mirror of https://github.com/Icinga/icinga2.git
111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
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/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#include "livestatus/endpointstable.h"
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#include "icinga/host.h"
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#include "icinga/service.h"
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#include "icinga/icingaapplication.h"
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#include "remote/endpoint.h"
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#include "base/dynamictype.h"
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#include "base/objectlock.h"
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#include "base/convert.h"
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#include "base/utility.h"
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/foreach.hpp>
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#include <boost/tuple/tuple.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/algorithm/string/split.hpp>
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using namespace icinga;
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EndpointsTable::EndpointsTable(void)
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{
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AddColumns(this);
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}
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void EndpointsTable::AddColumns(Table *table, const String& prefix,
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const Column::ObjectAccessor& objectAccessor)
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{
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table->AddColumn(prefix + "name", Column(&EndpointsTable::NameAccessor, objectAccessor));
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table->AddColumn(prefix + "identity", Column(&EndpointsTable::IdentityAccessor, objectAccessor));
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table->AddColumn(prefix + "node", Column(&EndpointsTable::NodeAccessor, objectAccessor));
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table->AddColumn(prefix + "is_connected", Column(&EndpointsTable::IsConnectedAccessor, objectAccessor));
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}
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String EndpointsTable::GetName(void) const
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{
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return "endpoints";
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}
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void EndpointsTable::FetchRows(const AddRowFunction& addRowFn)
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{
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BOOST_FOREACH(const Endpoint::Ptr& endpoint, DynamicType::GetObjects<Endpoint>()) {
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addRowFn(endpoint);
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}
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}
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Value EndpointsTable::NameAccessor(const Value& row)
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{
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Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
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if (!endpoint)
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return Empty;
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return endpoint->GetName();
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}
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Value EndpointsTable::IdentityAccessor(const Value& row)
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{
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Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
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if (!endpoint)
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return Empty;
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return endpoint->GetName();
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}
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Value EndpointsTable::NodeAccessor(const Value& row)
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{
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Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
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if (!endpoint)
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return Empty;
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return IcingaApplication::GetInstance()->GetNodeName();
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}
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Value EndpointsTable::IsConnectedAccessor(const Value& row)
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{
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Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
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if (!endpoint)
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return Empty;
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unsigned int is_connected = endpoint->IsConnected() ? 1 : 0;
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/* if identity is equal to node, fake is_connected */
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if (endpoint->GetName() == IcingaApplication::GetInstance()->GetNodeName())
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is_connected = 1;
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return is_connected;
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}
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