mirror of https://github.com/Icinga/icinga2.git
parent
b896ac1693
commit
8279fbd633
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@ -71,23 +71,13 @@ void ThreadPool::Join(void)
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lock.lock();
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}
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int alive;
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for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
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lock.unlock();
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m_Threads[i].Thread.join();
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lock.lock();
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do {
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alive = 0;
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for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++) {
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if (m_ThreadStats[i].State != ThreadDead) {
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alive++;
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KillWorker();
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}
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}
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if (alive > 0) {
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lock.unlock();
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Utility::Sleep(0.5);
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lock.lock();
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}
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} while (alive > 0);
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m_Threads[i].State = ThreadDead;
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}
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m_ManagerThread.join();
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m_StatsThread.join();
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@ -110,10 +100,10 @@ void ThreadPool::QueueThreadProc(int tid)
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UpdateThreadUtilization(tid, ThreadIdle);
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while (m_WorkItems.empty() && !m_Stopped && !m_ThreadStats[tid].Zombie)
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while (m_WorkItems.empty() && !m_Stopped && !m_Threads[tid].Zombie)
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m_WorkCV.wait(lock);
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if (m_ThreadStats[tid].Zombie)
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if (m_Threads[tid].Zombie)
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break;
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if (m_WorkItems.empty() && m_Stopped)
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@ -194,7 +184,7 @@ void ThreadPool::QueueThreadProc(int tid)
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boost::mutex::scoped_lock lock(m_Mutex);
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UpdateThreadUtilization(tid, ThreadDead);
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m_ThreadStats[tid].Zombie = false;
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m_Threads[tid].Zombie = false;
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}
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/**
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@ -246,10 +236,10 @@ void ThreadPool::ManagerThreadProc(void)
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alive = 0;
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for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++) {
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if (m_ThreadStats[i].State != ThreadDead && !m_ThreadStats[i].Zombie) {
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for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
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if (m_Threads[i].State != ThreadDead && !m_Threads[i].Zombie) {
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alive++;
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utilization += m_ThreadStats[i].Utilization * 100;
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utilization += m_Threads[i].Utilization * 100;
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}
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}
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@ -307,13 +297,14 @@ void ThreadPool::ManagerThreadProc(void)
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*/
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void ThreadPool::SpawnWorker(void)
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{
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for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++) {
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if (m_ThreadStats[i].State == ThreadDead) {
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for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
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if (m_Threads[i].State == ThreadDead) {
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Log(LogDebug, "debug", "Spawning worker thread.");
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m_ThreadStats[i] = ThreadStats(ThreadIdle);
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boost::thread worker(boost::bind(&ThreadPool::QueueThreadProc, this, i));
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worker.detach();
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m_Threads[i].State = ThreadIdle;
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boost::thread thread(boost::bind(&ThreadPool::QueueThreadProc, this, i));
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m_Threads[i].Thread = boost::move(thread);
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break;
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}
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@ -325,11 +316,11 @@ void ThreadPool::SpawnWorker(void)
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*/
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void ThreadPool::KillWorker(void)
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{
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for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++) {
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if (m_ThreadStats[i].State == ThreadIdle && !m_ThreadStats[i].Zombie) {
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for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++) {
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if (m_Threads[i].State == ThreadIdle && !m_Threads[i].Zombie) {
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Log(LogDebug, "base", "Killing worker thread.");
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m_ThreadStats[i].Zombie = true;
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m_Threads[i].Zombie = true;
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m_WorkCV.notify_all();
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break;
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@ -352,7 +343,7 @@ void ThreadPool::StatsThreadProc(void)
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if (m_Stopped)
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break;
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for (size_t i = 0; i < sizeof(m_ThreadStats) / sizeof(m_ThreadStats[0]); i++)
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for (size_t i = 0; i < sizeof(m_Threads) / sizeof(m_Threads[0]); i++)
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UpdateThreadUtilization(i);
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}
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}
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@ -364,7 +355,7 @@ void ThreadPool::UpdateThreadUtilization(int tid, ThreadState state)
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{
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double utilization;
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switch (m_ThreadStats[tid].State) {
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switch (m_Threads[tid].State) {
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case ThreadDead:
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return;
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case ThreadIdle:
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@ -378,16 +369,16 @@ void ThreadPool::UpdateThreadUtilization(int tid, ThreadState state)
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}
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double now = Utility::GetTime();
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double time = now - m_ThreadStats[tid].LastUpdate;
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double time = now - m_Threads[tid].LastUpdate;
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const double avg_time = 5.0;
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if (time > avg_time)
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time = avg_time;
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m_ThreadStats[tid].Utilization = (m_ThreadStats[tid].Utilization * (avg_time - time) + utilization * time) / avg_time;
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m_ThreadStats[tid].LastUpdate = now;
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m_Threads[tid].Utilization = (m_Threads[tid].Utilization * (avg_time - time) + utilization * time) / avg_time;
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m_Threads[tid].LastUpdate = now;
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if (state != ThreadUnspecified)
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m_ThreadStats[tid].State = state;
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m_Threads[tid].State = state;
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}
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@ -57,14 +57,15 @@ private:
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ThreadBusy
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};
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struct ThreadStats
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struct WorkerThread
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{
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boost::thread Thread;
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ThreadState State;
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bool Zombie;
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double Utilization;
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double LastUpdate;
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ThreadStats(ThreadState state = ThreadDead)
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WorkerThread(ThreadState state = ThreadDead)
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: State(state), Zombie(false), Utilization(0), LastUpdate(0)
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{ }
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};
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@ -72,7 +73,7 @@ private:
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int m_ID;
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static int m_NextID;
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ThreadStats m_ThreadStats[512];
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WorkerThread m_Threads[512];
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boost::thread m_ManagerThread;
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boost::thread m_StatsThread;
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