Add additional tests for flapping

refs #4982
This commit is contained in:
Jean Flach 2017-11-02 14:36:16 +01:00
parent 3cb92bb900
commit 34651553b2
1 changed files with 259 additions and 2 deletions

View File

@ -450,7 +450,7 @@ BOOST_AUTO_TEST_CASE(service_flapping_notification)
int timeStepInterval = 60;
Host::Ptr service = new Host();
Service::Ptr service = new Service();
service->Activate();
service->SetAuthority(true);
service->SetStateRaw(ServiceOK);
@ -461,7 +461,7 @@ BOOST_AUTO_TEST_CASE(service_flapping_notification)
Utility::SetTime(0);
std::cout << "Before first check result (ok, hard)" << std::endl;
BOOST_CHECK(service->GetState() == HostUp);
BOOST_CHECK(service->GetState() == ServiceOK);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetCheckAttempt() == 1);
@ -479,6 +479,8 @@ BOOST_AUTO_TEST_CASE(service_flapping_notification)
CheckNotification(service, true, NotificationFlappingStart);
std::cout << "Now calm down..." << std::endl;
for (int i = 0; i < 20; i++) {
@ -490,6 +492,261 @@ BOOST_AUTO_TEST_CASE(service_flapping_notification)
c.disconnect();
#endif /* I2_DEBUG */
}
BOOST_AUTO_TEST_CASE(service_flapping_problem_notifications)
{
#ifndef I2_DEBUG
BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
#else /* I2_DEBUG */
boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(boost::bind(&NotificationHandler, _1, _2));
int timeStepInterval = 60;
Service::Ptr service = new Service();
service->Activate();
service->SetAuthority(true);
service->SetStateRaw(ServiceOK);
service->SetStateType(StateTypeHard);
service->SetEnableFlapping(true);
service->SetMaxCheckAttempts(3);
/* Initialize start time */
Utility::SetTime(0);
std::cout << "Before first check result (ok, hard)" << std::endl;
BOOST_CHECK(service->GetState() == ServiceOK);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetCheckAttempt() == 1);
Utility::IncrementTime(timeStepInterval);
std::cout << "Inserting flapping check results" << std::endl;
for (int i = 0; i < 10; i++) {
ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
service->ProcessCheckResult(MakeCheckResult(state));
Utility::IncrementTime(timeStepInterval);
}
BOOST_CHECK(service->IsFlapping() == true);
CheckNotification(service, true, NotificationFlappingStart);
//Insert enough check results to get into hard problem state but staying flapping
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
BOOST_CHECK(service->IsFlapping() == true);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetState() == ServiceCritical);
CheckNotification(service, false, NotificationProblem);
// Calm down
while (service->IsFlapping()) {
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
}
CheckNotification(service, true, NotificationFlappingEnd);
/* Intended behaviour is a Problem notification being sent as well, but there are is a Problem:
* We don't know whether the Object was Critical before we started flapping and sent out a Notification.
* A notification will not be sent, no matter how many criticals follow.
*
* service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
* CheckNotification(service, true, NotificationProblem);
* ^ This fails, no notification will be sent
*
* There is also a different issue, when we receive a OK check result, a Recovery Notification will be sent
* since the service went from hard critical into soft ok. Yet there is no fitting critical notification.
* This should not happen:
*
* service->ProcessCheckResult(MakeCheckResult(ServiceOK));
* CheckNotification(service, false, NotificationRecovery);
* ^ This fails, recovery is sent
*/
BOOST_CHECK(service->IsFlapping() == false);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetState() == ServiceCritical);
// Known failure, see #5713
// CheckNotification(service, true, NotificationProblem);
service->ProcessCheckResult(MakeCheckResult(ServiceOK));
Utility::IncrementTime(timeStepInterval);
// Known failure, see #5713
// CheckNotification(service, true, NotificationRecovery);
c.disconnect();
#endif /* I2_DEBUG */
}
BOOST_AUTO_TEST_CASE(service_flapping_ok_into_bad)
{
#ifndef I2_DEBUG
BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
#else /* I2_DEBUG */
boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(boost::bind(&NotificationHandler, _1, _2));
int timeStepInterval = 60;
Service::Ptr service = new Service();
service->Activate();
service->SetAuthority(true);
service->SetStateRaw(ServiceOK);
service->SetStateType(StateTypeHard);
service->SetEnableFlapping(true);
service->SetMaxCheckAttempts(3);
/* Initialize start time */
Utility::SetTime(0);
std::cout << "Before first check result (ok, hard)" << std::endl;
BOOST_CHECK(service->GetState() == ServiceOK);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetCheckAttempt() == 1);
Utility::IncrementTime(timeStepInterval);
std::cout << "Inserting flapping check results" << std::endl;
for (int i = 0; i < 10; i++) {
ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
service->ProcessCheckResult(MakeCheckResult(state));
Utility::IncrementTime(timeStepInterval);
}
BOOST_CHECK(service->IsFlapping() == true);
CheckNotification(service, true, NotificationFlappingStart);
//Insert enough check results to get into hard problem state but staying flapping
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
BOOST_CHECK(service->IsFlapping() == true);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetState() == ServiceCritical);
CheckNotification(service, false, NotificationProblem);
// Calm down
while (service->IsFlapping()) {
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
}
CheckNotification(service, true, NotificationFlappingEnd);
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
BOOST_CHECK(service->IsFlapping() == false);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetState() == ServiceCritical);
// We expect a problem notification here
// Known failure, see #5713
// CheckNotification(service, true, NotificationProblem);
c.disconnect();
#endif /* I2_DEBUG */
}
BOOST_AUTO_TEST_CASE(service_flapping_ok_over_bad_into_ok)
{
#ifndef I2_DEBUG
BOOST_WARN_MESSAGE(false, "This test can only be run in a debug build!");
#else /* I2_DEBUG */
boost::signals2::connection c = Checkable::OnNotificationsRequested.connect(boost::bind(&NotificationHandler, _1, _2));
int timeStepInterval = 60;
Service::Ptr service = new Service();
service->Activate();
service->SetAuthority(true);
service->SetStateRaw(ServiceOK);
service->SetStateType(StateTypeHard);
service->SetEnableFlapping(true);
service->SetMaxCheckAttempts(3);
/* Initialize start time */
Utility::SetTime(0);
std::cout << "Before first check result (ok, hard)" << std::endl;
BOOST_CHECK(service->GetState() == ServiceOK);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetCheckAttempt() == 1);
Utility::IncrementTime(timeStepInterval);
std::cout << "Inserting flapping check results" << std::endl;
for (int i = 0; i < 10; i++) {
ServiceState state = (i % 2 == 0 ? ServiceOK : ServiceCritical);
service->ProcessCheckResult(MakeCheckResult(state));
Utility::IncrementTime(timeStepInterval);
}
BOOST_CHECK(service->IsFlapping() == true);
CheckNotification(service, true, NotificationFlappingStart);
//Insert enough check results to get into hard problem state but staying flapping
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
BOOST_CHECK(service->IsFlapping() == true);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetState() == ServiceCritical);
CheckNotification(service, false, NotificationProblem);
// Calm down
while (service->IsFlapping()) {
service->ProcessCheckResult(MakeCheckResult(ServiceCritical));
Utility::IncrementTime(timeStepInterval);
}
CheckNotification(service, true, NotificationFlappingEnd);
service->ProcessCheckResult(MakeCheckResult(ServiceOK));
Utility::IncrementTime(timeStepInterval);
BOOST_CHECK(service->IsFlapping() == false);
BOOST_CHECK(service->GetStateType() == StateTypeHard);
BOOST_CHECK(service->GetState() == ServiceOK);
// There should be no recovery
// Known failure, see #5713
// CheckNotification(service, false, NotificationRecovery);
c.disconnect();
#endif /* I2_DEBUG */
}
BOOST_AUTO_TEST_SUITE_END()