icinga2/base/threadpool.cpp

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#include "i2-base.h"
using namespace icinga;
ThreadPool::ThreadPool(long numThreads)
: m_Alive(true)
{
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for (long i = 0; i < numThreads; i++)
m_Threads.create_thread(boost::bind(&ThreadPool::WorkerThreadProc, this));
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}
ThreadPool::~ThreadPool(void)
{
{
unique_lock<mutex> lock(m_Lock);
m_Tasks.clear();
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/* notify worker threads to exit */
m_Alive = false;
m_CV.notify_all();
}
m_Threads.join_all();
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}
void ThreadPool::EnqueueTasks(const vector<Task>& tasks)
{
unique_lock<mutex> lock(m_Lock);
std::copy(tasks.begin(), tasks.end(), std::back_inserter(m_Tasks));
m_CV.notify_all();
}
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void ThreadPool::EnqueueTask(Task task)
{
unique_lock<mutex> lock(m_Lock);
m_Tasks.push_back(task);
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m_CV.notify_one();
}
void ThreadPool::WaitForTasks(void)
{
unique_lock<mutex> lock(m_Lock);
/* wait for all pending tasks */
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while (!m_Tasks.empty())
m_CV.wait(lock);
}
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void ThreadPool::WorkerThreadProc(void)
{
while (true) {
Task task;
{
unique_lock<mutex> lock(m_Lock);
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while (m_Tasks.empty()) {
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if (!m_Alive)
return;
m_CV.wait(lock);
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}
task = m_Tasks.front();
m_Tasks.pop_front();
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}
task();
}
}
ThreadPool::Ptr ThreadPool::GetDefaultPool(void)
{
static ThreadPool::Ptr threadPool;
if (!threadPool)
threadPool = boost::make_shared<ThreadPool>();
return threadPool;
}