Improve config compiler performance.

Refs #5327
This commit is contained in:
Gunnar Beutner 2013-12-06 21:46:50 +01:00 committed by Gunnar Beutner
parent 9134c7fab6
commit 37179cdf32
7 changed files with 243 additions and 147 deletions

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@ -181,7 +181,7 @@ void Application::RunEventLoop(void) const
GetTP().Stop();
m_ShuttingDown = false;
GetTP().Join();
GetTP().Join(true);
Timer::Uninitialize();
#endif /* _DEBUG */

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@ -33,79 +33,95 @@ using namespace icinga;
int ThreadPool::m_NextID = 1;
ThreadPool::ThreadPool(void)
: m_ID(m_NextID++), m_WaitTime(0), m_ServiceTime(0),
m_TaskCount(0), m_Stopped(false)
ThreadPool::ThreadPool(int max_threads)
: m_ID(m_NextID++), m_Stopped(false), m_MaxThreads(max_threads)
{
for (int i = 0; i < 2; i++)
SpawnWorker();
if (m_MaxThreads != -1 && m_MaxThreads < sizeof(m_Queues) / sizeof(m_Queues[0]))
m_MaxThreads = sizeof(m_Queues) / sizeof(m_Queues[0]);
m_ThreadGroup.create_thread(boost::bind(&ThreadPool::ManagerThreadProc, this));
m_ThreadGroup.create_thread(boost::bind(&ThreadPool::StatsThreadProc, this));
Start();
}
ThreadPool::~ThreadPool(void)
{
Stop();
Join();
Join(true);
}
void ThreadPool::Start(void)
{
for (int i = 0; i < sizeof(m_Queues) / sizeof(m_Queues[0]); i++)
m_Queues[i].SpawnWorker(m_ThreadGroup);
m_ThreadGroup.create_thread(boost::bind(&ThreadPool::ManagerThreadProc, this));
m_ThreadGroup.create_thread(boost::bind(&ThreadPool::StatsThreadProc, this));
}
void ThreadPool::Stop(void)
{
boost::mutex::scoped_lock lock(m_Mutex);
for (int i = 0; i < sizeof(m_Queues) / sizeof(m_Queues[0]); i++) {
boost::mutex::scoped_lock lock(m_Queues[i].Mutex);
m_Queues[i].Stopped = true;
m_Queues[i].CV.notify_all();
}
boost::mutex::scoped_lock lock(m_MgmtMutex);
m_Stopped = true;
m_WorkCV.notify_all();
m_MgmtCV.notify_all();
}
/**
* Waits for all worker threads to finish.
*/
void ThreadPool::Join(void)
void ThreadPool::Join(bool wait_for_stop)
{
{
boost::mutex::scoped_lock lock(m_Mutex);
while (!m_Stopped || !m_WorkItems.empty()) {
lock.unlock();
Utility::Sleep(0.5);
lock.lock();
}
if (wait_for_stop) {
m_ThreadGroup.join_all();
return;
}
m_ThreadGroup.join_all();
for (int i = 0; i < sizeof(m_Queues) / sizeof(m_Queues[0]); i++) {
boost::mutex::scoped_lock lock(m_Queues[i].Mutex);
while (!m_Queues[i].Items.empty())
m_Queues[i].CVStarved.wait(lock);
}
}
/**
* Waits for work items and processes them.
*/
void ThreadPool::QueueThreadProc(int tid)
void ThreadPool::WorkerThread::ThreadProc(Queue& queue)
{
std::ostringstream idbuf;
idbuf << "TP #" << m_ID << " W #" << tid;
idbuf << "Q #" << &queue << " W #" << this;
Utility::SetThreadName(idbuf.str());
for (;;) {
WorkItem wi;
{
boost::mutex::scoped_lock lock(m_Mutex);
boost::mutex::scoped_lock lock(queue.Mutex);
UpdateThreadUtilization(tid, ThreadIdle);
UpdateUtilization(ThreadIdle);
while (m_WorkItems.empty() && !m_Stopped && !m_Threads[tid].Zombie)
m_WorkCV.wait(lock);
while (queue.Items.empty() && !queue.Stopped && !Zombie) {
if (queue.Items.empty())
queue.CVStarved.notify_all();
if (m_Threads[tid].Zombie)
queue.CV.wait(lock);
}
if (Zombie)
break;
if (m_WorkItems.empty() && m_Stopped)
if (queue.Items.empty() && queue.Stopped)
break;
wi = m_WorkItems.front();
m_WorkItems.pop_front();
wi = queue.Items.front();
queue.Items.pop_front();
UpdateThreadUtilization(tid, ThreadBusy);
UpdateUtilization(ThreadBusy);
}
double st = Utility::GetTime();;
@ -134,14 +150,11 @@ void ThreadPool::QueueThreadProc(int tid)
double latency = st - wi.Timestamp;
{
boost::mutex::scoped_lock lock(m_Mutex);
boost::mutex::scoped_lock lock(queue.Mutex);
m_WaitTime += latency;
m_ServiceTime += et - st;
m_TaskCount++;
if (latency > m_MaxLatency)
m_MaxLatency = latency;
queue.WaitTime += latency;
queue.ServiceTime += et - st;
queue.TaskCount++;
}
#ifdef _DEBUG
@ -175,9 +188,9 @@ void ThreadPool::QueueThreadProc(int tid)
#endif /* _DEBUG */
}
boost::mutex::scoped_lock lock(m_Mutex);
UpdateThreadUtilization(tid, ThreadDead);
m_Threads[tid].Zombie = false;
boost::mutex::scoped_lock lock(queue.Mutex);
UpdateUtilization(ThreadDead);
Zombie = false;
}
/**
@ -192,14 +205,16 @@ bool ThreadPool::Post(const ThreadPool::WorkFunction& callback)
wi.Callback = callback;
wi.Timestamp = Utility::GetTime();
{
boost::mutex::scoped_lock lock(m_Mutex);
Queue& queue = m_Queues[Utility::Random() % (sizeof(m_Queues) / sizeof(m_Queues[0]))];
if (m_Stopped)
{
boost::mutex::scoped_lock lock(queue.Mutex);
if (queue.Stopped)
return false;
m_WorkItems.push_back(wi);
m_WorkCV.notify_one();
queue.Items.push_back(wi);
queue.CV.notify_one();
}
return true;
@ -212,34 +227,42 @@ void ThreadPool::ManagerThreadProc(void)
Utility::SetThreadName(idbuf.str());
for (;;) {
size_t pending, alive;
double avg_latency, max_latency;
double utilization = 0;
size_t total_pending = 0, total_alive = 0;
double total_avg_latency = 0;
double total_utilization = 0;
{
boost::mutex::scoped_lock lock(m_Mutex);
boost::mutex::scoped_lock lock(m_MgmtMutex);
if (!m_Stopped)
m_MgmtCV.timed_wait(lock, boost::posix_time::seconds(5));
if (m_Stopped)
break;
}
pending = m_WorkItems.size();
for (int i = 0; i < sizeof(m_Queues) / sizeof(m_Queues[0]); i++) {
size_t pending, alive = 0;
double avg_latency;
double utilization = 0;
alive = 0;
Queue& queue = m_Queues[i];
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
if (m_Threads[i].State != ThreadDead && !m_Threads[i].Zombie) {
boost::mutex::scoped_lock lock(queue.Mutex);
pending = queue.Items.size();
for (size_t i = 0; i < sizeof(queue.Threads) / sizeof(queue.Threads[0]); i++) {
if (queue.Threads[i].State != ThreadDead && !queue.Threads[i].Zombie) {
alive++;
utilization += m_Threads[i].Utilization * 100;
utilization += queue.Threads[i].Utilization * 100;
}
}
utilization /= alive;
if (m_TaskCount > 0)
avg_latency = m_WaitTime / (m_TaskCount * 1.0);
if (queue.TaskCount > 0)
avg_latency = queue.WaitTime / (queue.TaskCount * 1.0);
else
avg_latency = 0;
@ -248,9 +271,9 @@ void ThreadPool::ManagerThreadProc(void)
int tthreads = wthreads - alive;
/* Don't ever kill the last 8 threads. */
if (alive + tthreads < 8)
tthreads = 8 - alive;
/* Don't ever kill the last threads. */
if (alive + tthreads < 2)
tthreads = 2 - alive;
/* Don't kill more than 8 threads at once. */
if (tthreads < -8)
@ -258,33 +281,37 @@ void ThreadPool::ManagerThreadProc(void)
/* Spawn more workers if there are outstanding work items. */
if (tthreads > 0 && pending > 0)
tthreads = (Utility::GetTime() - Application::GetStartTime() < 300) ? 128 : 8;
tthreads = 8;
if (m_MaxThreads != -1 && (alive + tthreads) * (sizeof(m_Queues) / sizeof(m_Queues[0])) > m_MaxThreads)
tthreads = m_MaxThreads / (sizeof(m_Queues) / sizeof(m_Queues[0])) - alive;
std::ostringstream msgbuf;
msgbuf << "Thread pool; current: " << alive << "; adjustment: " << tthreads;
Log(LogDebug, "base", msgbuf.str());
for (int i = 0; i < -tthreads; i++)
KillWorker();
queue.KillWorker(m_ThreadGroup);
for (int i = 0; i < tthreads; i++)
SpawnWorker();
queue.SpawnWorker(m_ThreadGroup);
}
m_WaitTime = 0;
m_ServiceTime = 0;
m_TaskCount = 0;
queue.WaitTime = 0;
queue.ServiceTime = 0;
queue.TaskCount = 0;
max_latency = m_MaxLatency;
m_MaxLatency = 0;
total_pending += pending;
total_alive += alive;
total_avg_latency += avg_latency;
total_utilization += utilization;
}
std::ostringstream msgbuf;
msgbuf << "Pool #" << m_ID << ": Pending tasks: " << pending << "; Average latency: "
<< (long)(avg_latency * 1000) << "ms"
<< "; Max latency: " << (long)(max_latency * 1000) << "ms"
<< "; Threads: " << alive
<< "; Pool utilization: " << utilization << "%";
msgbuf << "Pool #" << m_ID << ": Pending tasks: " << total_pending << "; Average latency: "
<< (long)(total_avg_latency * 1000 / (sizeof(m_Queues) / sizeof(m_Queues[0]))) << "ms"
<< "; Threads: " << total_alive
<< "; Pool utilization: " << (total_utilization / (sizeof(m_Queues) / sizeof(m_Queues[0]))) << "%";
Log(LogInformation, "base", msgbuf.str());
}
}
@ -292,14 +319,14 @@ void ThreadPool::ManagerThreadProc(void)
/**
* Note: Caller must hold m_Mutex
*/
void ThreadPool::SpawnWorker(void)
void ThreadPool::Queue::SpawnWorker(boost::thread_group& group)
{
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
if (m_Threads[i].State == ThreadDead) {
for (size_t i = 0; i < sizeof(Threads) / sizeof(Threads[0]); i++) {
if (Threads[i].State == ThreadDead) {
Log(LogDebug, "debug", "Spawning worker thread.");
m_Threads[i] = WorkerThread(ThreadIdle);
m_Threads[i].Thread = m_ThreadGroup.create_thread(boost::bind(&ThreadPool::QueueThreadProc, this, i));
Threads[i] = WorkerThread(ThreadIdle);
Threads[i].Thread = group.create_thread(boost::bind(&ThreadPool::WorkerThread::ThreadProc, boost::ref(Threads[i]), boost::ref(*this)));
break;
}
@ -307,20 +334,20 @@ void ThreadPool::SpawnWorker(void)
}
/**
* Note: Caller must hold m_Mutex.
* Note: Caller must hold Mutex.
*/
void ThreadPool::KillWorker(void)
void ThreadPool::Queue::KillWorker(boost::thread_group& group)
{
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
if (m_Threads[i].State == ThreadIdle && !m_Threads[i].Zombie) {
for (size_t i = 0; i < sizeof(Threads) / sizeof(Threads[0]); i++) {
if (Threads[i].State == ThreadIdle && !Threads[i].Zombie) {
Log(LogDebug, "base", "Killing worker thread.");
m_ThreadGroup.remove_thread(m_Threads[i].Thread);
m_Threads[i].Thread->detach();
delete m_Threads[i].Thread;
group.remove_thread(Threads[i].Thread);
Threads[i].Thread->detach();
delete Threads[i].Thread;
m_Threads[i].Zombie = true;
m_WorkCV.notify_all();
Threads[i].Zombie = true;
CV.notify_all();
break;
}
@ -334,27 +361,35 @@ void ThreadPool::StatsThreadProc(void)
Utility::SetThreadName(idbuf.str());
for (;;) {
boost::mutex::scoped_lock lock(m_Mutex);
{
boost::mutex::scoped_lock lock(m_MgmtMutex);
if (!m_Stopped)
m_MgmtCV.timed_wait(lock, boost::posix_time::milliseconds(250));
if (!m_Stopped)
m_MgmtCV.timed_wait(lock, boost::posix_time::milliseconds(250));
if (m_Stopped)
break;
if (m_Stopped)
break;
}
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++)
UpdateThreadUtilization(i);
for (int i = 0; i < sizeof(m_Queues) / sizeof(m_Queues[0]); i++) {
Queue& queue = m_Queues[i];
boost::mutex::scoped_lock lock(queue.Mutex);
for (size_t i = 0; i < sizeof(queue.Threads) / sizeof(queue.Threads[0]); i++)
queue.Threads[i].UpdateUtilization();
}
}
}
/**
* Note: Caller must hold m_Mutex.
* Note: Caller must hold queue Mutex.
*/
void ThreadPool::UpdateThreadUtilization(int tid, ThreadState state)
void ThreadPool::WorkerThread::UpdateUtilization(ThreadState state)
{
double utilization;
switch (m_Threads[tid].State) {
switch (State) {
case ThreadDead:
return;
case ThreadIdle:
@ -368,16 +403,16 @@ void ThreadPool::UpdateThreadUtilization(int tid, ThreadState state)
}
double now = Utility::GetTime();
double time = now - m_Threads[tid].LastUpdate;
double time = now - LastUpdate;
const double avg_time = 5.0;
if (time > avg_time)
time = avg_time;
m_Threads[tid].Utilization = (m_Threads[tid].Utilization * (avg_time - time) + utilization * time) / avg_time;
m_Threads[tid].LastUpdate = now;
Utilization = (Utilization * (avg_time - time) + utilization * time) / avg_time;
LastUpdate = now;
if (state != ThreadUnspecified)
m_Threads[tid].State = state;
State = state;
}

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@ -40,11 +40,12 @@ class I2_BASE_API ThreadPool
public:
typedef boost::function<void ()> WorkFunction;
ThreadPool(void);
ThreadPool(int max_threads = -1);
~ThreadPool(void);
void Start(void);
void Stop(void);
void Join(void);
void Join(bool wait_for_stop = false);
bool Post(const WorkFunction& callback);
@ -57,6 +58,14 @@ private:
ThreadBusy
};
struct WorkItem
{
WorkFunction Callback;
double Timestamp;
};
struct Queue;
struct WorkerThread
{
ThreadState State;
@ -68,43 +77,51 @@ private:
WorkerThread(ThreadState state = ThreadDead)
: State(state), Zombie(false), Utilization(0), LastUpdate(0), Thread(NULL)
{ }
void UpdateUtilization(ThreadState state = ThreadUnspecified);
void ThreadProc(Queue& queue);
};
struct Queue
{
boost::mutex Mutex;
boost::condition_variable CV;
boost::condition_variable CVStarved;
std::deque<WorkItem> Items;
double WaitTime;
double ServiceTime;
int TaskCount;
bool Stopped;
WorkerThread Threads[256];
Queue(void)
: WaitTime(0), ServiceTime(0), TaskCount(0), Stopped(false)
{ }
void SpawnWorker(boost::thread_group& group);
void KillWorker(boost::thread_group& group);
};
int m_ID;
static int m_NextID;
int m_MaxThreads;
boost::thread_group m_ThreadGroup;
WorkerThread m_Threads[4096];
double m_WaitTime;
double m_ServiceTime;
int m_TaskCount;
double m_MaxLatency;
boost::mutex m_Mutex;
boost::condition_variable m_WorkCV;
boost::mutex m_MgmtMutex;
boost::condition_variable m_MgmtCV;
bool m_Stopped;
struct WorkItem
{
WorkFunction Callback;
double Timestamp;
};
Queue m_Queues[16];
std::deque<WorkItem> m_WorkItems;
void QueueThreadProc(int tid);
void ManagerThreadProc(void);
void StatsThreadProc(void);
void SpawnWorker(void);
void KillWorker(void);
void UpdateThreadUtilization(int tid, ThreadState state = ThreadUnspecified);
};
}

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@ -40,6 +40,7 @@
using namespace icinga;
boost::thread_specific_ptr<String> Utility::m_ThreadName;
boost::thread_specific_ptr<unsigned int> Utility::m_RandSeed;
/**
* Demangles a symbol name.
@ -739,10 +740,18 @@ int Utility::CompareVersion(const String& v1, const String& v2)
int Utility::Random(void)
{
static boost::mutex mtx;
boost::mutex::scoped_lock lock(mtx);
#ifdef _WIN32
return rand();
#else /* _WIN32 */
unsigned int *seed = m_RandSeed.get();
if (!seed) {
seed = new unsigned int(Utility::GetTime());
m_RandSeed.reset(seed);
}
return rand_r(seed);
#endif /* _WIN32 */
}
tm Utility::LocalTime(time_t ts)

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@ -114,6 +114,7 @@ private:
Utility(void);
static boost::thread_specific_ptr<String> m_ThreadName;
static boost::thread_specific_ptr<unsigned int> m_RandSeed;
};
}

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@ -178,21 +178,24 @@ DynamicObject::Ptr ConfigItem::Commit(void)
DynamicObject::Ptr dobj = dtype->CreateObject(properties);
dobj->Register();
m_Object = dobj;
return dobj;
}
DynamicObject::Ptr ConfigItem::GetObject(void) const
{
return m_Object;
}
/**
* Registers the configuration item.
*/
void ConfigItem::Register(void)
{
ASSERT(!OwnsLock());
boost::mutex::scoped_lock lock(m_Mutex);
{
ObjectLock olock(this);
m_Items[std::make_pair(m_Type, m_Name)] = GetSelf();
}
m_Items[std::make_pair(m_Type, m_Name)] = GetSelf();
}
/**
@ -244,34 +247,49 @@ bool ConfigItem::ActivateItems(bool validateOnly)
Log(LogInformation, "config", "Validating config items (step 1)...");
ThreadPool tp(32);
BOOST_FOREACH(const ItemMap::value_type& kv, m_Items) {
kv.second->ValidateItem();
tp.Post(boost::bind(&ConfigItem::ValidateItem, kv.second));
}
tp.Join();
if (ConfigCompilerContext::GetInstance()->HasErrors())
return false;
Log(LogInformation, "config", "Activating config items");
std::vector<DynamicObject::Ptr> objects;
Log(LogInformation, "config", "Comitting config items");
BOOST_FOREACH(const ItemMap::value_type& kv, m_Items) {
DynamicObject::Ptr object = kv.second->Commit();
tp.Post(boost::bind(&ConfigItem::Commit, kv.second));
}
tp.Join();
std::vector<DynamicObject::Ptr> objects;
BOOST_FOREACH(const ItemMap::value_type& kv, m_Items) {
DynamicObject::Ptr object = kv.second->GetObject();
if (object)
objects.push_back(object);
}
Log(LogInformation, "config", "Triggering OnConfigLoaded signal for config items");
BOOST_FOREACH(const DynamicObject::Ptr& object, objects) {
object->OnConfigLoaded();
tp.Post(boost::bind(&DynamicObject::OnConfigLoaded, object));
}
tp.Join();
Log(LogInformation, "config", "Validating config items (step 2)...");
BOOST_FOREACH(const ItemMap::value_type& kv, m_Items) {
kv.second->ValidateItem();
tp.Post(boost::bind(&ConfigItem::ValidateItem, kv.second));
}
tp.Join();
if (ConfigCompilerContext::GetInstance()->HasErrors())
return false;
@ -281,6 +299,8 @@ bool ConfigItem::ActivateItems(bool validateOnly)
/* restore the previous program state */
DynamicObject::RestoreObjects(Application::GetStatePath());
Log(LogInformation, "config", "Triggering Start signal for config items");
BOOST_FOREACH(const DynamicType::Ptr& type, DynamicType::GetTypes()) {
BOOST_FOREACH(const DynamicObject::Ptr& object, type->GetObjects()) {
if (object->IsActive())
@ -289,11 +309,21 @@ bool ConfigItem::ActivateItems(bool validateOnly)
#ifdef _DEBUG
Log(LogDebug, "config", "Activating object '" + object->GetName() + "' of type '" + object->GetType()->GetName() + "'");
#endif /* _DEBUG */
object->Start();
tp.Post(boost::bind(&DynamicObject::Start, object));
}
}
tp.Join();
#ifdef _DEBUG
BOOST_FOREACH(const DynamicType::Ptr& type, DynamicType::GetTypes()) {
BOOST_FOREACH(const DynamicObject::Ptr& object, type->GetObjects()) {
ASSERT(object->IsActive());
}
}
#endif /* _DEBUG */
Log(LogInformation, "config", "Activated all objects.");
return true;
}

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@ -61,6 +61,8 @@ public:
void ValidateItem(void);
DynamicObject::Ptr GetObject(void) const;
static bool ActivateItems(bool validateOnly);
static void DiscardItems(void);
@ -79,6 +81,8 @@ private:
ExpressionList::Ptr m_LinkedExpressionList;
Dictionary::Ptr m_Properties;
DynamicObject::Ptr m_Object;
static boost::mutex m_Mutex;