and, in case of null, fall back to Checkable#check_command.timeout, just like
IcingaDB#SerializeState(). Otherwise the Go daemon crashes. It expects a number.
As MacroProcessor checked just for CustomVarObject base class, but
IcingaApplication provided the vars attribute by itself, it had to also
resolve CV macros by itself. That logic diverged from MacroProcessor so that
macros inside IcingaApplication CVs weren't resolved. Until now.
At the moment, the Icinga DB feature will use that value as-is and
serialize it to JSON, resulting in a crash in Icinga DB down the road
because it expects a boolean.
the last state change could be a long time ago. If it's longer than
the new downtime's duration, the downtime expires immediately.
trigger time + duration < now
The problem was that some PerfData labels contained several whitespace characters,
not just one, and therefore it was parsed incorrectly in `SplitPerfdata()`. I.e. the condition
in line 144 checks whether the first and last character is a normal quote, but since the
label can contain spaces at the beginning and at the end respectively, this caused the problems.
This PR fixes the problem by removing all occurring whitespace from the beginning and end,
before starting to parse the actual label.
This allows for a faster config load due to less locking required.
The change is slightly backwards-incompatible. Before, you could manipulate the
globals namespace at a later stage, but disallowing this feels reasonable for
the performance benefit alone (which especially shows on many-core machines).
Apart from that, it's doubtful if doing so is even useful at all as the DSL
provides no mechanism for you to synchronize your operations that may run in
parallel. The data structures itself are protected from race conditions, but
anything implemented on top of this may still be subject to race conditions.
And even if some user has a good reason for doing this, there's a feasible
workaround by creating your own namespace like globals.mutable and using that
instead.
If a connection hangs for too long in ApiListener#NewClientHandler(),
ApiListener#AddConnection()'s Timeout calls boost::asio::basic_socket#cancel()
on that connection to trigger an exception which unwinds
ApiListener#NewClientHandler(). Previously that unwind could trigger a Defer
which called boost::asio::ssl::stream#async_shutdown() which extended the hang.
Normally if for some reason an ack comment still exists on a checkable not
acked anymore, still clean it up. But while replaying log config objects
incl. ack comments come before check results and acks. I.e. 1) ack comment,
2) DOWN check result and 3) ack. Not 1) DOWN check result, 2) ack and 3) ack
comment. So the checkable is temporarily not acked, but already has the ack
comment. In this case the DOWN check result which is older than the ack
comment shall not clean up the latter.
Traditional behaviour was to regard all dependecies as cumulative (e.g., the parent considered unreachable if any one dependency is violated), commit ed58922389 made all dependencies regarded redundant (e.g., the parent considered unreachable only if all dependency are violated). This may lead to unrelated services (or even hosts vs. services) inadvertantly regarded to be redundant to each other.
Most importantly, applying the explicit "disable-host-service-checks" dependency described in the "Monitoring Basics" chapter will defeat all other dependencies.
This commit introduces a new "redundancy_group" attribute for dependencies.
Specifying a redundancy_group causes a dependency to be regarded as redundant only inside that redundancy group.
Dependencies lacking a redundancy_group attribute are regarded as essential for the parent.
This allows for both cumulative and redundant dependencies and even a combination (cumulation of redundancies, like SSH depeding on both LDAP and DNS to function, while operating redundant LDAP servers as well as redundant DNS resolvers).
This commit lacks changes to the tests.
master before #9627 (a0286e9c6):
<1> => namespace n { x = 42; x = 42 }
^^^^^^
Constant must not be modified.
<2> =>
HEAD of #9627 (24b57f0d3):
<1> => namespace n { x = 42; x = 42 }
null
<2> =>
if caused by dependency or check period.
Now as long as any of the above causes check skips
next check and next update will be up-to-date in Icinga DB,
so the checkable won't slide into false positive overdue.
This was accidentally broken by #9627 because during config sync, a config
validation happens that uses `--define System.ZonesStageVarDir=...` which fails
on the now frozen namespace.
This commit changes this to use `Internal.ZonesStageVarDir` instead. After all,
this is used for internal functionality, users should not directly interact
with this flag.
Additionally, it no longer freezes the `Internal` namespace which actually
allows using `Internal.ZonesStageVarDir` in the first place. This also fixes
`--define Internal.Debug*` which was also broken by said PR. Freezing of the
`Internal` namespace is not necessary for performance reasons as it's not
searched implicitly (for example when accessing `globals.x`) and should users
actually interact with it, they should know by that name that they are on their
own.
This commit moves the initialization of the globals.Types namespace to type.cpp
in order to keep a pointer to the Namespace object in Type::m_Namespace and
simplify Type::GetByName() using it.
The dynamic type check is moved into an assertion after freezing the namespace.
This makes freezing a namespace an irrevocable operation but in return allows
omitting further lock operations. This results in a performance improvement as
reading an atomic bool is faster than acquiring and releasing a shared lock.
ObjectLocks on namespaces remain untouched as these mostly affect write
operations which there should be none of after freezing (if there are some,
they will throw exceptions anyways).
This commit removes EmbeddedNamespaceValue and ConstEmbeddedNamespaceValue and
reduces NamespaceValue down to a simple struct without inheritance or member
functions. The code from these clases is inlined into the Namespace class. The
class hierarchy determining whether a value is const is moved to an attribute
of NamespaceValue.
This is done in preparation for changes to the locking in the Namespace class.
Currently, it relies on a recursive mutex. In the future, a shared mutex
(read/write lock) should be used instead, which cannot allow recursive locking
(without failing or risk deadlocking on lock upgrades). With this change, all
operations requiring a lock for one operation are within one function, no
recursive locking is not needed any more.
This commit adds a new initialization priority `FreezeNamespaces` that is run
last and moves all calls to `Namespace::Freeze()` there. This allows all other
initialization functions to still update namespaces without the use of the
`overrideFrozen` flag.
It also moves the initialization of `System.Platform*` and `System.Build*` to
an initialize function so that these can also be set without setting
`overrideFrozen`.
This is preparation for a following commit that will make the frozen flag in
namespaces finial, no longer allowing it to be overriden (freezing the
namespace will disable locking, so performing further updates would be unsafe).
Now that all values are in one place, there is no reason for this numbering
with gaps anymore. If you need to insert a new value in between, you can just
do so in the enum.
This reverses the sort order of the enum, thereby requiring a change to the
sort order of the std::priority_queue containing the elements.
Change the type of the priority values from int to a new enum. By replacing the
magic int values throughout the code base with named values, there is now a
single place where all priority values are defined and you get an overview over
the initialization order.
InitializeOnceHelper calls Loader::AddDeferredInitializer which takes a
std::function, so it's eventually converted to that anyways. This commit just
does this a bit earlier, and by saving the step of the intermediate C function
pointer, this would now also work for capturing lambdas (which there are none
of at the moment).
to restore the behavior before the previous commit. Otherwise we'd delete all
API object's child objects' files including applied child object rules in /etc.
In essence, namespace behaviors acted as hooks for update operations on
namespaces. Two behaviors were implemented:
- `NamespaceBehavior`: allows the update operation unless it acts on a value
that itself was explicitly marked as constant.
- `ConstNamespaceBehavior`: initially allows insert operations but marks the
individual values as const. Additionally provides a `Freeze()` member
function. After this was called, updates are rejected unless a special
`overrideFrozen` flag is set explicitly.
This marvel of object-oriented programming can be replaced with a simple bool.
This commit basically replaces `Namespace::m_Behavior` with
`Namespace::m_ConstValues` and inlines the behavior functions where they were
called. While doing so, the code was slightly simplified by assuming that
`m_ConstValues` is true if `m_Frozen` is true. This is similar to what the API
allowed in the old code as you could only freeze a `ConstNamespaceBehavior`.
However, this PR moves the `Freeze()` member function and the related
`m_Freeze` member variable to the `Namespace` class. So now the API allows any
namespace to be frozen. The new code also makes sense with the previously
mentioned simplification: a `Namespace` with `m_ConstValues = false` can be
modified without restrictions until `Freeze()` is called. When this is done, it
becomes read-only.
The changes outside of `namespace.*` just adapt the code to the slightly
changed API.
Copying an ObjectLock results in the underlying mutex being unlocked too often.
There's also no good reason for copying a scoped locking class (if at all, it
should be moved).
instead of computing from scratch if they're in the _api package.
For now this changes literally nothing as paths of existing objects still follow
the scheme of paths of new objects which didn't change. Now Icinga only doesn't expect
existing objects at particular paths. However, with the latter in v2.14+ (agent,
satellite) we can just change the path scheme of new objects in v2.16+ (master)
as we wish. The child nodes will just follow the new scheme of paths of new objects.