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This chapter provides hints on Icinga 2 debugging,
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development, package builds and tests.
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* [Debug Icinga 2](#development-debug)
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* [Develop Icinga 2](#development-develop)
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* [Linux Dev Environment](#development-linux-dev-env)
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* [macOS Dev Environment](#development-macos-dev-env)
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* [Windows Dev Environment](#development-windows-dev-env)
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* [Package Builds](#development-package-builds)
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* [Advanced Tips](#development-advanced)
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* [Tests](#development-tests)
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* [Debug Icinga 2](21-development.md#development-debug)
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* [Develop Icinga 2](21-development.md#development-develop)
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* [Linux Dev Environment](21-development.md#development-linux-dev-env)
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* [macOS Dev Environment](21-development.md#development-macos-dev-env)
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* [Windows Dev Environment](21-development.md#development-windows-dev-env)
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* [Package Builds](21-development.md#development-package-builds)
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* [Advanced Tips](21-development.md#development-advanced)
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* [Tests](21-development.md#development-tests)
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## Debug Icinga 2 <a id="development-debug"></a>
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Icinga 2 can run standalone or in distributed environments. It contains a whole lot
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more than a simple check execution engine.
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Read more about it in the [Technical Concepts](#technical-concepts) chapter.
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Read more about it in the [Technical Concepts](19-technical-concepts.md#technical-concepts) chapter.
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### Get to know the code <a id="development-develop-get-to-know-the-code"></a>
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mysql\_shin | Library stub for linking against the MySQL client libraries.
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pgsql\_shim | Library stub for linking against the PgSQL client libraries.
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#### Class Compiler
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#### Class Compiler <a id="development-develop-design-patterns-class-compiler"></a>
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Another thing you will recognize are the `.ti` files which are compiled
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by our own class compiler into actual source code. The meta language allows
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The first steps during CMake & make also tell you about code generation.
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### Build Tool: CMake <a id="development-develop-get-to-know-the-code"></a>
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### Builds: CMake <a id="development-develop-builds-cmake"></a>
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In its early development stages in 2012, Icinga 2 was built with autoconf/automake
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and separate Windows project files. We've found this very fragile, and have changed
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* Separate binary build directories, the actual source tree stays clean.
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* CMake automatically generates a Visual Studio project file `icinga2.sln` on Windows.
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### Builds: Unity Builds <a id="development-develop-get-to-know-the-code"></a>
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### Builds: Unity Builds <a id="development-develop-builds-unity-builds"></a>
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Another thing you should be aware of: Unity builds on and off.
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Proceed with the specific distribution examples below.
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* [CentOS 7](#development-linux-dev-env-centos)
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* [Debian 9](#development-linux-dev-env-debian)
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* [CentOS 7](21-development.md#development-linux-dev-env-centos)
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* [Debian 9](21-development.md#development-linux-dev-env-debian)
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#### CentOS 7 <a id="development-linux-dev-env-centos"></a>
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