This commit removes EmbeddedNamespaceValue and ConstEmbeddedNamespaceValue and
reduces NamespaceValue down to a simple struct without inheritance or member
functions. The code from these clases is inlined into the Namespace class. The
class hierarchy determining whether a value is const is moved to an attribute
of NamespaceValue.
This is done in preparation for changes to the locking in the Namespace class.
Currently, it relies on a recursive mutex. In the future, a shared mutex
(read/write lock) should be used instead, which cannot allow recursive locking
(without failing or risk deadlocking on lock upgrades). With this change, all
operations requiring a lock for one operation are within one function, no
recursive locking is not needed any more.
Change the type of the priority values from int to a new enum. By replacing the
magic int values throughout the code base with named values, there is now a
single place where all priority values are defined and you get an overview over
the initialization order.
In essence, namespace behaviors acted as hooks for update operations on
namespaces. Two behaviors were implemented:
- `NamespaceBehavior`: allows the update operation unless it acts on a value
that itself was explicitly marked as constant.
- `ConstNamespaceBehavior`: initially allows insert operations but marks the
individual values as const. Additionally provides a `Freeze()` member
function. After this was called, updates are rejected unless a special
`overrideFrozen` flag is set explicitly.
This marvel of object-oriented programming can be replaced with a simple bool.
This commit basically replaces `Namespace::m_Behavior` with
`Namespace::m_ConstValues` and inlines the behavior functions where they were
called. While doing so, the code was slightly simplified by assuming that
`m_ConstValues` is true if `m_Frozen` is true. This is similar to what the API
allowed in the old code as you could only freeze a `ConstNamespaceBehavior`.
However, this PR moves the `Freeze()` member function and the related
`m_Freeze` member variable to the `Namespace` class. So now the API allows any
namespace to be frozen. The new code also makes sense with the previously
mentioned simplification: a `Namespace` with `m_ConstValues = false` can be
modified without restrictions until `Freeze()` is called. When this is done, it
becomes read-only.
The changes outside of `namespace.*` just adapt the code to the slightly
changed API.
This prevents the `m_HasMatches` property from being altered simultaneously.
This might seem harmless (since this property can only be set to true by any calling thread),
however, from a technical (C++) point of view, this constitutes a data race.
1. The lookup of apply rules per source type now implies
no String(const char*) (no malloc()) and just pointer (uint64) comparisions
2. Apply rules are now also grouped by target type via a nested map, that obsoletes
checking the target type while iterating over all rules per source type
When committing an item with `ignore_on_error` flag set fails, the `Commit()` method only returns `nullptr`
and the current item is not being dropped from `m_Items`. `CommittNewItems()` also doesn't check the return
value of `Commit()` but just continues and tries to commit all items from `m_Items` in recursive call. Since
this corrupt item is never removed from `m_Items`, it ends up in an endless recursion till it finally crashes.
This ensures that `frame.Depth` is only decreased when preceding `frame.IncreaseStackDepth()` callee was successful.
This way, `frame.Depth` will have the same depth prior to and after evaluating a frame.
The very same object is already serialized a few lines above, the result is
even stored in a variable, but that variable was not used before. Simply using
this variable results in a noticeable improvement of config validation times.
As silent now no longer only controls the generation of log messages, a better
name is required. This changes its name, inverts its value to reflect the new
name and adds a documentation comment.
When Icinga 2 is started as a service, the early log messages generated
until the FileLogger object is activated are lost and make it really
hard to debug issues that (only) occur when Icinga 2 reloads.
With this commit, these early log messages are written to the Windows
Event Log.
There is an assertion that after activating items, all these items are
active, which sounds reasonable at first. However, with concurrent API
queries, some of these could already be deleted and therefore be
deactivated again.
Since commit d9010c7b9f, ActivateItems no
longer uses the WorkQueue upq to perform tasks but instead performs
these locally. One instance of `upq.Join()`/`upq.HasExceptions()`
remained in the function, but I believe this was just missed when
removing the `upq.Enqueue()` call just before.
This commit removes the corresponding parameter and updates all call
sites accordingly.