Fix handle leak in the ThreadPool class.

Fixes #5078
This commit is contained in:
Gunnar Beutner 2013-11-21 07:46:12 +01:00
parent 27e9cd71e7
commit 43ab2b69a4
2 changed files with 32 additions and 27 deletions

View File

@ -41,8 +41,8 @@ ThreadPool::ThreadPool(void)
for (int i = 0; i < 2; i++)
SpawnWorker();
m_Threads.create_thread(boost::bind(&ThreadPool::ManagerThreadProc, this));
m_Threads.create_thread(boost::bind(&ThreadPool::StatsThreadProc, this));
m_ThreadGroup.create_thread(boost::bind(&ThreadPool::ManagerThreadProc, this));
m_ThreadGroup.create_thread(boost::bind(&ThreadPool::StatsThreadProc, this));
}
ThreadPool::~ThreadPool(void)
@ -74,7 +74,7 @@ void ThreadPool::Join(void)
}
}
m_Threads.join_all();
m_ThreadGroup.join_all();
}
/**
@ -94,10 +94,10 @@ void ThreadPool::QueueThreadProc(int tid)
UpdateThreadUtilization(tid, ThreadIdle);
while (m_WorkItems.empty() && !m_Stopped && !m_ThreadStats[tid].Zombie)
while (m_WorkItems.empty() && !m_Stopped && !m_Threads[tid].Zombie)
m_WorkCV.wait(lock);
if (m_ThreadStats[tid].Zombie)
if (m_Threads[tid].Zombie)
break;
if (m_WorkItems.empty() && m_Stopped)
@ -178,7 +178,7 @@ void ThreadPool::QueueThreadProc(int tid)
boost::mutex::scoped_lock lock(m_Mutex);
UpdateThreadUtilization(tid, ThreadDead);
m_ThreadStats[tid].Zombie = false;
m_Threads[tid].Zombie = false;
}
/**
@ -230,10 +230,10 @@ void ThreadPool::ManagerThreadProc(void)
alive = 0;
for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++) {
if (m_ThreadStats[i].State != ThreadDead && !m_ThreadStats[i].Zombie) {
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
if (m_Threads[i].State != ThreadDead && !m_Threads[i].Zombie) {
alive++;
utilization += m_ThreadStats[i].Utilization * 100;
utilization += m_Threads[i].Utilization * 100;
}
}
@ -295,12 +295,12 @@ void ThreadPool::ManagerThreadProc(void)
*/
void ThreadPool::SpawnWorker(void)
{
for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++) {
if (m_ThreadStats[i].State == ThreadDead) {
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
if (m_Threads[i].State == ThreadDead) {
Log(LogDebug, "debug", "Spawning worker thread.");
m_ThreadStats[i] = ThreadStats(ThreadIdle);
m_Threads.create_thread(boost::bind(&ThreadPool::QueueThreadProc, this, i));
m_Threads[i] = WorkerThread(ThreadIdle);
m_Threads[i].Thread = m_ThreadGroup.create_thread(boost::bind(&ThreadPool::QueueThreadProc, this, i));
break;
}
@ -312,11 +312,15 @@ void ThreadPool::SpawnWorker(void)
*/
void ThreadPool::KillWorker(void)
{
for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++) {
if (m_ThreadStats[i].State == ThreadIdle && !m_ThreadStats[i].Zombie) {
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
if (m_Threads[i].State == ThreadIdle && !m_Threads[i].Zombie) {
Log(LogDebug, "base", "Killing worker thread.");
m_ThreadStats[i].Zombie = true;
m_ThreadGroup.remove_thread(m_Threads[i].Thread);
m_Threads[i].Thread->detach();
delete m_Threads[i].Thread;
m_Threads[i].Zombie = true;
m_WorkCV.notify_all();
break;
@ -339,7 +343,7 @@ void ThreadPool::StatsThreadProc(void)
if (m_Stopped)
break;
for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++)
for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++)
UpdateThreadUtilization(i);
}
}
@ -351,7 +355,7 @@ void ThreadPool::UpdateThreadUtilization(int tid, ThreadState state)
{
double utilization;
switch (m_ThreadStats[tid].State) {
switch (m_Threads[tid].State) {
case ThreadDead:
return;
case ThreadIdle:
@ -365,16 +369,16 @@ void ThreadPool::UpdateThreadUtilization(int tid, ThreadState state)
}
double now = Utility::GetTime();
double time = now - m_ThreadStats[tid].LastUpdate;
double time = now - m_Threads[tid].LastUpdate;
const double avg_time = 5.0;
if (time > avg_time)
time = avg_time;
m_ThreadStats[tid].Utilization = (m_ThreadStats[tid].Utilization * (avg_time - time) + utilization * time) / avg_time;
m_ThreadStats[tid].LastUpdate = now;
m_Threads[tid].Utilization = (m_Threads[tid].Utilization * (avg_time - time) + utilization * time) / avg_time;
m_Threads[tid].LastUpdate = now;
if (state != ThreadUnspecified)
m_ThreadStats[tid].State = state;
m_Threads[tid].State = state;
}

View File

@ -57,23 +57,24 @@ private:
ThreadBusy
};
struct ThreadStats
struct WorkerThread
{
ThreadState State;
bool Zombie;
double Utilization;
double LastUpdate;
boost::thread *Thread;
ThreadStats(ThreadState state = ThreadDead)
: State(state), Zombie(false), Utilization(0), LastUpdate(0)
WorkerThread(ThreadState state = ThreadDead)
: State(state), Zombie(false), Utilization(0), LastUpdate(0), Thread(NULL)
{ }
};
int m_ID;
static int m_NextID;
boost::thread_group m_Threads;
ThreadStats m_ThreadStats[4096];
boost::thread_group m_ThreadGroup;
WorkerThread m_Threads[4096];
double m_WaitTime;
double m_ServiceTime;