icinga2/cib/service.cpp

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#include "i2-cib.h"
using namespace icinga;
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bool Service::m_DependencyCacheValid = false;
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string Service::GetAlias(void) const
{
string value;
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if (GetConfigObject()->GetProperty("alias", &value))
return value;
return GetName();
}
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bool Service::Exists(const string& name)
{
return (ConfigObject::GetObject("service", name));
}
Service Service::GetByName(const string& name)
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{
ConfigObject::Ptr configObject = ConfigObject::GetObject("service", name);
if (!configObject)
throw invalid_argument("Service '" + name + "' does not exist.");
return configObject;
}
Host Service::GetHost(void) const
{
string hostname;
if (!GetConfigObject()->GetProperty("host_name", &hostname))
throw runtime_error("Service object is missing the 'host_name' property.");
return Host::GetByName(hostname);
}
Dictionary::Ptr Service::GetMacros(void) const
{
Dictionary::Ptr macros;
GetConfigObject()->GetProperty("macros", &macros);
return macros;
}
string Service::GetCheckType(void) const
{
string value = "nagios";
GetConfigObject()->GetProperty("check_type", &value);
return value;
}
string Service::GetCheckCommand(void) const
{
string value;
GetConfigObject()->GetProperty("check_command", &value);
return value;
}
long Service::GetMaxCheckAttempts(void) const
{
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long value = 3;
GetConfigObject()->GetProperty("max_check_attempts", &value);
return value;
}
long Service::GetCheckInterval(void) const
{
long value = 300;
GetConfigObject()->GetProperty("check_interval", &value);
if (value < 15)
value = 15;
return value;
}
long Service::GetRetryInterval(void) const
{
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long value;
if (!GetConfigObject()->GetProperty("retry_interval", &value))
value = GetCheckInterval() / 5;
return value;
}
Dictionary::Ptr Service::GetDependencies(void) const
{
Dictionary::Ptr value;
GetConfigObject()->GetProperty("dependencies", &value);
return value;
}
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Dictionary::Ptr Service::GetGroups(void) const
{
Dictionary::Ptr value;
GetConfigObject()->GetProperty("servicegroups", &value);
return value;
}
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Dictionary::Ptr Service::GetCheckers(void) const
{
Dictionary::Ptr value;
GetConfigObject()->GetProperty("checkers", &value);
return value;
}
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vector<Service> Service::GetParents(void) const
{
vector<Service> parents;
Dictionary::Ptr dependencies = GetDependencies();
if (dependencies) {
Dictionary::Iterator it;
for (it = dependencies->Begin(); it != dependencies->End(); it++)
parents.push_back(Service::GetByName(it->second));
}
return parents;
}
vector<Service> Service::GetChildren(void) const
{
vector<Service> children;
UpdateDependencyCache();
Dictionary::Ptr childrenCache;
GetConfigObject()->GetTag("dependency_children", &childrenCache);
if (childrenCache) {
Dictionary::Iterator it;
for (it = childrenCache->Begin(); it != childrenCache->End(); it++)
children.push_back(Service::GetByName(it->second));
}
return children;
}
void Service::UpdateDependencyCache(void)
{
static long cacheTx = 0;
if (m_DependencyCacheValid)
return;
cacheTx++;
ConfigObject::TMap::Range range = ConfigObject::GetObjects("service");
ConfigObject::TMap::Iterator it;
for (it = range.first; it != range.second; it++) {
Service child = it->second;
vector<Service> parents = child.GetParents();
vector<Service>::iterator st;
for (st = parents.begin(); st != parents.end(); st++) {
Service parent = *st;
long tx = 0;
parent.GetConfigObject()->GetTag("dependency_cache_tx", &tx);
Dictionary::Ptr children;
/* rather than resetting the dependency dictionary in a separate loop we use the cache_tx
* tag to check if the dictionary is from this cache update run. */
if (tx != cacheTx) {
children = boost::make_shared<Dictionary>();
parent.GetConfigObject()->SetTag("dependency_children", children);
parent.GetConfigObject()->SetTag("dependency_cache_tx", cacheTx);
} else {
parent.GetConfigObject()->GetTag("dependency_children", &children);
assert(children);
}
children->AddUnnamedProperty(child.GetName());
}
}
m_DependencyCacheValid = true;
}
void Service::InvalidateDependencyCache(void)
{
m_DependencyCacheValid = false;
}
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ServiceStatusMessage Service::CalculateCombinedStatus(Service *current, ServiceStatusMessage *input, const vector<Service>& parents)
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{
vector<Service> failedServices;
time_t nextCheck = -1;
vector<Service>::const_iterator it;
for (it = parents.begin(); it != parents.end(); it++) {
Service parent = *it;
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if (current && current->GetName() == parent.GetName())
continue;
if (!parent.HasLastCheckResult())
continue;
string svcname;
ServiceState state = StateUnknown;
ServiceStateType type = StateTypeHard;
if (input && input->GetService(&svcname) && svcname == parent.GetName()) {
input->GetState(&state);
input->GetStateType(&type);
} else {
state = parent.GetState();
type = parent.GetStateType();
}
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if (state != StateOK && state != StateWarning && type == StateTypeHard)
failedServices.push_back(parent);
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if (nextCheck == -1 || parent.GetNextCheck() < nextCheck)
nextCheck = parent.GetNextCheck();
}
string message;
ServiceState state;
if (failedServices.empty()) {
if (input)
return *input;
state = StateOK;
message = "Dependant services are available.";
} else {
state = StateUnreachable;
message = "One or more dependant services have failed.";
}
ServiceStatusMessage result;
result.SetState(state);
result.SetStateType(StateTypeHard);
result.SetCurrentCheckAttempt(1);
result.SetNextCheck(nextCheck);
time_t now;
time(&now);
CheckResult cr;
cr.SetScheduleStart(now);
cr.SetScheduleEnd(now);
cr.SetExecutionStart(now);
cr.SetExecutionEnd(now);
cr.SetOutput(message);
cr.SetState(state);
result.SetCheckResult(cr);
return result;
}
void Service::SetNextCheck(time_t nextCheck)
{
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GetConfigObject()->SetTag("next_check", (long)nextCheck);
}
time_t Service::GetNextCheck(void)
{
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long value;
if (!GetConfigObject()->GetTag("next_check", &value)) {
value = time(NULL) + rand() % GetCheckInterval();
SetNextCheck(value);
}
return value;
}
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void Service::UpdateNextCheck(void)
{
time_t now;
time(&now);
if (GetStateType() == StateTypeSoft)
SetNextCheck(now + GetRetryInterval());
else
SetNextCheck(now + GetCheckInterval());
}
void Service::SetChecker(const string& checker)
{
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GetConfigObject()->SetTag("checker", checker);
}
string Service::GetChecker(void) const
{
string value;
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GetConfigObject()->GetTag("checker", &value);
return value;
}
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void Service::SetCurrentCheckAttempt(long attempt)
{
GetConfigObject()->SetTag("check_attempt", attempt);
}
long Service::GetCurrentCheckAttempt(void) const
{
long value = 1;
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GetConfigObject()->GetTag("check_attempt", &value);
return value;
}
void Service::SetState(ServiceState state)
{
GetConfigObject()->SetTag("state", static_cast<long>(state));
}
ServiceState Service::GetState(void) const
{
long value = StateUnknown;
GetConfigObject()->GetTag("state", &value);
return static_cast<ServiceState>(value);
}
void Service::SetStateType(ServiceStateType type)
{
GetConfigObject()->SetTag("state_type", static_cast<long>(type));
}
ServiceStateType Service::GetStateType(void) const
{
long value = StateTypeHard;
GetConfigObject()->GetTag("state_type", &value);
return static_cast<ServiceStateType>(value);
}
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void Service::SetLastCheckResult(const CheckResult& result)
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{
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GetConfigObject()->SetTag("last_result", result.GetDictionary());
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}
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bool Service::HasLastCheckResult(void) const
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{
Dictionary::Ptr value;
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return GetConfigObject()->GetTag("last_result", &value) && value;
}
CheckResult Service::GetLastCheckResult(void) const
{
Dictionary::Ptr value;
if (!GetConfigObject()->GetTag("last_result", &value))
throw invalid_argument("Service has no last check result.");
return CheckResult(value);
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}
void Service::SetLastStateChange(time_t ts)
{
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GetConfigObject()->SetTag("last_state_change", static_cast<long>(ts));
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}
time_t Service::GetLastStateChange(void) const
{
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long value;
if (!GetConfigObject()->GetTag("last_state_change", &value))
value = IcingaApplication::GetInstance()->GetStartTime();
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return value;
}
void Service::SetLastHardStateChange(time_t ts)
{
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GetConfigObject()->SetTag("last_hard_state_change", static_cast<long>(ts));
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}
time_t Service::GetLastHardStateChange(void) const
{
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long value;
if (!GetConfigObject()->GetTag("last_hard_state_change", &value))
value = IcingaApplication::GetInstance()->GetStartTime();
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return value;
}
void Service::ApplyCheckResult(const CheckResult& cr)
{
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long attempt = GetCurrentCheckAttempt();
if (cr.GetState() == StateOK) {
if (GetState() == StateOK)
SetStateType(StateTypeHard);
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attempt = 1;
} else {
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if (attempt >= GetMaxCheckAttempts()) {
SetStateType(StateTypeHard);
attempt = 1;
} else if (GetStateType() == StateTypeSoft || GetState() == StateOK) {
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SetStateType(StateTypeSoft);
attempt++;
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}
}
SetCurrentCheckAttempt(attempt);
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SetState(cr.GetState());
}
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ServiceState Service::StateFromString(const string& state)
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{
/* TODO: make this thread-safe */
static map<string, ServiceState> stateLookup;
if (stateLookup.empty()) {
stateLookup["ok"] = StateOK;
stateLookup["warning"] = StateWarning;
stateLookup["critical"] = StateCritical;
stateLookup["unreachable"] = StateUnreachable;
stateLookup["uncheckable"] = StateUncheckable;
stateLookup["unknown"] = StateUnknown;
}
map<string, ServiceState>::iterator it;
it = stateLookup.find(state);
if (it == stateLookup.end())
return StateUnknown;
else
return it->second;
}
string Service::StateToString(ServiceState state)
{
switch (state) {
case StateOK:
return "ok";
case StateWarning:
return "warning";
case StateCritical:
return "critical";
case StateUnreachable:
return "unreachable";
case StateUncheckable:
return "uncheckable";
case StateUnknown:
default:
return "unknown";
}
}
ServiceStateType Service::StateTypeFromString(const string& type)
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{
if (type == "soft")
return StateTypeSoft;
else
return StateTypeHard;
}
string Service::StateTypeToString(ServiceStateType type)
{
if (type == StateTypeSoft)
return "soft";
else
return "hard";
}
bool Service::IsAllowedChecker(const string& checker) const
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{
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Dictionary::Ptr checkers = GetCheckers();
if (!checkers)
return true;
Dictionary::Iterator it;
for (it = checkers->Begin(); it != checkers->End(); it++) {
string pattern = it->second;
if (Utility::Match(pattern, checker))
return true;
}
return false;
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}