mirror of https://github.com/Icinga/icinga2.git
Merge pull request #8440 from Icinga/bugfix/message-routing-for-global-zones
Fix cluster message routing for global zones
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commit
39bc1590f6
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@ -1032,6 +1032,17 @@ void ApiListener::SyncSendMessage(const Endpoint::Ptr& endpoint, const Dictionar
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}
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}
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/**
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* Relay a message to a directly connected zone or to a global zone.
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* If some other zone is passed as the target zone, it is not relayed.
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*
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* @param targetZone The zone to relay to
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* @param origin Information about where this message is relayed from (if it was not generated locally)
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* @param message The message to relay
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* @param currentZoneMaster The current master node of the local zone
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* @return true if the message has been relayed to all relevant endpoints,
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* false if it hasn't and must be persisted in the replay log
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*/
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bool ApiListener::RelayMessageOne(const Zone::Ptr& targetZone, const MessageOrigin::Ptr& origin, const Dictionary::Ptr& message, const Endpoint::Ptr& currentZoneMaster)
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{
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ASSERT(targetZone);
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@ -1050,82 +1061,88 @@ bool ApiListener::RelayMessageOne(const Zone::Ptr& targetZone, const MessageOrig
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std::vector<Endpoint::Ptr> skippedEndpoints;
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bool relayed = false, log_needed = false, log_done = false;
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std::set<Endpoint::Ptr> targetEndpoints;
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std::set<Zone::Ptr> allTargetZones;
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if (targetZone->GetGlobal()) {
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targetEndpoints = localZone->GetEndpoints();
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/* if the zone is global, the message has to be relayed to our local zone and direct children */
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allTargetZones.insert(localZone);
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for (const Zone::Ptr& zone : ConfigType::GetObjectsByType<Zone>()) {
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/* Fetch immediate child zone members */
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if (zone->GetParent() == localZone) {
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std::set<Endpoint::Ptr> endpoints = zone->GetEndpoints();
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targetEndpoints.insert(endpoints.begin(), endpoints.end());
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allTargetZones.insert(zone);
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}
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}
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} else {
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targetEndpoints = targetZone->GetEndpoints();
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/* whereas if it's not global, the message is just relayed to the zone itself */
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allTargetZones.insert(targetZone);
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}
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for (const Endpoint::Ptr& targetEndpoint : targetEndpoints) {
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/* Don't relay messages to ourselves. */
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if (targetEndpoint == localEndpoint)
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continue;
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bool needsReplay = false;
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log_needed = true;
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for (const Zone::Ptr& currentTargetZone : allTargetZones) {
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bool relayed = false, log_needed = false, log_done = false;
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/* Don't relay messages to disconnected endpoints. */
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if (!targetEndpoint->GetConnected()) {
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if (targetZone == localZone)
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log_done = false;
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for (const Endpoint::Ptr& targetEndpoint : currentTargetZone->GetEndpoints()) {
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/* Don't relay messages to ourselves. */
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if (targetEndpoint == localEndpoint)
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continue;
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continue;
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log_needed = true;
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/* Don't relay messages to disconnected endpoints. */
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if (!targetEndpoint->GetConnected()) {
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if (currentTargetZone == localZone)
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log_done = false;
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continue;
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}
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log_done = true;
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/* Don't relay the message to the zone through more than one endpoint unless this is our own zone.
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* 'relayed' is set to true on success below, enabling the checks in the second iteration.
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*/
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if (relayed && currentTargetZone != localZone) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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}
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/* Don't relay messages back to the endpoint which we got the message from. */
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if (origin && origin->FromClient && targetEndpoint == origin->FromClient->GetEndpoint()) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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}
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/* Don't relay messages back to the zone which we got the message from. */
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if (origin && origin->FromZone && currentTargetZone == origin->FromZone) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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}
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/* Only relay message to the zone master if we're not currently the zone master.
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* e1 is zone master, e2 and e3 are zone members.
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*
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* Message is sent from e2 or e3:
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* !isMaster == true
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* targetEndpoint e1 is zone master -> send the message
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* targetEndpoint e3 is not zone master -> skip it, avoid routing loops
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*
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* Message is sent from e1:
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* !isMaster == false -> send the messages to e2 and e3 being the zone routing master.
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*/
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bool isMaster = (currentZoneMaster == localEndpoint);
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if (!isMaster && targetEndpoint != currentZoneMaster) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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}
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relayed = true;
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SyncSendMessage(targetEndpoint, message);
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}
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log_done = true;
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/* Don't relay the message to the zone through more than one endpoint unless this is our own zone.
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* 'relayed' is set to true on success below, enabling the checks in the second iteration.
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*/
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if (relayed && targetZone != localZone) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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if (log_needed && !log_done) {
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needsReplay = true;
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}
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/* Don't relay messages back to the endpoint which we got the message from. */
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if (origin && origin->FromClient && targetEndpoint == origin->FromClient->GetEndpoint()) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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}
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/* Don't relay messages back to the zone which we got the message from. */
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if (origin && origin->FromZone && targetZone == origin->FromZone) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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}
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/* Only relay message to the zone master if we're not currently the zone master.
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* e1 is zone master, e2 and e3 are zone members.
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*
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* Message is sent from e2 or e3:
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* !isMaster == true
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* targetEndpoint e1 is zone master -> send the message
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* targetEndpoint e3 is not zone master -> skip it, avoid routing loops
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*
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* Message is sent from e1:
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* !isMaster == false -> send the messages to e2 and e3 being the zone routing master.
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*/
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bool isMaster = (currentZoneMaster == localEndpoint);
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if (!isMaster && targetEndpoint != currentZoneMaster) {
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skippedEndpoints.push_back(targetEndpoint);
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continue;
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}
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relayed = true;
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SyncSendMessage(targetEndpoint, message);
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}
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if (!skippedEndpoints.empty()) {
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@ -1135,7 +1152,7 @@ bool ApiListener::RelayMessageOne(const Zone::Ptr& targetZone, const MessageOrig
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skippedEndpoint->SetLocalLogPosition(ts);
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}
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return !log_needed || log_done;
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return !needsReplay;
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}
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void ApiListener::SyncRelayMessage(const MessageOrigin::Ptr& origin,
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