icinga2/base/memory.cpp

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#include "i2-base.h"
using namespace icinga;
Memory::Memory(void)
{
}
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void *Memory::Allocate(size_t size)
{
void *ptr = malloc(size);
if (size != 0 && ptr == NULL)
throw OutOfMemoryException();
return ptr;
}
void *Memory::Reallocate(void *ptr, size_t size)
{
void *new_ptr = realloc(ptr, size);
if (size != 0 && new_ptr == NULL)
throw OutOfMemoryException();
return new_ptr;
}
char *Memory::StrDup(const char *str)
{
char *new_str = strdup(str);
if (str == NULL)
throw OutOfMemoryException();
return new_str;
}
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void Memory::Free(void *ptr)
{
if (ptr != NULL)
free(ptr);
}