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	Remove unmaintainable sanitizer rules. No need to add special "class" regexp rules anymore, use RenderInternal.SafeAttr instead, more details (and examples) are in the tests
		
			
				
	
	
		
			114 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2024 The Gitea Authors. All rights reserved.
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| // SPDX-License-Identifier: MIT
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| 
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| package markup
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| 
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| import (
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| 	"strings"
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| 
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| 	"code.gitea.io/gitea/modules/emoji"
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| 	"code.gitea.io/gitea/modules/setting"
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| 
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| 	"golang.org/x/net/html"
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| 	"golang.org/x/net/html/atom"
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| )
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| 
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| func createEmoji(ctx *RenderContext, content, name string) *html.Node {
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| 	span := &html.Node{
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| 		Type: html.ElementNode,
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| 		Data: atom.Span.String(),
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| 		Attr: []html.Attribute{},
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| 	}
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| 	span.Attr = append(span.Attr, ctx.RenderInternal.NodeSafeAttr("class", "emoji"))
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| 	if name != "" {
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| 		span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: name})
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| 	}
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| 
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| 	text := &html.Node{
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| 		Type: html.TextNode,
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| 		Data: content,
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| 	}
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| 
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| 	span.AppendChild(text)
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| 	return span
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| }
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| 
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| func createCustomEmoji(ctx *RenderContext, alias string) *html.Node {
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| 	span := &html.Node{
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| 		Type: html.ElementNode,
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| 		Data: atom.Span.String(),
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| 		Attr: []html.Attribute{},
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| 	}
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| 	span.Attr = append(span.Attr, ctx.RenderInternal.NodeSafeAttr("class", "emoji"))
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| 	span.Attr = append(span.Attr, html.Attribute{Key: "aria-label", Val: alias})
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| 
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| 	img := &html.Node{
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| 		Type:     html.ElementNode,
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| 		DataAtom: atom.Img,
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| 		Data:     "img",
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| 		Attr:     []html.Attribute{},
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| 	}
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| 	img.Attr = append(img.Attr, html.Attribute{Key: "alt", Val: ":" + alias + ":"})
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| 	img.Attr = append(img.Attr, html.Attribute{Key: "src", Val: setting.StaticURLPrefix + "/assets/img/emoji/" + alias + ".png"})
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| 
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| 	span.AppendChild(img)
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| 	return span
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| }
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| 
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| // emojiShortCodeProcessor for rendering text like :smile: into emoji
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| func emojiShortCodeProcessor(ctx *RenderContext, node *html.Node) {
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| 	start := 0
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| 	next := node.NextSibling
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| 	for node != nil && node != next && start < len(node.Data) {
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| 		m := globalVars().emojiShortCodeRegex.FindStringSubmatchIndex(node.Data[start:])
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| 		if m == nil {
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| 			return
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| 		}
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| 		m[0] += start
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| 		m[1] += start
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| 
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| 		start = m[1]
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| 
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| 		alias := node.Data[m[0]:m[1]]
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| 		alias = strings.ReplaceAll(alias, ":", "")
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| 		converted := emoji.FromAlias(alias)
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| 		if converted == nil {
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| 			// check if this is a custom reaction
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| 			if _, exist := setting.UI.CustomEmojisMap[alias]; exist {
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| 				replaceContent(node, m[0], m[1], createCustomEmoji(ctx, alias))
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| 				node = node.NextSibling.NextSibling
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| 				start = 0
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| 				continue
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| 			}
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| 			continue
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| 		}
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| 
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| 		replaceContent(node, m[0], m[1], createEmoji(ctx, converted.Emoji, converted.Description))
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| 		node = node.NextSibling.NextSibling
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| 		start = 0
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| 	}
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| }
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| 
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| // emoji processor to match emoji and add emoji class
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| func emojiProcessor(ctx *RenderContext, node *html.Node) {
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| 	start := 0
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| 	next := node.NextSibling
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| 	for node != nil && node != next && start < len(node.Data) {
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| 		m := emoji.FindEmojiSubmatchIndex(node.Data[start:])
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| 		if m == nil {
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| 			return
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| 		}
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| 		m[0] += start
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| 		m[1] += start
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| 
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| 		codepoint := node.Data[m[0]:m[1]]
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| 		start = m[1]
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| 		val := emoji.FromCode(codepoint)
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| 		if val != nil {
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| 			replaceContent(node, m[0], m[1], createEmoji(ctx, codepoint, val.Description))
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| 			node = node.NextSibling.NextSibling
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| 			start = 0
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| 		}
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| 	}
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| }
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