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			85 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
| // Package bsoncodec provides a system for encoding values to BSON representations and decoding
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| // values from BSON representations. This package considers both binary BSON and ExtendedJSON as
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| // BSON representations. The types in this package enable a flexible system for handling this
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| // encoding and decoding.
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| //
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| // The codec system is composed of two parts:
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| //
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| // 1) ValueEncoders and ValueDecoders that handle encoding and decoding Go values to and from BSON
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| // representations.
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| //
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| // 2) A Registry that holds these ValueEncoders and ValueDecoders and provides methods for
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| // retrieving them.
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| //
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| // ValueEncoders and ValueDecoders
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| //
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| // The ValueEncoder interface is implemented by types that can encode a provided Go type to BSON.
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| // The value to encode is provided as a reflect.Value and a bsonrw.ValueWriter is used within the
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| // EncodeValue method to actually create the BSON representation. For convenience, ValueEncoderFunc
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| // is provided to allow use of a function with the correct signature as a ValueEncoder. An
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| // EncodeContext instance is provided to allow implementations to lookup further ValueEncoders and
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| // to provide configuration information.
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| //
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| // The ValueDecoder interface is the inverse of the ValueEncoder. Implementations should ensure that
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| // the value they receive is settable. Similar to ValueEncoderFunc, ValueDecoderFunc is provided to
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| // allow the use of a function with the correct signature as a ValueDecoder. A DecodeContext
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| // instance is provided and serves similar functionality to the EncodeContext.
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| //
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| // Registry and RegistryBuilder
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| //
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| // A Registry is an immutable store for ValueEncoders, ValueDecoders, and a type map. See the Registry type
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| // documentation for examples of registering various custom encoders and decoders. A Registry can be constructed using a
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| // RegistryBuilder, which handles three main types of codecs:
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| //
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| // 1. Type encoders/decoders - These can be registered using the RegisterTypeEncoder and RegisterTypeDecoder methods.
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| // The registered codec will be invoked when encoding/decoding a value whose type matches the registered type exactly.
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| // If the registered type is an interface, the codec will be invoked when encoding or decoding values whose type is the
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| // interface, but not for values with concrete types that implement the interface.
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| //
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| // 2. Hook encoders/decoders - These can be registered using the RegisterHookEncoder and RegisterHookDecoder methods.
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| // These methods only accept interface types and the registered codecs will be invoked when encoding or decoding values
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| // whose types implement the interface. An example of a hook defined by the driver is bson.Marshaler. The driver will
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| // call the MarshalBSON method for any value whose type implements bson.Marshaler, regardless of the value's concrete
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| // type.
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| //
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| // 3. Type map entries - This can be used to associate a BSON type with a Go type. These type associations are used when
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| // decoding into a bson.D/bson.M or a struct field of type interface{}. For example, by default, BSON int32 and int64
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| // values decode as Go int32 and int64 instances, respectively, when decoding into a bson.D. The following code would
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| // change the behavior so these values decode as Go int instances instead:
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| //
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| //		intType := reflect.TypeOf(int(0))
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| //		registryBuilder.RegisterTypeMapEntry(bsontype.Int32, intType).RegisterTypeMapEntry(bsontype.Int64, intType)
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| //
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| // 4. Kind encoder/decoders - These can be registered using the RegisterDefaultEncoder and RegisterDefaultDecoder
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| // methods. The registered codec will be invoked when encoding or decoding values whose reflect.Kind matches the
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| // registered reflect.Kind as long as the value's type doesn't match a registered type or hook encoder/decoder first.
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| // These methods should be used to change the behavior for all values for a specific kind.
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| //
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| // Registry Lookup Procedure
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| //
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| // When looking up an encoder in a Registry, the precedence rules are as follows:
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| //
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| // 1. A type encoder registered for the exact type of the value.
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| //
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| // 2. A hook encoder registered for an interface that is implemented by the value or by a pointer to the value. If the
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| // value matches multiple hooks (e.g. the type implements bsoncodec.Marshaler and bsoncodec.ValueMarshaler), the first
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| // one registered will be selected. Note that registries constructed using bson.NewRegistryBuilder have driver-defined
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| // hooks registered for the bsoncodec.Marshaler, bsoncodec.ValueMarshaler, and bsoncodec.Proxy interfaces, so those
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| // will take precedence over any new hooks.
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| //
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| // 3. A kind encoder registered for the value's kind.
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| //
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| // If all of these lookups fail to find an encoder, an error of type ErrNoEncoder is returned. The same precedence
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| // rules apply for decoders, with the exception that an error of type ErrNoDecoder will be returned if no decoder is
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| // found.
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| //
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| // DefaultValueEncoders and DefaultValueDecoders
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| //
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| // The DefaultValueEncoders and DefaultValueDecoders types provide a full set of ValueEncoders and
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| // ValueDecoders for handling a wide range of Go types, including all of the types within the
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| // primitive package. To make registering these codecs easier, a helper method on each type is
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| // provided. For the DefaultValueEncoders type the method is called RegisterDefaultEncoders and for
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| // the DefaultValueDecoders type the method is called RegisterDefaultDecoders, this method also
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| // handles registering type map entries for each BSON type.
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| package bsoncodec
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