Make the event queue adaptive.

This commit is contained in:
Gunnar Beutner 2013-03-23 12:23:13 +01:00
parent 27ceabf3c0
commit d04a04d897
2 changed files with 91 additions and 40 deletions

View File

@ -29,23 +29,13 @@
using namespace icinga;
EventQueue::EventQueue(void)
: m_Stopped(false)
: m_Stopped(false), m_ThreadDeaths(0), m_Latency(0), m_LatencyCount(0)
{
m_ThreadCount = boost::thread::hardware_concurrency();
for (int i = 0; i < sizeof(m_ThreadStates) / sizeof(m_ThreadStates[0]); i++)
m_ThreadStates[i] = ThreadDead;
if (m_ThreadCount == 0)
m_ThreadCount = 1;
m_ThreadCount *= 8;
m_ThreadCount = 128;
m_States = new ThreadState[m_ThreadCount];
for (int i = 0; i < m_ThreadCount; i++) {
m_States[i] = ThreadIdle;
m_Threads.create_thread(boost::bind(&EventQueue::QueueThreadProc, this, i));
}
for (int i = 0; i < 8; i++)
SpawnWorker();
boost::thread reportThread(boost::bind(&EventQueue::ReportThreadProc, this));
reportThread.detach();
@ -69,7 +59,13 @@ void EventQueue::Stop(void)
*/
void EventQueue::Join(void)
{
m_Threads.join_all();
boost::mutex::scoped_lock lock(m_Mutex);
while (!m_Stopped || !m_Events.empty()) {
lock.unlock();
Utility::Sleep(0.5);
lock.lock();
}
}
/**
@ -83,18 +79,26 @@ void EventQueue::QueueThreadProc(int tid)
{
boost::mutex::scoped_lock lock(m_Mutex);
m_States[tid] = ThreadIdle;
m_ThreadStates[tid] = ThreadIdle;
while (m_Events.empty() && !m_Stopped)
while (m_Events.empty() && !m_Stopped && m_ThreadDeaths == 0)
m_CV.wait(lock);
if (m_ThreadDeaths > 0) {
m_ThreadDeaths--;
break;
}
if (m_Events.empty() && m_Stopped)
break;
event = m_Events.front();
m_Events.pop_front();
m_States[tid] = ThreadBusy;
m_ThreadStates[tid] = ThreadBusy;
m_Latency += Utility::GetTime() - event.Timestamp;
m_LatencyCount++;
}
#ifdef _DEBUG
@ -150,6 +154,8 @@ void EventQueue::QueueThreadProc(int tid)
}
#endif /* _DEBUG */
}
m_ThreadStates[tid] = ThreadDead;
}
/**
@ -161,6 +167,9 @@ void EventQueue::Post(const EventQueueCallback& callback)
{
boost::mutex::scoped_lock lock(m_Mutex);
if (m_Stopped)
BOOST_THROW_EXCEPTION(std::runtime_error("EventQueue has been stopped."));
EventQueueWorkItem event;
event.Callback = callback;
event.Timestamp = Utility::GetTime();
@ -171,43 +180,79 @@ void EventQueue::Post(const EventQueueCallback& callback)
void EventQueue::ReportThreadProc(void)
{
double last_adjustment = 0;
for (;;) {
Utility::Sleep(5);
double now = Utility::GetTime();
int pending, busy;
double max_latency, avg_latency;
int pending, alive, busy;
double avg_latency;
{
boost::mutex::scoped_lock lock(m_Mutex);
pending = m_Events.size();
alive = 0;
busy = 0;
for (int i = 0; i < m_ThreadCount; i++) {
if (m_States[i] == ThreadBusy)
for (int i = 0; i < sizeof(m_ThreadStates) / sizeof(m_ThreadStates[0]); i++) {
if (m_ThreadStates[i] != ThreadDead)
alive++;
if (m_ThreadStates[i] == ThreadBusy)
busy++;
}
max_latency = 0;
avg_latency = 0;
if (m_LatencyCount > 0)
avg_latency = m_Latency / (m_LatencyCount * 1.0);
else
avg_latency = 0;
BOOST_FOREACH(const EventQueueWorkItem& event, m_Events) {
double latency = now - event.Timestamp;
m_Latency = 0;
m_LatencyCount = 0;
avg_latency += latency;
if (latency > max_latency)
max_latency = latency;
if (pending > 0) {
/* Spawn a few additional workers. */
for (int i = 0; i < 2; i++)
SpawnWorker();
} else if (last_adjustment < now - 30) {
KillWorker();
last_adjustment = now;
}
avg_latency /= pending;
}
Log(LogInformation, "base", "Pending tasks: " + Convert::ToString(pending) + "; Busy threads: " +
Convert::ToString(busy) + "; Idle threads: " + Convert::ToString(m_ThreadCount - busy) +
"; Maximum latency: " + Convert::ToString((long)max_latency * 1000) + "ms"
"; Average latency: " + Convert::ToString((long)avg_latency * 1000) + "ms");
std::ostringstream msgbuf;
msgbuf << "Pending tasks: " << pending << "; Busy threads: " << busy << "; Idle threads: " << alive - busy << "; Average latency: " << (long)(avg_latency * 1000) << "ms";
Log(LogInformation, "base", msgbuf.str());
}
}
/**
* Note: Caller must hold m_Mutex
*/
void EventQueue::SpawnWorker(void)
{
for (int i = 0; i < sizeof(m_ThreadStates) / sizeof(m_ThreadStates[0]); i++) {
if (m_ThreadStates[i] == ThreadDead) {
Log(LogInformation, "debug", "Spawning worker thread.");
m_ThreadStates[i] = ThreadIdle;
boost::thread worker(boost::bind(&EventQueue::QueueThreadProc, this, i));
worker.detach();
break;
}
}
}
/**
* Note: Caller must hold m_Mutex.
*/
void EventQueue::KillWorker(void)
{
Log(LogInformation, "base", "Killing worker thread.");
m_ThreadDeaths++;
}

View File

@ -32,6 +32,7 @@ namespace icinga
enum ThreadState
{
ThreadDead,
ThreadIdle,
ThreadBusy
};
@ -61,9 +62,11 @@ public:
void Post(const EventQueueCallback& callback);
private:
boost::thread_group m_Threads;
ThreadState *m_States;
int m_ThreadCount;
ThreadState m_ThreadStates[512];
int m_ThreadDeaths;
double m_Latency;
int m_LatencyCount;
boost::mutex m_Mutex;
boost::condition_variable m_CV;
@ -73,6 +76,9 @@ private:
void QueueThreadProc(int tid);
void ReportThreadProc(void);
void SpawnWorker(void);
void KillWorker(void);
};
}