icinga2/base/application.cpp

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#include "i2-base.h"
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#ifndef _WIN32
# include <ltdl.h>
#endif
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using namespace icinga;
Application::Ptr I2_EXPORT Application::Instance;
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/**
* Application
*
* Constructor for the Application class.
*/
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Application::Application(void)
{
#ifdef _WIN32
WSADATA wsaData;
WSAStartup(MAKEWORD(1, 1), &wsaData);
#else /* _WIN32 */
lt_dlinit();
#endif /* _WIN32 */
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char *debugging = getenv("_DEBUG");
m_Debugging = (debugging && strtol(debugging, NULL, 10) != 0);
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#ifdef _WIN32
if (IsDebuggerPresent())
m_Debugging = true;
#endif /* _WIN32 */
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m_ShuttingDown = false;
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m_ConfigHive = make_shared<ConfigHive>();
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}
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/**
* ~Application
*
* Destructor for the application class.
*/
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Application::~Application(void)
{
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/* stop all components */
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for (map<string, Component::Ptr>::iterator i = m_Components.begin();
i != m_Components.end(); i++) {
i->second->Stop();
}
m_Components.clear();
#ifdef _WIN32
WSACleanup();
#else /* _WIN32 */
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//lt_dlexit();
#endif /* _WIN32 */
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}
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/**
* RunEventLoop
*
* Processes events (e.g. sockets and timers).
*/
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void Application::RunEventLoop(void)
{
while (!m_ShuttingDown) {
fd_set readfds, writefds, exceptfds;
int nfds = -1;
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Timer::CallExpiredTimers();
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FD_ZERO(&readfds);
FD_ZERO(&writefds);
FD_ZERO(&exceptfds);
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Socket::CollectionType::iterator prev, i;
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for (i = Socket::Sockets.begin();
i != Socket::Sockets.end(); ) {
Socket::Ptr socket = i->lock();
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prev = i;
i++;
if (!socket) {
Socket::Sockets.erase(prev);
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continue;
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}
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int fd = socket->GetFD();
if (socket->WantsToWrite())
FD_SET(fd, &writefds);
if (socket->WantsToRead())
FD_SET(fd, &readfds);
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FD_SET(fd, &exceptfds);
if (fd > nfds)
nfds = fd;
}
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time_t now = time(NULL);
time_t next = Timer::GetNextCall();
time_t sleep = (next < now) ? 0 : (next - now);
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if (m_ShuttingDown)
break;
timeval tv;
tv.tv_sec = (sleep < 0) ? 0 : (long)sleep;
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tv.tv_usec = 0;
int ready;
if (nfds == -1) {
Sleep(tv.tv_sec * 1000 + tv.tv_usec);
ready = 0;
} else
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ready = select(nfds + 1, &readfds, &writefds,
&exceptfds, &tv);
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if (ready < 0)
break;
else if (ready == 0)
continue;
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EventArgs ea;
ea.Source = shared_from_this();
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for (i = Socket::Sockets.begin();
i != Socket::Sockets.end(); ) {
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Socket::Ptr socket = i->lock();
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prev = i;
i++;
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if (!socket) {
Socket::Sockets.erase(prev);
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continue;
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}
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int fd;
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fd = socket->GetFD();
if (fd != INVALID_SOCKET && FD_ISSET(fd, &writefds))
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socket->OnWritable(ea);
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fd = socket->GetFD();
if (fd != INVALID_SOCKET && FD_ISSET(fd, &readfds))
socket->OnReadable(ea);
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fd = socket->GetFD();
if (fd != INVALID_SOCKET && FD_ISSET(fd, &exceptfds))
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socket->OnException(ea);
}
}
}
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/**
* Shutdown
*
* Signals the application to shut down during the next
* execution of the event loop.
*/
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void Application::Shutdown(void)
{
m_ShuttingDown = true;
}
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/**
* GetConfigHive
*
* Returns the application's configuration hive.
*
* @returns The config hive.
*/
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ConfigHive::Ptr Application::GetConfigHive(void) const
{
return m_ConfigHive;
}
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/**
* LoadComponent
*
* Loads a component from a library.
*
* @param path The path of the component library.
* @param componentConfig The configuration for the component.
* @returns The component.
*/
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Component::Ptr Application::LoadComponent(const string& path,
const ConfigObject::Ptr& componentConfig)
{
Component::Ptr component;
Component *(*pCreateComponent)();
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Log("Loading component '%s'", path.c_str());
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#ifdef _WIN32
HMODULE hModule = LoadLibrary(path.c_str());
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#else /* _WIN32 */
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lt_dlhandle hModule = lt_dlopen(path.c_str());
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#endif /* _WIN32 */
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if (hModule == NULL)
throw ComponentLoadException("Could not load module");
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#ifdef _WIN32
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pCreateComponent = (CreateComponentFunction)GetProcAddress(hModule,
"CreateComponent");
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#else /* _WIN32 */
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pCreateComponent = (CreateComponentFunction)lt_dlsym(hModule,
"CreateComponent");
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#endif /* _WIN32 */
if (pCreateComponent == NULL)
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throw ComponentLoadException("Loadable module does not "
"contain CreateComponent function");
component = Component::Ptr(pCreateComponent());
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component->SetConfig(componentConfig);
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RegisterComponent(component);
return component;
}
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/**
* RegisterComponent
*
* Registers a component object and starts it.
*
* @param component The component.
*/
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void Application::RegisterComponent(Component::Ptr component)
{
component->SetApplication(static_pointer_cast<Application>(shared_from_this()));
m_Components[component->GetName()] = component;
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component->Start();
}
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/**
* UnregisterComponent
*
* Unregisters a component object and stops it.
*
* @param component The component.
*/
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void Application::UnregisterComponent(Component::Ptr component)
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{
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string name = component->GetName();
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Log("Unloading component '%s'", name.c_str());
map<string, Component::Ptr>::iterator i = m_Components.find(name);
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if (i != m_Components.end())
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m_Components.erase(i);
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component->Stop();
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}
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/**
* GetComponent
*
* Finds a loaded component by name.
*
* @param name The name of the component.
* @returns The component or a null pointer if the component could not be found.
*/
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Component::Ptr Application::GetComponent(const string& name)
{
map<string, Component::Ptr>::iterator ci = m_Components.find(name);
if (ci == m_Components.end())
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return Component::Ptr();
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return ci->second;
}
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/**
* Log
*
* Logs a message.
*
* @param format The format string.
* @param ... Additional parameters for the format string.
*/
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void Application::Log(const char *format, ...)
{
char message[512];
va_list marker;
va_start(marker, format);
vsnprintf(message, sizeof(message), format, marker);
va_end(marker);
// TODO: log to file
fprintf(stderr, "%s\n", message);
}
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/**
* SetArguments
*
* Sets the application's arguments.
*
* @param arguments The arguments.
*/
void Application::SetArguments(const vector<string>& arguments)
{
m_Arguments = arguments;
}
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/**
* GetArguments
*
* Retrieves the application's arguments.
*
* @returns The arguments.
*/
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const vector<string>& Application::GetArguments(void) const
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{
return m_Arguments;
}
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/**
* GetExeDirectory
*
* Retrieves the directory the application's binary is contained in.
*
* @returns The directory.
*/
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string Application::GetExeDirectory(void) const
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{
static string ExePath;
if (ExePath.length() != 0)
return ExePath;
#ifndef _WIN32
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char Cwd[MAXPATHLEN];
char *Buf, *PathEnv, *Directory, PathTest[MAXPATHLEN], FullExePath[MAXPATHLEN];
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bool FoundPath;
const char *argv0 = m_Arguments[0].c_str();
if (getcwd(Cwd, sizeof(Cwd)) == NULL)
throw PosixException("getcwd failed", errno);
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if (argv0[0] != '/')
snprintf(FullExePath, sizeof(FullExePath), "%s/%s", Cwd, argv0);
else
strncpy(FullExePath, argv0, sizeof(FullExePath));
if (strchr(argv0, '/') == NULL) {
PathEnv = getenv("PATH");
if (PathEnv != NULL) {
PathEnv = Memory::StrDup(PathEnv);
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FoundPath = false;
for (Directory = strtok(PathEnv, ":"); Directory != NULL; Directory = strtok(NULL, ":")) {
if (snprintf(PathTest, sizeof(PathTest), "%s/%s", Directory, argv0) < 0)
throw PosixException("snprintf failed", errno);
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if (access(PathTest, X_OK) == 0) {
strncpy(FullExePath, PathTest, sizeof(FullExePath));
FoundPath = true;
break;
}
}
free(PathEnv);
if (!FoundPath)
throw Exception("Could not determine executable path.");
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}
}
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if ((Buf = realpath(FullExePath, NULL)) == NULL)
throw PosixException("realpath failed", errno);
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// remove filename
char *LastSlash = strrchr(Buf, '/');
if (LastSlash != NULL)
*LastSlash = '\0';
ExePath = string(Buf);
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free(Buf);
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#else /* _WIN32 */
char FullExePath[MAXPATHLEN];
GetModuleFileName(NULL, FullExePath, MAXPATHLEN);
PathRemoveFileSpec(FullExePath);
ExePath = string(FullExePath);
#endif /* _WIN32 */
return ExePath;
}
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/**
* AddComponentSearchDir
*
* Adds a directory to the component search path.
*
* @param componentDirectory The directory.
*/
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void Application::AddComponentSearchDir(const string& componentDirectory)
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{
#ifdef _WIN32
SetDllDirectory(componentDirectory.c_str());
#else /* _WIN32 */
lt_dladdsearchdir(componentDirectory.c_str());
#endif /* _WIN32 */
}
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/**
* IsDebugging
*
* Retrieves the debugging mode of the application.
*
* @returns true if the application is being debugged, false otherwise
*/
bool Application::IsDebugging(void) const
{
return m_Debugging;
}
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#ifndef _WIN32
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/**
* ApplicationSigIntHandler
*
* Signal handler for SIGINT.
*
* @param signum The signal number.
*/
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static void ApplicationSigIntHandler(int signum)
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{
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assert(signum == SIGINT);
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Application::Instance->Shutdown();
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = SIG_DFL;
sigaction(SIGINT, &sa, NULL);
}
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#endif /* _WIN32 */
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/**
* RunApplication
*
* Runs the specified application.
*
* @param argc The number of arguments.
* @param argv The arguments that should be passed to the application.
* @param instance The application instance.
* @returns The application's exit code.
*/
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int icinga::RunApplication(int argc, char **argv, Application *instance)
{
int result;
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Application::Instance = Application::Ptr(instance);
#ifndef _WIN32
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
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sa.sa_handler = ApplicationSigIntHandler;
sigaction(SIGINT, &sa, NULL);
#endif /* _WIN32 */
vector<string> args;
for (int i = 0; i < argc; i++)
args.push_back(string(argv[i]));
Application::Instance->SetArguments(args);
if (Application::Instance->IsDebugging()) {
result = Application::Instance->Main(args);
} else {
try {
result = Application::Instance->Main(args);
} catch (const Exception& ex) {
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cerr << "---" << endl;
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cerr << "Exception: " << Utility::GetTypeName(ex) << endl;
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cerr << "Message: " << ex.GetMessage() << endl;
return EXIT_FAILURE;
}
}
return result;
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}