Implement support for limiting the number of concurrent checks

fixes #8137
This commit is contained in:
Gunnar Beutner 2016-05-10 11:12:37 +02:00
parent 7f8a921f53
commit f08d378202
5 changed files with 43 additions and 27 deletions

View File

@ -189,7 +189,7 @@ Argument array `repeat_key = false`:
## <a id="objecttype-checkcomponent"></a> CheckerComponent
The checker component is responsible for scheduling active checks. There are no configurable options.
The checker component is responsible for scheduling active checks.
Example:
@ -197,6 +197,12 @@ Example:
object CheckerComponent "checker" { }
Configuration Attributes:
Name |Description
--------------------|----------------
concurrent\_checks |**Optional.** The maximum number of concurrent checks. Defaults to 512.
## <a id="objecttype-checkresultreader"></a> CheckResultReader
Reads Icinga 1.x check results from a directory. This functionality is provided

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@ -69,6 +69,7 @@ void CheckerComponent::OnConfigLoaded(void)
ConfigObject::OnActiveChanged.connect(bind(&CheckerComponent::ObjectHandler, this, _1));
ConfigObject::OnPausedChanged.connect(bind(&CheckerComponent::ObjectHandler, this, _1));
Checkable::OnNewCheckResult.connect(bind(&CheckerComponent::CheckResultHandler, this, _1));
Checkable::OnNextCheckChanged.connect(bind(&CheckerComponent::NextCheckChangedHandler, this, _1));
}
@ -121,7 +122,7 @@ void CheckerComponent::CheckThreadProc(void)
double wait = checkable->GetNextCheck() - Utility::GetTime();
if (wait > 0) {
if (wait > 0 || m_PendingCheckables.size() >= GetConcurrentChecks()) {
/* Wait for the next check. */
m_CV.timed_wait(lock, boost::posix_time::milliseconds(wait * 1000));
@ -215,27 +216,6 @@ void CheckerComponent::ExecuteCheckHelper(const Checkable::Ptr& checkable)
Log(LogCritical, "checker", output);
}
{
boost::mutex::scoped_lock lock(m_Mutex);
/* remove the object from the list of pending objects; if it's not in the
* list this was a manual (i.e. forced) check and we must not re-add the
* object to the list because it's already there. */
CheckerComponent::CheckableSet::iterator it;
it = m_PendingCheckables.find(checkable);
if (it != m_PendingCheckables.end()) {
m_PendingCheckables.erase(it);
if (checkable->IsActive())
m_IdleCheckables.insert(checkable);
m_CV.notify_all();
}
}
Log(LogDebug, "CheckerComponent")
<< "Check finished for object '" << checkable->GetName() << "'";
}
void CheckerComponent::ResultTimerHandler(void)
@ -279,6 +259,30 @@ void CheckerComponent::ObjectHandler(const ConfigObject::Ptr& object)
}
}
void CheckerComponent::CheckResultHandler(const Checkable::Ptr& checkable)
{
{
boost::mutex::scoped_lock lock(m_Mutex);
/* remove the object from the list of pending objects; if it's not in the
* list this was a manual (i.e. forced) check and we must not re-add the
* object to the list because it's already there. */
CheckerComponent::CheckableSet::iterator it;
it = m_PendingCheckables.find(checkable);
if (it != m_PendingCheckables.end()) {
m_PendingCheckables.erase(it);
if (checkable->IsActive())
m_IdleCheckables.insert(checkable);
m_CV.notify_all();
}
}
Log(LogDebug, "CheckerComponent")
<< "Check finished for object '" << checkable->GetName() << "'";
}
void CheckerComponent::NextCheckChangedHandler(const Checkable::Ptr& checkable)
{
boost::mutex::scoped_lock lock(m_Mutex);

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@ -97,6 +97,7 @@ private:
void AdjustCheckTimer(void);
void ObjectHandler(const ConfigObject::Ptr& object);
void CheckResultHandler(const Checkable::Ptr& checkable);
void NextCheckChangedHandler(const Checkable::Ptr& checkable);
void RescheduleCheckTimer(void);

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@ -26,6 +26,11 @@ namespace icinga
class CheckerComponent : ConfigObject
{
[config] int concurrent_checks {
default {{{
return 512;
}}}
};
};
}

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@ -406,6 +406,10 @@ void Checkable::ExecuteCheck(void)
{
CONTEXT("Executing check for object '" + GetName() + "'");
/* keep track of scheduling info in case the check type doesn't provide its own information */
double scheduled_start = GetNextCheck();
double before_check = Utility::GetTime();
UpdateNextCheck();
bool reachable = IsReachable();
@ -424,10 +428,6 @@ void Checkable::ExecuteCheck(void)
SetLastReachable(reachable);
}
/* keep track of scheduling info in case the check type doesn't provide its own information */
double scheduled_start = GetNextCheck();
double before_check = Utility::GetTime();
CheckResult::Ptr cr = new CheckResult();
cr->SetScheduleStart(scheduled_start);