mirror of
				https://github.com/go-gitea/gitea.git
				synced 2025-11-03 21:16:26 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			272 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			272 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2020 The Gitea Authors. All rights reserved.
 | 
						|
// SPDX-License-Identifier: MIT
 | 
						|
 | 
						|
package translation
 | 
						|
 | 
						|
import (
 | 
						|
	"context"
 | 
						|
	"html/template"
 | 
						|
	"sort"
 | 
						|
	"strings"
 | 
						|
	"sync"
 | 
						|
 | 
						|
	"code.gitea.io/gitea/modules/log"
 | 
						|
	"code.gitea.io/gitea/modules/options"
 | 
						|
	"code.gitea.io/gitea/modules/setting"
 | 
						|
	"code.gitea.io/gitea/modules/translation/i18n"
 | 
						|
	"code.gitea.io/gitea/modules/util"
 | 
						|
 | 
						|
	"golang.org/x/text/language"
 | 
						|
	"golang.org/x/text/message"
 | 
						|
	"golang.org/x/text/number"
 | 
						|
)
 | 
						|
 | 
						|
type contextKey struct{}
 | 
						|
 | 
						|
var ContextKey any = &contextKey{}
 | 
						|
 | 
						|
// Locale represents an interface to translation
 | 
						|
type Locale interface {
 | 
						|
	Language() string
 | 
						|
	TrString(string, ...any) string
 | 
						|
 | 
						|
	Tr(key string, args ...any) template.HTML
 | 
						|
	TrN(cnt any, key1, keyN string, args ...any) template.HTML
 | 
						|
 | 
						|
	PrettyNumber(v any) string
 | 
						|
}
 | 
						|
 | 
						|
// LangType represents a lang type
 | 
						|
type LangType struct {
 | 
						|
	Lang, Name string // these fields are used directly in templates: {{range .AllLangs}}{{.Lang}}{{.Name}}{{end}}
 | 
						|
}
 | 
						|
 | 
						|
var (
 | 
						|
	lock *sync.RWMutex
 | 
						|
 | 
						|
	allLangs   []*LangType
 | 
						|
	allLangMap map[string]*LangType
 | 
						|
 | 
						|
	matcher       language.Matcher
 | 
						|
	supportedTags []language.Tag
 | 
						|
)
 | 
						|
 | 
						|
// AllLangs returns all supported languages sorted by name
 | 
						|
func AllLangs() []*LangType {
 | 
						|
	return allLangs
 | 
						|
}
 | 
						|
 | 
						|
// InitLocales loads the locales
 | 
						|
func InitLocales(ctx context.Context) {
 | 
						|
	if lock != nil {
 | 
						|
		lock.Lock()
 | 
						|
		defer lock.Unlock()
 | 
						|
	} else if !setting.IsProd && lock == nil {
 | 
						|
		lock = &sync.RWMutex{}
 | 
						|
	}
 | 
						|
 | 
						|
	refreshLocales := func() {
 | 
						|
		i18n.ResetDefaultLocales()
 | 
						|
		localeNames, err := options.AssetFS().ListFiles("locale", true)
 | 
						|
		if err != nil {
 | 
						|
			log.Fatal("Failed to list locale files: %v", err)
 | 
						|
		}
 | 
						|
 | 
						|
		localeData := make(map[string][]byte, len(localeNames))
 | 
						|
		for _, name := range localeNames {
 | 
						|
			localeData[name], err = options.Locale(name)
 | 
						|
			if err != nil {
 | 
						|
				log.Fatal("Failed to load %s locale file. %v", name, err)
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		supportedTags = make([]language.Tag, len(setting.Langs))
 | 
						|
		for i, lang := range setting.Langs {
 | 
						|
			supportedTags[i] = language.Raw.Make(lang)
 | 
						|
		}
 | 
						|
 | 
						|
		matcher = language.NewMatcher(supportedTags)
 | 
						|
		for i := range setting.Names {
 | 
						|
			var localeDataBase []byte
 | 
						|
			if i == 0 && setting.Langs[0] != "en-US" {
 | 
						|
				// Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback.
 | 
						|
				localeDataBase = localeData["locale_en-US.ini"]
 | 
						|
				if localeDataBase == nil {
 | 
						|
					log.Fatal("Failed to load locale_en-US.ini file.")
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			key := "locale_" + setting.Langs[i] + ".ini"
 | 
						|
			if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localeDataBase, localeData[key]); err != nil {
 | 
						|
				log.Error("Failed to set messages to %s: %v", setting.Langs[i], err)
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if len(setting.Langs) != 0 {
 | 
						|
			defaultLangName := setting.Langs[0]
 | 
						|
			if defaultLangName != "en-US" {
 | 
						|
				log.Info("Use the first locale (%s) in LANGS setting option as default", defaultLangName)
 | 
						|
			}
 | 
						|
			i18n.DefaultLocales.SetDefaultLang(defaultLangName)
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	refreshLocales()
 | 
						|
 | 
						|
	langs, descs := i18n.DefaultLocales.ListLangNameDesc()
 | 
						|
	allLangs = make([]*LangType, 0, len(langs))
 | 
						|
	allLangMap = map[string]*LangType{}
 | 
						|
	for i, v := range langs {
 | 
						|
		l := &LangType{v, descs[i]}
 | 
						|
		allLangs = append(allLangs, l)
 | 
						|
		allLangMap[v] = l
 | 
						|
	}
 | 
						|
 | 
						|
	// Sort languages case-insensitive according to their name - needed for the user settings
 | 
						|
	sort.Slice(allLangs, func(i, j int) bool {
 | 
						|
		return strings.ToLower(allLangs[i].Name) < strings.ToLower(allLangs[j].Name)
 | 
						|
	})
 | 
						|
 | 
						|
	if !setting.IsProd {
 | 
						|
		go options.AssetFS().WatchLocalChanges(ctx, func() {
 | 
						|
			lock.Lock()
 | 
						|
			defer lock.Unlock()
 | 
						|
			refreshLocales()
 | 
						|
		})
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Match matches accept languages
 | 
						|
func Match(tags ...language.Tag) language.Tag {
 | 
						|
	_, i, _ := matcher.Match(tags...)
 | 
						|
	return supportedTags[i]
 | 
						|
}
 | 
						|
 | 
						|
// locale represents the information of localization.
 | 
						|
type locale struct {
 | 
						|
	i18n.Locale
 | 
						|
	Lang, LangName string // these fields are used directly in templates: ctx.Locale.Lang
 | 
						|
	msgPrinter     *message.Printer
 | 
						|
}
 | 
						|
 | 
						|
var _ Locale = (*locale)(nil)
 | 
						|
 | 
						|
// NewLocale return a locale
 | 
						|
func NewLocale(lang string) Locale {
 | 
						|
	if lock != nil {
 | 
						|
		lock.RLock()
 | 
						|
		defer lock.RUnlock()
 | 
						|
	}
 | 
						|
 | 
						|
	langName := "unknown"
 | 
						|
	if l, ok := allLangMap[lang]; ok {
 | 
						|
		langName = l.Name
 | 
						|
	} else if len(setting.Langs) > 0 {
 | 
						|
		lang = setting.Langs[0]
 | 
						|
		langName = setting.Names[0]
 | 
						|
	}
 | 
						|
 | 
						|
	i18nLocale, _ := i18n.GetLocale(lang)
 | 
						|
	l := &locale{
 | 
						|
		Locale:   i18nLocale,
 | 
						|
		Lang:     lang,
 | 
						|
		LangName: langName,
 | 
						|
	}
 | 
						|
	if langTag, err := language.Parse(lang); err != nil {
 | 
						|
		log.Error("Failed to parse language tag from name %q: %v", l.Lang, err)
 | 
						|
		l.msgPrinter = message.NewPrinter(language.English)
 | 
						|
	} else {
 | 
						|
		l.msgPrinter = message.NewPrinter(langTag)
 | 
						|
	}
 | 
						|
	return l
 | 
						|
}
 | 
						|
 | 
						|
func (l *locale) Language() string {
 | 
						|
	return l.Lang
 | 
						|
}
 | 
						|
 | 
						|
// Language specific rules for translating plural texts
 | 
						|
var trNLangRules = map[string]func(int64) int{
 | 
						|
	// the default rule is "en-US" if a language isn't listed here
 | 
						|
	"en-US": func(cnt int64) int {
 | 
						|
		if cnt == 1 {
 | 
						|
			return 0
 | 
						|
		}
 | 
						|
		return 1
 | 
						|
	},
 | 
						|
	"lv-LV": func(cnt int64) int {
 | 
						|
		if cnt%10 == 1 && cnt%100 != 11 {
 | 
						|
			return 0
 | 
						|
		}
 | 
						|
		return 1
 | 
						|
	},
 | 
						|
	"ru-RU": func(cnt int64) int {
 | 
						|
		if cnt%10 == 1 && cnt%100 != 11 {
 | 
						|
			return 0
 | 
						|
		}
 | 
						|
		return 1
 | 
						|
	},
 | 
						|
	"zh-CN": func(cnt int64) int {
 | 
						|
		return 0
 | 
						|
	},
 | 
						|
	"zh-HK": func(cnt int64) int {
 | 
						|
		return 0
 | 
						|
	},
 | 
						|
	"zh-TW": func(cnt int64) int {
 | 
						|
		return 0
 | 
						|
	},
 | 
						|
	"fr-FR": func(cnt int64) int {
 | 
						|
		if cnt > -2 && cnt < 2 {
 | 
						|
			return 0
 | 
						|
		}
 | 
						|
		return 1
 | 
						|
	},
 | 
						|
}
 | 
						|
 | 
						|
func (l *locale) Tr(s string, args ...any) template.HTML {
 | 
						|
	return l.TrHTML(s, args...)
 | 
						|
}
 | 
						|
 | 
						|
// TrN returns translated message for plural text translation
 | 
						|
func (l *locale) TrN(cnt any, key1, keyN string, args ...any) template.HTML {
 | 
						|
	var c int64
 | 
						|
	if t, ok := cnt.(int); ok {
 | 
						|
		c = int64(t)
 | 
						|
	} else if t, ok := cnt.(int16); ok {
 | 
						|
		c = int64(t)
 | 
						|
	} else if t, ok := cnt.(int32); ok {
 | 
						|
		c = int64(t)
 | 
						|
	} else if t, ok := cnt.(int64); ok {
 | 
						|
		c = t
 | 
						|
	} else {
 | 
						|
		return l.Tr(keyN, args...)
 | 
						|
	}
 | 
						|
 | 
						|
	ruleFunc, ok := trNLangRules[l.Lang]
 | 
						|
	if !ok {
 | 
						|
		ruleFunc = trNLangRules["en-US"]
 | 
						|
	}
 | 
						|
 | 
						|
	if ruleFunc(c) == 0 {
 | 
						|
		return l.Tr(key1, args...)
 | 
						|
	}
 | 
						|
	return l.Tr(keyN, args...)
 | 
						|
}
 | 
						|
 | 
						|
func (l *locale) PrettyNumber(v any) string {
 | 
						|
	// TODO: this mechanism is not good enough, the complete solution is to switch the translation system to ICU message format
 | 
						|
	if s, ok := v.(string); ok {
 | 
						|
		if num, err := util.ToInt64(s); err == nil {
 | 
						|
			v = num
 | 
						|
		} else if num, err := util.ToFloat64(s); err == nil {
 | 
						|
			v = num
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return l.msgPrinter.Sprintf("%v", number.Decimal(v))
 | 
						|
}
 | 
						|
 | 
						|
func init() {
 | 
						|
	// prepare a default matcher, especially for tests
 | 
						|
	supportedTags = []language.Tag{language.English}
 | 
						|
	matcher = language.NewMatcher(supportedTags)
 | 
						|
}
 |