mirror of https://github.com/Icinga/icinga2.git
DB IDO: Do not deactivate objects during application reload/restart
This follows the same principle as with the shutdown handler, and was introduced with the changed reload handling with 2.9. Previously IsShuttingDown() was sufficient which got set at one location. SigUsr2 as handler introduced a new location where m_ShuttingDown is not necessarily set yet. Since this handler gets called when l_Restarting is enabled, we'll use this flag to avoid config update events resulting in object deactivation (object->IsActive() always returns false). refs #5996 refs #6691 refs #6970 fixes #7125
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@ -353,6 +353,11 @@ bool Application::IsShuttingDown()
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return m_ShuttingDown;
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}
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bool Application::IsRestarting()
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{
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return l_Restarting;
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}
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void Application::OnShutdown()
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{
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/* Nothing to do here. */
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@ -58,6 +58,7 @@ public:
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static void RequestReopenLogs();
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static bool IsShuttingDown();
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static bool IsRestarting();
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static void SetDebuggingSeverity(LogSeverity severity);
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static LogSeverity GetDebuggingSeverity();
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@ -375,7 +375,26 @@ bool DbConnection::GetStatusUpdate(const DbObject::Ptr& dbobj) const
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void DbConnection::UpdateObject(const ConfigObject::Ptr& object)
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{
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if (!GetConnected() || Application::IsShuttingDown())
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bool isShuttingDown = Application::IsShuttingDown();
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bool isRestarting = Application::IsRestarting();
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#ifdef I2_DEBUG
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if (isShuttingDown || isRestarting) {
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//Log(LogDebug, "DbConnection")
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// << "Updating object '" << object->GetName() << "' \t\t active '" << Convert::ToLong(object->IsActive())
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// << "' shutting down '" << Convert::ToLong(isShuttingDown) << "' restarting '" << Convert::ToLong(isRestarting) << "'.";
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}
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#endif /* I2_DEBUG */
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/* Wait until a database connection is established on reconnect. */
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if (!GetConnected())
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return;
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/* Don't update inactive objects during shutdown/reload/restart.
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* They would be marked as deleted. This gets triggered with ConfigObject::StopObjects().
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* During startup/reconnect this is fine, the handler is not active there.
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*/
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if (isShuttingDown || isRestarting)
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return;
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DbObject::Ptr dbobj = DbObject::GetOrCreateByObject(object);
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@ -402,7 +421,10 @@ void DbConnection::UpdateObject(const ConfigObject::Ptr& object)
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dbobj->SendConfigUpdateLight();
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}
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} else if (!active) {
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/* Deactivate the deleted object no matter
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/* This may happen on reload/restart actions too
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* and is blocked above already.
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*
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* Deactivate the deleted object no matter
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* which state it had in the database.
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*/
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DeactivateObject(dbobj);
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