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Merge pull request #10523 from Icinga/dependency-eval-complexity
Prevent worst-case exponential complexity in dependency evaluation
This commit is contained in:
commit
1f92ec656b
@ -3097,6 +3097,12 @@ via the [REST API](12-icinga2-api.md#icinga2-api).
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> Reachability calculation depends on fresh and processed check results. If dependencies
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> disable checks for child objects, this won't work reliably.
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> **Note**
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>
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> The parent of a dependency can have a parent itself and so on. The nesting depth of
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> dependencies is currently limited to 256 which should be more than enough for any practical
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> use. This is an implementation detail and may change in the future.
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### Implicit Dependencies for Services on Host <a id="dependencies-implicit-host-service"></a>
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Icinga 2 automatically adds an implicit dependency for services on their host. That way
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@ -201,14 +201,14 @@ Value icinga::GetPrototypeField(const Value& context, const String& field, bool
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}
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#ifdef I2_LEAK_DEBUG
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void icinga::TypeAddObject(Object *object)
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void icinga::TypeAddObject(const Object *object)
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{
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std::unique_lock<std::mutex> lock(l_ObjectCountLock);
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String typeName = Utility::GetTypeName(typeid(*object));
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l_ObjectCounts[typeName]++;
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}
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void icinga::TypeRemoveObject(Object *object)
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void icinga::TypeRemoveObject(const Object *object)
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{
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std::unique_lock<std::mutex> lock(l_ObjectCountLock);
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String typeName = Utility::GetTypeName(typeid(*object));
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@ -239,7 +239,7 @@ INITIALIZE_ONCE([]() {
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});
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#endif /* I2_LEAK_DEBUG */
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void icinga::intrusive_ptr_add_ref(Object *object)
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void icinga::intrusive_ptr_add_ref(const Object *object)
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{
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#ifdef I2_LEAK_DEBUG
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if (object->m_References.fetch_add(1) == 0u)
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@ -249,7 +249,7 @@ void icinga::intrusive_ptr_add_ref(Object *object)
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#endif /* I2_LEAK_DEBUG */
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}
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void icinga::intrusive_ptr_release(Object *object)
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void icinga::intrusive_ptr_release(const Object *object)
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{
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auto previous (object->m_References.fetch_sub(1));
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@ -31,7 +31,8 @@ class ValidationUtils;
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extern const Value Empty;
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#define DECLARE_PTR_TYPEDEFS(klass) \
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typedef intrusive_ptr<klass> Ptr
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typedef intrusive_ptr<klass> Ptr; \
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typedef intrusive_ptr<const klass> ConstPtr
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#define IMPL_TYPE_LOOKUP_SUPER() \
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@ -192,7 +193,7 @@ private:
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Object(const Object& other) = delete;
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Object& operator=(const Object& rhs) = delete;
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std::atomic<uint_fast64_t> m_References;
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mutable std::atomic<uint_fast64_t> m_References;
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mutable std::recursive_mutex m_Mutex;
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#ifdef I2_DEBUG
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@ -202,17 +203,17 @@ private:
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friend struct ObjectLock;
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friend void intrusive_ptr_add_ref(Object *object);
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friend void intrusive_ptr_release(Object *object);
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friend void intrusive_ptr_add_ref(const Object *object);
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friend void intrusive_ptr_release(const Object *object);
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};
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Value GetPrototypeField(const Value& context, const String& field, bool not_found_error, const DebugInfo& debugInfo);
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void TypeAddObject(Object *object);
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void TypeRemoveObject(Object *object);
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void TypeAddObject(const Object *object);
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void TypeRemoveObject(const Object *object);
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void intrusive_ptr_add_ref(Object *object);
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void intrusive_ptr_release(Object *object);
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void intrusive_ptr_add_ref(const Object *object);
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void intrusive_ptr_release(const Object *object);
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template<typename T>
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class ObjectImpl
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@ -12,8 +12,8 @@ namespace icinga
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class SharedObject;
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inline void intrusive_ptr_add_ref(SharedObject *object);
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inline void intrusive_ptr_release(SharedObject *object);
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inline void intrusive_ptr_add_ref(const SharedObject *object);
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inline void intrusive_ptr_release(const SharedObject *object);
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/**
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* Seamless and polymorphistic base for any class to create shared pointers of.
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@ -23,8 +23,8 @@ inline void intrusive_ptr_release(SharedObject *object);
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*/
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class SharedObject
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{
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friend void intrusive_ptr_add_ref(SharedObject *object);
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friend void intrusive_ptr_release(SharedObject *object);
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friend void intrusive_ptr_add_ref(const SharedObject *object);
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friend void intrusive_ptr_release(const SharedObject *object);
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protected:
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inline SharedObject() : m_References(0)
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@ -38,15 +38,15 @@ protected:
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~SharedObject() = default;
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private:
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Atomic<uint_fast64_t> m_References;
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mutable Atomic<uint_fast64_t> m_References;
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};
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inline void intrusive_ptr_add_ref(SharedObject *object)
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inline void intrusive_ptr_add_ref(const SharedObject *object)
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{
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object->m_References.fetch_add(1);
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}
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inline void intrusive_ptr_release(SharedObject *object)
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inline void intrusive_ptr_release(const SharedObject *object)
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{
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if (object->m_References.fetch_sub(1) == 1u) {
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delete object;
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@ -16,13 +16,13 @@ template<class T>
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class Shared;
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template<class T>
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inline void intrusive_ptr_add_ref(Shared<T> *object)
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inline void intrusive_ptr_add_ref(const Shared<T> *object)
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{
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object->m_References.fetch_add(1);
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}
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template<class T>
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inline void intrusive_ptr_release(Shared<T> *object)
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inline void intrusive_ptr_release(const Shared<T> *object)
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{
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if (object->m_References.fetch_sub(1) == 1u) {
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delete object;
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@ -38,11 +38,12 @@ inline void intrusive_ptr_release(Shared<T> *object)
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template<class T>
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class Shared : public T
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{
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friend void intrusive_ptr_add_ref<>(Shared<T> *object);
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friend void intrusive_ptr_release<>(Shared<T> *object);
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friend void intrusive_ptr_add_ref<>(const Shared<T> *object);
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friend void intrusive_ptr_release<>(const Shared<T> *object);
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public:
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typedef boost::intrusive_ptr<Shared> Ptr;
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typedef boost::intrusive_ptr<const Shared> ConstPtr;
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/**
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* Like std::make_shared, but for this class.
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@ -94,7 +95,7 @@ public:
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}
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private:
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Atomic<uint_fast64_t> m_References;
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mutable Atomic<uint_fast64_t> m_References;
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};
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}
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@ -39,7 +39,7 @@ set(icinga_SOURCES
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comment.cpp comment.hpp comment-ti.hpp
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compatutility.cpp compatutility.hpp
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customvarobject.cpp customvarobject.hpp customvarobject-ti.hpp
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dependency.cpp dependency-group.cpp dependency.hpp dependency-ti.hpp dependency-apply.cpp
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dependency.cpp dependency-group.cpp dependency-state.cpp dependency.hpp dependency-ti.hpp dependency-apply.cpp
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downtime.cpp downtime.hpp downtime-ti.hpp
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envresolver.cpp envresolver.hpp
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eventcommand.cpp eventcommand.hpp eventcommand-ti.hpp
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@ -6,14 +6,6 @@
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using namespace icinga;
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/**
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* The maximum number of allowed dependency recursion levels.
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*
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* This is a subjective limit how deep the dependency tree should be allowed to go, as anything beyond this level
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* is just madness and will likely result in a stack overflow or other undefined behavior.
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*/
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static constexpr int l_MaxDependencyRecursionLevel(256);
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/**
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* Register all the dependency groups of the current Checkable to the global dependency group registry.
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*
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@ -186,36 +178,15 @@ std::vector<Dependency::Ptr> Checkable::GetReverseDependencies() const
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return std::vector<Dependency::Ptr>(m_ReverseDependencies.begin(), m_ReverseDependencies.end());
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}
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bool Checkable::IsReachable(DependencyType dt, int rstack) const
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/**
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* Checks whether this checkable is currently reachable according to its dependencies.
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*
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* @param dt Dependency type to evaluate for.
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* @return Whether the given checkable is reachable.
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*/
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bool Checkable::IsReachable(DependencyType dt) const
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{
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if (rstack > l_MaxDependencyRecursionLevel) {
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Log(LogWarning, "Checkable")
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<< "Too many nested dependencies (>" << l_MaxDependencyRecursionLevel << ") for checkable '" << GetName() << "': Dependency failed.";
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return false;
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}
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/* implicit dependency on host if this is a service */
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const auto *service = dynamic_cast<const Service *>(this);
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if (service && (dt == DependencyState || dt == DependencyNotification)) {
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Host::Ptr host = service->GetHost();
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if (host && host->GetState() != HostUp && host->GetStateType() == StateTypeHard) {
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return false;
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}
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}
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for (auto& dependencyGroup : GetDependencyGroups()) {
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if (auto state(dependencyGroup->GetState(this, dt, rstack + 1)); state != DependencyGroup::State::Ok) {
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Log(LogDebug, "Checkable")
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<< "Dependency group '" << dependencyGroup->GetRedundancyGroupName() << "' have failed for checkable '"
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<< GetName() << "': Marking as unreachable.";
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return false;
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}
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}
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return true;
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return DependencyStateChecker(dt).IsReachable(this);
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}
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/**
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@ -307,9 +278,10 @@ std::set<Checkable::Ptr> Checkable::GetAllChildren() const
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*/
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void Checkable::GetAllChildrenInternal(std::set<Checkable::Ptr>& seenChildren, int level) const
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{
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if (level > l_MaxDependencyRecursionLevel) {
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if (level > Dependency::MaxDependencyRecursionLevel) {
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Log(LogWarning, "Checkable")
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<< "Too many nested dependencies (>" << l_MaxDependencyRecursionLevel << ") for checkable '" << GetName() << "': aborting traversal.";
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<< "Too many nested dependencies (>" << Dependency::MaxDependencyRecursionLevel << ") for checkable '"
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<< GetName() << "': aborting traversal.";
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return;
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}
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@ -84,7 +84,7 @@ public:
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void AddGroup(const String& name);
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bool IsReachable(DependencyType dt = DependencyState, int rstack = 0) const;
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bool IsReachable(DependencyType dt = DependencyState) const;
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bool AffectsChildren() const;
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AcknowledgementType GetAcknowledgement();
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@ -302,47 +302,10 @@ String DependencyGroup::GetCompositeKey()
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*
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* @param child The child Checkable to evaluate the state for.
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* @param dt The dependency type to evaluate the state for, defaults to DependencyState.
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* @param rstack The recursion stack level to prevent infinite recursion, defaults to 0.
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*
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* @return - Returns the state of the current dependency group.
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*/
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DependencyGroup::State DependencyGroup::GetState(const Checkable* child, DependencyType dt, int rstack) const
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DependencyGroup::State DependencyGroup::GetState(const Checkable* child, DependencyType dt) const
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{
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auto dependencies(GetDependenciesForChild(child));
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size_t reachable = 0, available = 0;
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for (const auto& dependency : dependencies) {
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if (dependency->GetParent()->IsReachable(dt, rstack)) {
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reachable++;
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// Only reachable parents are considered for availability. If they are unreachable and checks are
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// disabled, they could be incorrectly treated as available otherwise.
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if (dependency->IsAvailable(dt)) {
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available++;
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}
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}
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}
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if (IsRedundancyGroup()) {
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// The state of a redundancy group is determined by the best state of any parent. If any parent ist reachable,
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// the redundancy group is reachable, analogously for availability.
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if (reachable == 0) {
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return State::Unreachable;
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} else if (available == 0) {
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return State::Failed;
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} else {
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return State::Ok;
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}
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} else {
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// For dependencies without a redundancy group, dependencies.size() will be 1 in almost all cases. It will only
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// contain more elements if there are duplicate dependency config objects between two checkables. In this case,
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// all of them have to be reachable/available as they don't provide redundancy.
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if (reachable < dependencies.size()) {
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return State::Unreachable;
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} else if (available < dependencies.size()) {
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return State::Failed;
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} else {
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return State::Ok;
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}
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}
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return DependencyStateChecker(dt).GetState(this, child);
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}
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125
lib/icinga/dependency-state.cpp
Normal file
125
lib/icinga/dependency-state.cpp
Normal file
@ -0,0 +1,125 @@
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/* Icinga 2 | (c) 2025 Icinga GmbH | GPLv2+ */
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#include "icinga/dependency.hpp"
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#include "icinga/host.hpp"
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#include "icinga/service.hpp"
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using namespace icinga;
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/**
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* Construct a helper for evaluating the state of dependencies.
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*
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* @param dt Dependency type to check for within the individual methods.
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*/
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DependencyStateChecker::DependencyStateChecker(DependencyType dt)
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: m_DependencyType(dt)
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{
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}
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/**
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* Checks whether a given checkable is currently reachable.
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*
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* @param checkable The checkable to check reachability for.
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* @param rstack The recursion stack level to prevent infinite recursion, defaults to 0.
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* @return Whether the given checkable is reachable.
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*/
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bool DependencyStateChecker::IsReachable(Checkable::ConstPtr checkable, int rstack)
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{
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// If the reachability of this checkable was already computed, return it directly. Otherwise, already create a
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// temporary map entry that says that this checkable is unreachable so that the different cases returning false
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// don't have to deal with updating the cache, but only the final return true does. Cyclic dependencies are invalid,
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// hence recursive calls won't access the potentially not yet correct cached value.
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if (auto [it, inserted] = m_Cache.insert({checkable, false}); !inserted) {
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return it->second;
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}
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if (rstack > Dependency::MaxDependencyRecursionLevel) {
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Log(LogWarning, "Checkable")
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<< "Too many nested dependencies (>" << Dependency::MaxDependencyRecursionLevel << ") for checkable '"
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<< checkable->GetName() << "': Dependency failed.";
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return false;
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}
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/* implicit dependency on host if this is a service */
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const auto* service = dynamic_cast<const Service*>(checkable.get());
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if (service && (m_DependencyType == DependencyState || m_DependencyType == DependencyNotification)) {
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Host::Ptr host = service->GetHost();
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if (host && host->GetState() != HostUp && host->GetStateType() == StateTypeHard) {
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return false;
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}
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}
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for (auto& dependencyGroup : checkable->GetDependencyGroups()) {
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if (auto state(GetState(dependencyGroup, checkable.get(), rstack + 1)); state != DependencyGroup::State::Ok) {
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Log(LogDebug, "Checkable")
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<< "Dependency group '" << dependencyGroup->GetRedundancyGroupName() << "' have failed for checkable '"
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<< checkable->GetName() << "': Marking as unreachable.";
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return false;
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}
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}
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// Note: This must do the map lookup again. The iterator from above must not be used as a m_Cache.insert() inside a
|
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// recursive may have invalidated it.
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m_Cache[checkable] = true;
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return true;
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}
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/**
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* Retrieve the state of the given dependency group.
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*
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* The state of the dependency group is determined based on the state of the parent Checkables and dependency objects
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* of the group. A dependency group is considered unreachable when none of the parent Checkables is reachable. However,
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* a dependency group may still be marked as failed even when it has reachable parent Checkables, but an unreachable
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* group has always a failed state.
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*
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* @param group
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* @param child The child Checkable to evaluate the state for.
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* @param rstack The recursion stack level to prevent infinite recursion, defaults to 0.
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||||
*
|
||||
* @return - Returns the state of the current dependency group.
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||||
*/
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DependencyGroup::State DependencyStateChecker::GetState(const DependencyGroup::ConstPtr& group, const Checkable* child, int rstack)
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{
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using State = DependencyGroup::State;
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auto dependencies(group->GetDependenciesForChild(child));
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size_t reachable = 0, available = 0;
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for (const auto& dependency : dependencies) {
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if (IsReachable(dependency->GetParent(), rstack)) {
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reachable++;
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||||
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||||
// Only reachable parents are considered for availability. If they are unreachable and checks are
|
||||
// disabled, they could be incorrectly treated as available otherwise.
|
||||
if (dependency->IsAvailable(m_DependencyType)) {
|
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available++;
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
if (group->IsRedundancyGroup()) {
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// The state of a redundancy group is determined by the best state of any parent. If any parent ist reachable,
|
||||
// the redundancy group is reachable, analogously for availability.
|
||||
if (reachable == 0) {
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return State::Unreachable;
|
||||
} else if (available == 0) {
|
||||
return State::Failed;
|
||||
} else {
|
||||
return State::Ok;
|
||||
}
|
||||
} else {
|
||||
// For dependencies without a redundancy group, dependencies.size() will be 1 in almost all cases. It will only
|
||||
// contain more elements if there are duplicate dependency config objects between two checkables. In this case,
|
||||
// all of them have to be reachable/available as they don't provide redundancy.
|
||||
if (reachable < dependencies.size()) {
|
||||
return State::Unreachable;
|
||||
} else if (available < dependencies.size()) {
|
||||
return State::Failed;
|
||||
} else {
|
||||
return State::Ok;
|
||||
}
|
||||
}
|
||||
}
|
@ -49,6 +49,14 @@ public:
|
||||
void SetParent(intrusive_ptr<Checkable> parent);
|
||||
void SetChild(intrusive_ptr<Checkable> child);
|
||||
|
||||
/**
|
||||
* The maximum number of allowed dependency recursion levels.
|
||||
*
|
||||
* This is a subjective limit how deep the dependency tree should be allowed to go, as anything beyond this level
|
||||
* is just madness and will likely result in a stack overflow or other undefined behavior.
|
||||
*/
|
||||
static constexpr int MaxDependencyRecursionLevel{256};
|
||||
|
||||
protected:
|
||||
void OnConfigLoaded() override;
|
||||
void OnAllConfigLoaded() override;
|
||||
@ -164,7 +172,7 @@ public:
|
||||
String GetCompositeKey();
|
||||
|
||||
enum class State { Ok, Failed, Unreachable };
|
||||
State GetState(const Checkable* child, DependencyType dt = DependencyState, int rstack = 0) const;
|
||||
State GetState(const Checkable* child, DependencyType dt = DependencyState) const;
|
||||
|
||||
static boost::signals2::signal<void(const Checkable::Ptr&, const DependencyGroup::Ptr&)> OnChildRegistered;
|
||||
static boost::signals2::signal<void(const DependencyGroup::Ptr&, const std::vector<Dependency::Ptr>&, bool)> OnChildRemoved;
|
||||
@ -222,6 +230,29 @@ private:
|
||||
static RegistryType m_Registry;
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper class to evaluate the reachability of checkables and state of dependency groups.
|
||||
*
|
||||
* This class is used for implementing Checkable::IsReachable() and DependencyGroup::GetState().
|
||||
* For this, both methods call each other, traversing the dependency graph recursively. In order
|
||||
* to achieve linear runtime in the graph size, the class internally caches state information
|
||||
* (otherwise, evaluating the state of the same checkable multiple times can result in exponential
|
||||
* worst-case complexity). Because of this cached information is not invalidated, the object is
|
||||
* intended to be short-lived.
|
||||
*/
|
||||
class DependencyStateChecker
|
||||
{
|
||||
public:
|
||||
explicit DependencyStateChecker(DependencyType dt);
|
||||
|
||||
bool IsReachable(Checkable::ConstPtr checkable, int rstack = 0);
|
||||
DependencyGroup::State GetState(const DependencyGroup::ConstPtr& group, const Checkable* child, int rstack = 0);
|
||||
|
||||
private:
|
||||
DependencyType m_DependencyType;
|
||||
std::unordered_map<Checkable::ConstPtr, bool> m_Cache;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* DEPENDENCY_H */
|
||||
|
Loading…
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Reference in New Issue
Block a user