Docs: Update anchors

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Michael Friedrich 2018-12-03 11:15:04 +01:00
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This chapter provides hints on Icinga 2 debugging,
development, package builds and tests.
* [Debug Icinga 2](#development-debug)
* [Develop Icinga 2](#development-develop)
* [Linux Dev Environment](#development-linux-dev-env)
* [macOS Dev Environment](#development-macos-dev-env)
* [Windows Dev Environment](#development-windows-dev-env)
* [Package Builds](#development-package-builds)
* [Advanced Tips](#development-advanced)
* [Tests](#development-tests)
* [Debug Icinga 2](21-development.md#development-debug)
* [Develop Icinga 2](21-development.md#development-develop)
* [Linux Dev Environment](21-development.md#development-linux-dev-env)
* [macOS Dev Environment](21-development.md#development-macos-dev-env)
* [Windows Dev Environment](21-development.md#development-windows-dev-env)
* [Package Builds](21-development.md#development-package-builds)
* [Advanced Tips](21-development.md#development-advanced)
* [Tests](21-development.md#development-tests)
## Debug Icinga 2 <a id="development-debug"></a>
@ -460,7 +460,7 @@ autocmd BufWinLeave * call clearmatches()
Icinga 2 can run standalone or in distributed environments. It contains a whole lot
more than a simple check execution engine.
Read more about it in the [Technical Concepts](#technical-concepts) chapter.
Read more about it in the [Technical Concepts](19-technical-concepts.md#technical-concepts) chapter.
### Get to know the code <a id="development-develop-get-to-know-the-code"></a>
@ -511,7 +511,7 @@ db\_ido\_pgsql | IDO database driver for PgSQL.
mysql\_shin | Library stub for linking against the MySQL client libraries.
pgsql\_shim | Library stub for linking against the PgSQL client libraries.
#### Class Compiler
#### Class Compiler <a id="development-develop-design-patterns-class-compiler"></a>
Another thing you will recognize are the `.ti` files which are compiled
by our own class compiler into actual source code. The meta language allows
@ -542,7 +542,7 @@ The logic is hidden in `tools/mkclass/` in case you want to learn more about it.
The first steps during CMake & make also tell you about code generation.
### Build Tool: CMake <a id="development-develop-get-to-know-the-code"></a>
### Builds: CMake <a id="development-develop-builds-cmake"></a>
In its early development stages in 2012, Icinga 2 was built with autoconf/automake
and separate Windows project files. We've found this very fragile, and have changed
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* Separate binary build directories, the actual source tree stays clean.
* CMake automatically generates a Visual Studio project file `icinga2.sln` on Windows.
### Builds: Unity Builds <a id="development-develop-get-to-know-the-code"></a>
### Builds: Unity Builds <a id="development-develop-builds-unity-builds"></a>
Another thing you should be aware of: Unity builds on and off.
@ -602,8 +602,8 @@ mkdir -p release debug
Proceed with the specific distribution examples below.
* [CentOS 7](#development-linux-dev-env-centos)
* [Debian 9](#development-linux-dev-env-debian)
* [CentOS 7](21-development.md#development-linux-dev-env-centos)
* [Debian 9](21-development.md#development-linux-dev-env-debian)
#### CentOS 7 <a id="development-linux-dev-env-centos"></a>