Service::GetHost(): return early to remove a nesting level

No change in functionality. The first two branches actually set the final
return value for the method, so they can just return directly, removing the
need to have the rest of the function inside an else block.
This commit is contained in:
Julian Brost 2025-03-31 13:03:43 +02:00
parent 5ca6047b35
commit 01acfb47a9

View File

@ -111,39 +111,40 @@ Host::Ptr Service::GetHost() const
* sort by severity. It is therefore easier to keep them seperated here. */
int Service::GetSeverity() const
{
int severity;
ObjectLock olock(this);
ServiceState state = GetStateRaw();
if (!HasBeenChecked()) {
severity = 16;
} else if (state == ServiceOK) {
severity = 0;
} else {
if (state == ServiceWarning) {
severity = 32;
} else if (state == ServiceUnknown) {
severity = 64;
} else if (state == ServiceCritical) {
severity = 128;
} else {
severity = 256;
}
Host::Ptr host = GetHost();
ObjectLock hlock (host);
if (host->GetState() != HostUp) {
severity += 1024;
} else if (IsAcknowledged()) {
severity += 512;
} else if (IsInDowntime()) {
severity += 256;
} else {
severity += 2048;
}
hlock.Unlock();
return 16;
}
if (state == ServiceOK) {
return 0;
}
int severity = 0;
if (state == ServiceWarning) {
severity = 32;
} else if (state == ServiceUnknown) {
severity = 64;
} else if (state == ServiceCritical) {
severity = 128;
} else {
severity = 256;
}
Host::Ptr host = GetHost();
ObjectLock hlock (host);
if (host->GetState() != HostUp) {
severity += 1024;
} else if (IsAcknowledged()) {
severity += 512;
} else if (IsInDowntime()) {
severity += 256;
} else {
severity += 2048;
}
hlock.Unlock();
olock.Unlock();