#include "i2-base.h" using namespace icinga; bool Dictionary::GetProperty(string key, Variant *value) const { ConstDictionaryIterator i = m_Data.find(key); if (i == m_Data.end()) return false; *value = i->second; return true; } void Dictionary::SetProperty(string key, const Variant& value) { DictionaryIterator i = m_Data.find(key); Variant oldValue; if (i != m_Data.end()) { oldValue = i->second; m_Data.erase(i); } m_Data[key] = value; PropertyChangedEventArgs dpce; dpce.Source = shared_from_this(); dpce.Property = key; dpce.OldValue = oldValue; dpce.NewValue = value; OnPropertyChanged(dpce); } bool Dictionary::GetPropertyString(string key, string *value) { Variant data; if (!GetProperty(key, &data)) return false; *value = static_cast(data); return true; } void Dictionary::SetPropertyString(string key, const string& value) { SetProperty(key, Variant(value)); } bool Dictionary::GetPropertyInteger(string key, long *value) { Variant data; if (!GetProperty(key, &data)) return false; *value = static_cast(data); return true; } void Dictionary::SetPropertyInteger(string key, long value) { SetProperty(key, Variant(value)); } bool Dictionary::GetPropertyDictionary(string key, Dictionary::Ptr *value) { Dictionary::Ptr dictionary; Variant data; if (!GetProperty(key, &data)) return false; dictionary = dynamic_pointer_cast(data.GetObject()); if (dictionary == NULL) throw InvalidArgumentException(); *value = dictionary; return true; } void Dictionary::SetPropertyDictionary(string key, const Dictionary::Ptr& value) { SetProperty(key, Variant(value)); } bool Dictionary::GetPropertyObject(string key, Object::Ptr *value) { Variant data; if (!GetProperty(key, &data)) return false; *value = data; return true; } void Dictionary::SetPropertyObject(string key, const Object::Ptr& value) { SetProperty(key, Variant(value)); } DictionaryIterator Dictionary::Begin(void) { return m_Data.begin(); } DictionaryIterator Dictionary::End(void) { return m_Data.end(); }