, game2->name);
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}
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static int
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sort_game_extrainfo(const void *g1, const void *g2)
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{
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const int extra_weight1 =
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(*(const struct dg_game **) g1)->extra_info_weight;
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const int extra_weight2 =
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(*(const struct dg_game **) g2)->extra_info_weight;
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return dglsign(extra_weight2 - extra_weight1);
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}
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static int
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sort_game_gamenum(const void *g1, const void *g2)
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{
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const struct dg_game *game1 = *(const struct dg_game **)g1;
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const struct dg_game *game2 = *(const struct dg_game **)g2;
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if (game2->gamenum != game1->gamenum)
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return dglsign(game2->gamenum - game1->gamenum);
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else
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return strcasecmp(game1->name, game2->name);
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}
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static int
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sort_game_windowsize(const void *g1, const void *g2)
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{
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const struct dg_game *game1 = *(const struct dg_game **)g1;
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const struct dg_game *game2 = *(const struct dg_game **)g2;
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if (game2->ws_col != game1->ws_col)
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return dglsign(game1->ws_col - game2->ws_col);
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if (game2->ws_row != game1->ws_row)
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return dglsign(game1->ws_row - game2->ws_row);
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return strcasecmp(game1->name, game2->name);
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}
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static int
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sort_game_starttime(const void *g1, const void *g2)
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{
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const struct dg_game *game1 = *(const struct dg_game **)g1;
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const struct dg_game *game2 = *(const struct dg_game **)g2;
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int i = strcmp(game1->date, game2->date);
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if (!i)
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i = strcmp(game1->time, game2->time);
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if (!i)
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return strcasecmp(game1->name, game2->name);
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return i;
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}
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static int
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sort_game_watchers(const void *g1, const void *g2)
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{
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const struct dg_game *game1 = *(const struct dg_game **)g1;
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const struct dg_game *game2 = *(const struct dg_game **)g2;
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int i = dglsign(game2->nwatchers - game1->nwatchers);
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if (!i && (sort_ctime - game1->idle_time < 5) && (sort_ctime - game2->idle_time < 5))
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return strcasecmp(game1->name, game2->name);
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if (!i)
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i = dglsign(game2->idle_time - game1->idle_time);
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if (!i)
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return strcasecmp(game1->name, game2->name);
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return i;
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}
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struct dg_game **
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sort_games (struct dg_game **games, int len, dg_sortmode sortmode)
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{
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switch (sortmode) {
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case SORTMODE_USERNAME: qsort(games, len, sizeof(struct dg_game *), sort_game_username); break;
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case SORTMODE_GAMENUM: qsort(games, len, sizeof(struct dg_game *), sort_game_gamenum); break;
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case SORTMODE_WINDOWSIZE: qsort(games, len, sizeof(struct dg_game *), sort_game_windowsize); break;
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case SORTMODE_IDLETIME:
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(void) time(&sort_ctime);
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qsort(games, len, sizeof(struct dg_game *), sort_game_idletime);
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break;
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case SORTMODE_DURATION:
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case SORTMODE_STARTTIME: qsort(games, len, sizeof(struct dg_game *), sort_game_starttime); break;
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case SORTMODE_EXTRA_INFO:
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qsort(games, len, sizeof(struct dg_game *),
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sort_game_extrainfo);
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break;
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#ifdef USE_SHMEM
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case SORTMODE_WATCHERS:
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(void) time(&sort_ctime);
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qsort(games, len, sizeof(struct dg_game *), sort_game_watchers);
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break;
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#endif
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default: ;
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}
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return games;
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}
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#ifdef USE_DEBUGFILE
|
|
void
|
|
debug_write(char *str)
|
|
{
|
|
FILE *fp;
|
|
fp = fopen("/dgldebug.log", "a");
|
|
if (!fp) return;
|
|
fprintf(fp, "%s\n", str);
|
|
fclose(fp);
|
|
|
|
}
|
|
#endif /* USE_DEBUGFILE */
|
|
|
|
void
|
|
free_populated_games(struct dg_game **games, int len)
|
|
{
|
|
int i;
|
|
if (!games || (len < 1)) return;
|
|
|
|
for (i = 0; i < len; i++) {
|
|
if (games[i]->ttyrec_fn) free(games[i]->ttyrec_fn);
|
|
if (games[i]->name) free(games[i]->name);
|
|
if (games[i]->date) free(games[i]->date);
|
|
if (games[i]->time) free(games[i]->time);
|
|
if (games[i]->extra_info) free(games[i]->extra_info);
|
|
free(games[i]);
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|
}
|
|
free(games);
|
|
}
|
|
|
|
static
|
|
void
|
|
game_read_extra_info(struct dg_game *game, const char *extra_info_file)
|
|
{
|
|
FILE *ei = NULL;
|
|
char *sep = NULL;
|
|
char buffer[120];
|
|
int buflen;
|
|
|
|
if (game->extra_info) {
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|
free(game->extra_info);
|
|
game->extra_info = NULL;
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|
}
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|
game->extra_info_weight = 0;
|
|
|
|
if (!extra_info_file)
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|
return;
|
|
|
|
if (!(ei = fopen(extra_info_file, "r")))
|
|
return;
|
|
*buffer = 0;
|
|
fgets(buffer, sizeof buffer, ei);
|
|
fclose(ei);
|
|
|
|
buflen = strlen(buffer);
|
|
if (buflen && buffer[buflen - 1] == '\n')
|
|
buffer[buflen - 1] = 0;
|
|
|
|
/* The extra info file format is <sort-weight>|<info> */
|
|
sep = strchr(buffer, '|');
|
|
game->extra_info = strdup(sep? sep + 1 : buffer);
|
|
|
|
if (sep) {
|
|
*sep = 0;
|
|
game->extra_info_weight = atoi(buffer);
|
|
}
|
|
}
|
|
|
|
struct dg_game **
|
|
populate_games (int xgame, int *l, struct dg_user *me)
|
|
{
|
|
int fd, len, n, pid;
|
|
DIR *pdir;
|
|
struct dirent *pdirent;
|
|
struct stat pstat;
|
|
char fullname[130], ttyrecname[130], pidws[80], playername[DGL_PLAYERNAMELEN+1];
|
|
char *replacestr, *dir, *p;
|
|
struct dg_game **games = NULL;
|
|
struct flock fl = { 0 };
|
|
|
|
int game;
|
|
|
|
fl.l_type = F_WRLCK;
|
|
fl.l_whence = SEEK_SET;
|
|
fl.l_start = 0;
|
|
fl.l_len = 0;
|
|
|
|
len = 0;
|
|
|
|
for (game = ((xgame < 0) ? 0 : xgame); game < ((xgame <= 0) ? num_games : (xgame+1)); game++) {
|
|
|
|
dir = strdup(dgl_format_str(game, me, myconfig[game]->inprogressdir, NULL));
|
|
if (!dir) continue;
|
|
|
|
if (!(pdir = opendir (dir))) {
|
|
debug_write("cannot open inprogress-dir");
|
|
graceful_exit (140);
|
|
}
|
|
|
|
while ((pdirent = readdir (pdir)))
|
|
{
|
|
char *inprog = NULL;
|
|
if (!strcmp (pdirent->d_name, ".") || !strcmp (pdirent->d_name, ".."))
|
|
continue;
|
|
|
|
inprog = dgl_format_str(game, me, myconfig[game]->inprogressdir, NULL);
|
|
|
|
if (!inprog) continue;
|
|
|
|
snprintf (fullname, 130, "%s%s", inprog, pdirent->d_name);
|
|
|
|
fd = 0;
|
|
/* O_RDWR here should be O_RDONLY, but we need to test for
|
|
* an exclusive lock */
|
|
fd = open (fullname, O_RDWR);
|
|
if (fd >= 0 && (fcntl (fd, F_SETLK, &fl) == -1))
|
|
{
|
|
char *ttrecdir = NULL;
|
|
strncpy(playername, pdirent->d_name, DGL_PLAYERNAMELEN);
|
|
playername[DGL_PLAYERNAMELEN] = '\0';
|
|
if ((replacestr = strchr(playername, ':')))
|
|
*replacestr = '\0';
|
|
|
|
replacestr = strchr(pdirent->d_name, ':');
|
|
if (!replacestr) {
|
|
debug_write("inprogress-filename does not have ':'");
|
|
graceful_exit(145);
|
|
}
|
|
replacestr++;
|
|
|
|
ttrecdir = dgl_format_str(game, me, myconfig[game]->ttyrecdir, playername);
|
|
if (!ttrecdir) continue;
|
|
snprintf (ttyrecname, 130, "%s%s", ttrecdir, replacestr);
|
|
|
|
if (!stat (ttyrecname, &pstat))
|
|
{
|
|
/* now it's a valid game for sure */
|
|
games = realloc (games, sizeof (struct dg_game) * (len + 1));
|
|
games[len] = malloc (sizeof (struct dg_game));
|
|
games[len]->ttyrec_fn = strdup (ttyrecname);
|
|
|
|
if (!(replacestr = strchr (pdirent->d_name, ':'))) {
|
|
debug_write("inprogress-filename does not have ':', pt. 2");
|
|
graceful_exit (146);
|
|
} else
|
|
*replacestr = '\0';
|
|
|
|
games[len]->name = malloc (strlen (pdirent->d_name) + 1);
|
|
strlcpy (games[len]->name, pdirent->d_name,
|
|
strlen (pdirent->d_name) + 1);
|
|
|
|
games[len]->date = malloc (11);
|
|
strlcpy (games[len]->date, replacestr + 1, 11);
|
|
|
|
games[len]->time = malloc (9);
|
|
strlcpy (games[len]->time, replacestr + 12, 9);
|
|
|
|
games[len]->idle_time = pstat.st_mtime;
|
|
|
|
games[len]->gamenum = game;
|
|
games[len]->is_in_shm = 0;
|
|
games[len]->nwatchers = 0;
|
|
games[len]->shm_idx = -1;
|
|
|
|
n = read(fd, pidws, sizeof(pidws) - 1);
|
|
if (n > 0)
|
|
{
|
|
pidws[n] = '\0';
|
|
p = pidws;
|
|
}
|
|
else
|
|
p = "";
|
|
pid = atoi(p);
|
|
while (*p != '\0' && *p != '\n')
|
|
p++;
|
|
if (*p != '\0')
|
|
p++;
|
|
games[len]->ws_row = atoi(p);
|
|
while (*p != '\0' && *p != '\n')
|
|
p++;
|
|
if (*p != '\0')
|
|
p++;
|
|
games[len]->ws_col = atoi(p);
|
|
|
|
if (games[len]->ws_row < 4 || games[len]->ws_col < 4) {
|
|
games[len]->ws_row = 24;
|
|
games[len]->ws_col = 80;
|
|
}
|
|
|
|
games[len]->extra_info = NULL;
|
|
games[len]->extra_info_weight = 0;
|
|
if (myconfig[game]->extra_info_file) {
|
|
char *extra_info_file =
|
|
dgl_format_str(game, NULL,
|
|
myconfig[game]->extra_info_file,
|
|
games[len]->name);
|
|
game_read_extra_info(games[len], extra_info_file);
|
|
}
|
|
|
|
len++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* clean dead ones */
|
|
unlink (fullname);
|
|
}
|
|
close (fd);
|
|
|
|
fl.l_type = F_WRLCK;
|
|
}
|
|
|
|
closedir (pdir);
|
|
}
|
|
*l = len;
|
|
return games;
|
|
}
|
|
|
|
void
|
|
graceful_exit (int status)
|
|
{
|
|
/*FILE *fp;
|
|
if (status != 1)
|
|
{
|
|
fp = fopen ("/crash.log", "a");
|
|
char buf[100];
|
|
sprintf (buf, "graceful_exit called with status %d", status);
|
|
fputs (buf, fp);
|
|
}
|
|
This doesn't work. Ever.
|
|
*/
|
|
endwin();
|
|
exit (status);
|
|
}
|
|
|
|
void
|
|
create_config ()
|
|
{
|
|
FILE *config_file = NULL;
|
|
int tmp;
|
|
|
|
if (!globalconfig.allow_registration) globalconfig.allow_registration = 1;
|
|
globalconfig.menulist = NULL;
|
|
globalconfig.banner_var_list = NULL;
|
|
globalconfig.locale = NULL;
|
|
|
|
globalconfig.shed_uid = (uid_t)-1;
|
|
globalconfig.shed_gid = (gid_t)-1;
|
|
|
|
globalconfig.sortmode = SORTMODE_USERNAME;
|
|
globalconfig.utf8esc = 0;
|
|
|
|
if (config)
|
|
{
|
|
if ((config_file = fopen(config, "r")) != NULL)
|
|
{
|
|
yyin = config_file;
|
|
yyparse();
|
|
fclose(config_file);
|
|
free (config);
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "ERROR: can't find or open %s for reading\n", config);
|
|
debug_write("cannot read config file");
|
|
graceful_exit(104);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef DEFCONFIG
|
|
config = DEFCONFIG;
|
|
if ((config_file = fopen(DEFCONFIG, "r")) != NULL)
|
|
{
|
|
yyin = config_file;
|
|
yyparse();
|
|
fclose(config_file);
|
|
} else {
|
|
fprintf(stderr, "ERROR: can't find or open %s for reading\n", config);
|
|
debug_write("cannot read default config file");
|
|
graceful_exit(105);
|
|
return;
|
|
}
|
|
#else
|
|
num_games = 0;
|
|
myconfig = calloc(1, sizeof(myconfig[0]));
|
|
myconfig[0] = &defconfig;
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
if (!myconfig) /* a parse error occurred */
|
|
{
|
|
fprintf(stderr, "ERROR: configuration parsing failed\n");
|
|
debug_write("config file parsing failed");
|
|
graceful_exit(113);
|
|
}
|
|
|
|
if (!globalconfig.chroot) globalconfig.chroot = "/var/lib/dgamelaunch/";
|
|
|
|
if (globalconfig.max == 0) globalconfig.max = 64000;
|
|
if (globalconfig.max_newnick_len == 0) globalconfig.max_newnick_len = DGL_PLAYERNAMELEN;
|
|
if (!globalconfig.dglroot) globalconfig.dglroot = "/dgldir/";
|
|
if (!globalconfig.banner) globalconfig.banner = "/dgl-banner";
|
|
|
|
if (!globalconfig.passwd) globalconfig.passwd = "/dgl-login";
|
|
if (!globalconfig.lockfile) globalconfig.lockfile = "/dgl-lock";
|
|
if (!globalconfig.shed_user && globalconfig.shed_uid == (uid_t)-1)
|
|
{
|
|
struct passwd *pw;
|
|
if ((pw = getpwnam("games")))
|
|
globalconfig.shed_uid = pw->pw_uid;
|
|
else
|
|
globalconfig.shed_uid = 5; /* games uid in debian */
|
|
}
|
|
|
|
if (!globalconfig.shed_group && globalconfig.shed_gid == (gid_t)-1)
|
|
{
|
|
struct group *gr;
|
|
if ((gr = getgrnam("games")))
|
|
globalconfig.shed_gid = gr->gr_gid;
|
|
else
|
|
globalconfig.shed_gid = 60; /* games gid in debian */
|
|
}
|
|
|
|
}
|