/****************************************************************************** * Icinga 2 * * Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #ifndef THREADPOOL_H #define THREADPOOL_H #include "base/i2-base.hpp" #include #include #include #include #include namespace icinga { #define QUEUECOUNT 4 enum SchedulerPolicy { DefaultScheduler, LowLatencyScheduler }; /** * A thread pool. * * @ingroup base */ class I2_BASE_API ThreadPool { public: typedef boost::function WorkFunction; ThreadPool(size_t max_threads = UINT_MAX); ~ThreadPool(void); void Start(void); void Stop(void); bool Post(const WorkFunction& callback, SchedulerPolicy policy = DefaultScheduler); private: enum ThreadState { ThreadUnspecified, ThreadDead, ThreadIdle, ThreadBusy }; struct WorkItem { WorkFunction Callback; double Timestamp; }; struct Queue; struct WorkerThread { ThreadState State; bool Zombie; double Utilization; double LastUpdate; boost::thread *Thread; WorkerThread(ThreadState state = ThreadDead) : State(state), Zombie(false), Utilization(0), LastUpdate(0), Thread(NULL) { } void UpdateUtilization(ThreadState state = ThreadUnspecified); void ThreadProc(Queue& queue); }; struct Queue { boost::mutex Mutex; boost::condition_variable CV; boost::condition_variable CVStarved; std::deque Items; double WaitTime; double ServiceTime; int TaskCount; bool Stopped; WorkerThread Threads[16]; Queue(void) : WaitTime(0), ServiceTime(0), TaskCount(0), Stopped(false) { } void SpawnWorker(boost::thread_group& group); void KillWorker(boost::thread_group& group); }; int m_ID; static int m_NextID; size_t m_MaxThreads; boost::thread_group m_ThreadGroup; boost::thread m_MgmtThread; boost::mutex m_MgmtMutex; boost::condition_variable m_MgmtCV; bool m_Stopped; Queue m_Queues[QUEUECOUNT]; void ManagerThreadProc(void); }; } #endif /* EVENTQUEUE_H */