Trigger downtimes for NOT-OK states after OnDowntimeAdded()

The fix in #8389 must happen *after* adding the downtime which signals an
insert into the IDO DB.
Once the downtimes have been added to the database, the additional
trigger_time and is_in_effect can be updated accordingly, *if* the
current object is already in a NOT-OK state.

fixes #9016
This commit is contained in:
Michael Friedrich 2015-04-12 14:38:35 +02:00
parent 876bccd745
commit e659784a66
1 changed files with 11 additions and 8 deletions

View File

@ -104,14 +104,6 @@ String Checkable::AddDowntime(const String& author, const String& comment,
l_DowntimesCache[uid] = this;
}
/* if this object is already in a NOT-OK state trigger this downtime now */
if (GetStateRaw() != ServiceOK) {
Log(LogNotice, "Checkable")
<< "Checkable '" << GetName() << "' already in a NOT-OK state."
<< " Triggering downtime now.";
TriggerDowntime(uid);
}
Log(LogNotice, "Checkable")
<< "Added downtime with ID '" << downtime->GetLegacyId()
<< "' between '" << Utility::FormatDateTime("%Y-%m-%d %H:%M:%S", startTime)
@ -119,6 +111,17 @@ String Checkable::AddDowntime(const String& author, const String& comment,
OnDowntimeAdded(this, downtime, origin);
/* if this object is already in a NOT-OK state trigger
* this downtime now *after* it has been added (important
* for DB IDO, etc.)
*/
if (GetStateRaw() != ServiceOK) {
Log(LogNotice, "Checkable")
<< "Checkable '" << GetName() << "' already in a NOT-OK state."
<< " Triggering downtime now.";
TriggerDowntime(uid);
}
return uid;
}