mirror of https://github.com/Icinga/icinga2.git
Implemented the thread class.
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@ -35,6 +35,7 @@
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#include "mutex.h"
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#include "condvar.h"
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#include "thread.h"
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#include "object.h"
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#include "memory.h"
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#include "delegate.h"
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@ -0,0 +1,69 @@
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#include "i2-base.h"
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using namespace icinga;
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typedef struct threadparam_s
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{
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void (*callback)(void*);
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void *param;
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} threadparam_t;
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#ifdef _WIN32
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static DWORD WINAPI ThreadStartProc(LPVOID param)
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{
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threadparam_t *tparam = (threadparam_t *)param;
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tparam->callback(tparam->param);
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delete tparam;
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return 0;
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}
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#else /* _WIN32 */
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static void *ThreadStartProc(void *param)
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{
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threadparam_t *tparam = (threadparam_t *)param;
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tparam->callback(tparam->param);
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delete tparam;
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return NULL;
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}
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#endif /* _WIN32 */
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thread::thread(void (*callback)(void *))
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{
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threadparam_t *tparam = new threadparam_t();
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if (tparam == NULL)
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throw exception(/*"Out of memory"*/);
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#ifdef _WIN32
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m_Thread = CreateThread(NULL, 0, ThreadStartProc, tparam, CREATE_SUSPENDED, NULL);
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#else /* _WIN32 */
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pthread_create(&m_Thread, NULL, ThreadStartProc, &tparam);
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#endif /* _WIN32 */
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}
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thread::~thread(void)
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{
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#ifdef _WIN32
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CloseHandle(m_Thread);
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#else /* _WIN32 */
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/* nothing to do here */
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#endif
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}
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void thread::terminate(void)
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{
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#ifdef _WIN32
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TerminateThread(m_Thread, 0);
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#else /* _WIN32 */
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/* nothing to do here */
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#endif
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}
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void thread::join(void)
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{
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#ifdef _WIN32
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WaitForSingleObject(m_Thread, INFINITE);
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#else /* _WIN32 */
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pthread_join(m_Thread, NULL);
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#endif
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}
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@ -0,0 +1,29 @@
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#ifndef I2_THREAD_H
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#define I2_THREAD_H
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namespace icinga
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{
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using std::function;
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class thread
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{
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private:
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#ifdef _WIN32
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HANDLE m_Thread;
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#else
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pthread_t m_Thread;
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#endif
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public:
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thread(void (*callback)(void *));
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~thread(void);
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void start(void);
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void terminate(void);
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void join(void);
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};
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}
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#endif /* I2_THREAD_H */
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