## Configuration Syntax ### Object Definition Icinga 2 features an object-based configuration format. In order to define objects the `object` keyword is used: object Host "host1.example.org" { display_name = "host1", macros = { address = "192.168.0.1" } } > **Note** > > The Icinga 2 configuration format is agnostic to white space characters and > new-lines. > **Note** > > Exclamation marks (!) are not permitted in object names. Each object is uniquely identified by its type (`Host`) and name (`host1.example.org`). Objects can contain a comma-separated list of property declarations. Instead of commas semi-colons may also be used. The following data types are available for property values: ### Expressions The following expressions can be used in the right-hand side of dictionary values. #### Numeric Literals A floating-point number. Example: -27.3 #### Duration Literals Similar to floating-point numbers except for the fact that they support suffixes to help with specifying time durations. Example: 2.5m Supported suffixes include ms (milliseconds), s (seconds), m (minutes), h (hours) and d (days). Duration literals are converted to seconds by the config parser and are treated like numeric literals. #### String Literals A string. Example: "Hello World!" Certain characters need to be escaped. The following escape sequences are supported: Character |Escape sequence ------------------------------------|------------------------------------ " |\\" \\ |\\\\ \ |\\t \ |\\r \ |\\n \ |\\b \ |\\f In addition to these pre-defined escape sequences you can specify arbitrary ASCII characters using the backslash character (\\) followed by an ASCII character in octal encoding. #### Multi-line String Literals Strings spanning multiple lines can be specified by enclosing them in {{{ and }}}. Example. {{{This is a multi-line string.}}} > **Note** > > Unlike in ordinary strings special characters do not have to be escaped > in multi-line string literals. #### Boolean Literals The keywords `true` and `false` are equivalent to 1 and 0 respectively. #### Null Value The `null` keyword can be used to specify an empty value. #### Dictionary An unordered list of key-value pairs. Keys must be unique and are compared in a case-insensitive manner. Individual key-value pairs must be separated from each other with a comma. The comma after the last key-value pair is optional. Example: { address = "192.168.0.1", port = 443 } > **Note** > > Identifiers may not contain certain characters (e.g. space) or start > with certain characters (e.g. digits). If you want to use a dictionary > key that is not a valid identifier you can put the key in double > quotes. > **Note** > > Setting a dictionary key to null causes the key and its value to be > removed from the dictionary. #### Array An ordered list of values. Individual array elements must be separated from each other with a comma. The comma after the last element is optional. Example: [ "hello", 42 ] > **Note** > > An array may simultaneously contain values of different types, such as > strings and numbers. #### Operators The following operators are supported in expressions: Operator | Examples (Result) | Description ---------|-----------------------------------------------|-------------------------------- !, ~ | ~true (false) | Bitwise negation of the operand + | 1 + 3 (4), "hello " + "world" ("hello world") | Adds two numbers; concatenates strings - | 3 - 1 (2) | Subtracts two numbers * | 5m * 10 (3000) | Multiplies two numbers / | 5m / 5 (60) | Divides two numbers & | 7 & 3 (3) | Binary AND | | 2 | 3 (3) | Binary OR < | 3 < 5 (true) | Less than > | 3 > 5 (false) | Greater than <= | 3 <= 3 (true) | Less than or equal >= | 3 >= 3 (true) | Greater than or equal << | 4 << 8 (1024) | Left shift >> | 1024 >> 4 (64) | Right shift == | "hello" == "hello" (true), 3 == 5 (false) | Equal to != | "hello" != "world" (true), 3 != 3 (false) | Not equal to in | "foo" in [ "foo", "bar" ] (true) | Element contained in array !in | "foo" !in [ "bar", "baz" ] (true) | Element not contained in array () | (3 + 3) * 5 | Groups sub-expressions Constants may be used in expressions: const MyCheckInterval = 10m ... { check_interval = MyCheckInterval / 2.5 } #### Function Calls Functions can be called using the `()` operator: const MyGroups = [ "test1", "test" ] { check_interval = len(MyGroups) * 1m } Function | Description --------------------------------|----------------------- regex(pattern, text) | Returns true if the regex pattern matches the text, false otherwise. match(pattern, text) | Returns true if the wildcard pattern matches the text, false otherwise. len(value) | Returns the length of the value, i.e. the number of elements for an array or dictionary, or the length of the string in bytes. union(array, array, ...) | Returns an array containing all unique elements from the specified arrays. intersection(array, array, ...) | Returns an array containing all unique elements which are common to all specified arrays. string(value) | Converts the value to a string. number(value) | Converts the value to a number. bool(value) | Converts to value to a bool. log(value) | Writes a message to the log. Non-string values are converted to a JSON string. exit(integer) | Terminates the application. ### Dictionary Operators In addition to the `=` operator shown above a number of other operators to manipulate dictionary elements are supported. Here's a list of all available operators: #### Operator = Sets a dictionary element to the specified value. Example: { a = 5, a = 7 } In this example a has the value 7 after both instructions are executed. #### Operator += The += operator is a shortcut. The following expression: { a = [ "hello" ], a += [ "world" ] } is equivalent to: { a = [ "hello" ], a = a + [ "world" ] } #### Operator -= The -= operator is a shortcut. The following expression: { a = 10, a -= 5 } is equivalent to: { a = 10, a = a - 5 } #### Operator \*= The *= operator is a shortcut. The following expression: { a = 60, a *= 5 } is equivalent to: { a = 60, a = a * 5 } #### Operator /= The /= operator is a shortcut. The following expression: { a = 300, a /= 5 } is equivalent to: { a = 300, a = a / 5 } ### Indexer The indexer syntax provides a convenient way to set dictionary elements. Example: { hello["key"] = "world" } This is equivalent to writing: { hello += { key = "world" } } ### Object Inheritance Objects can inherit attributes from other objects. Example: template Host "default-host" { macros["color"] = "red" } template Host "test-host" inherits "default-host" { macros["color"] = "blue" } object Host "localhost" inherits "test-host" { macros["address"] = "127.0.0.1", macros["address6"] = "::1" } The `default-host` and `test-host` objects are marked as templates using the `template` keyword. Unlike ordinary objects templates are not instantiated at run-time. Parent objects do not necessarily have to be templates though in general they are. > **Note** > > The final macros dictionary contains all three macros and the macro > `color` has the value `"blue"`. Parent objects are resolved in the order they're specified using the `inherits` keyword. ### Disable/Override Objects and Attributes Object attributes can be overridden by defining the additional changed attribute directly on the object. Use the `+=` operator for the inline services dictionary. services["overridden-custom-attr"] += { custom = { notes = "disabled all custom attr" } } If you don't require an attribute inherited from templates, you can simply override its value by setting it explicitely to `null`. services["no-custom-attr"] += { custom = null } The same method applies for disabling services defined in the inline `services` dictionary by explicitly overriding their value with `null`. services["ping6"] = null ### Constants Global constants can be set using the `const` keyword: const VarName = "some value" The value can be a string, number, array, or a dictionary. Constants cannot be changed once they are set. > **Note** > > The `set` and `var` keywords are an alias for `const` and are available > in order to provide compatibility with older versions. Their use is > deprecated. ### Apply The `apply` keyword can be used to associate a template with another group of objects. The exact effect of this association depends on the two object types. template Service "ping-service" { short_name = "ping", check_command = "ping4" } apply template Service "ping-service" to Host where host == "localhost" In this example the `where` condition is a constant expression which is evaluated for all objects of type Host and a new service is created for each matching host. Depending on the object types used in the `apply` expression additional local variables may be available for use in the `where` condition. ### Comments The Icinga 2 configuration format supports C/C++-style comments. Example: /* This is a comment. */ object Host "localhost" { check_interval = 30, // this is also a comment. retry_interval = 15 } ### Includes Other configuration files can be included using the `include` directive. Paths must be relative to the configuration file that contains the `include` directive. Example: include "some/other/file.conf" include "conf.d/*.conf" > **Note** > > Wildcard includes are not recursive. Icinga also supports include search paths similar to how they work in a C/C++ compiler: include Note the use of angle brackets instead of double quotes. This causes the config compiler to search the include search paths for the specified file. By default $PREFIX/icinga2 is included in the list of search paths. Additional include search paths can be added using [command-line options](#cmdline). Wildcards are not permitted when using angle brackets. ### Recursive Includes The `include_recursive` directive can be used to recursively include all files in a directory which match a certain pattern. Example: include_recursive "conf.d" "*.conf" include_recursive "templates" The first parameter specifies the directory from which files should be recursively included. The file names need to match the pattern given in the second parameter. When no pattern is specified the default pattern "*.conf" is used. ### Library directive The `library` directive can be used to manually load additional libraries. Libraries can be used to provide additional object types and methods. Example: library "snmphelper" > **Note** > > The `icinga` library is automatically loaded at startup. You don't need > to load it manually.