#include "i2-base.h" using namespace icinga; ThreadPool::ThreadPool(long numThreads) : m_Alive(true) { for (long i = 0; i < numThreads; i++) m_Threads.create_thread(boost::bind(&ThreadPool::WorkerThreadProc, this)); } ThreadPool::~ThreadPool(void) { { mutex::scoped_lock lock(m_Lock); m_Tasks.clear(); /* notify worker threads to exit */ m_Alive = false; m_CV.notify_all(); } m_Threads.join_all(); } void ThreadPool::EnqueueTasks(list& tasks) { { mutex::scoped_lock lock(m_Lock); m_Tasks.splice(m_Tasks.end(), tasks, tasks.begin(), tasks.end()); } m_CV.notify_all(); } void ThreadPool::EnqueueTask(const ThreadPoolTask::Ptr& task) { { mutex::scoped_lock lock(m_Lock); m_Tasks.push_back(task); } m_CV.notify_one(); } ThreadPoolTask::Ptr ThreadPool::DequeueTask(void) { mutex::scoped_lock lock(m_Lock); while (m_Tasks.empty()) { if (!m_Alive) return ThreadPoolTask::Ptr(); m_CV.wait(lock); } ThreadPoolTask::Ptr task = m_Tasks.front(); m_Tasks.pop_front(); return task; } void ThreadPool::WaitForTasks(void) { mutex::scoped_lock lock(m_Lock); /* wait for all pending tasks */ while (!m_Tasks.empty()) m_CV.wait(lock); } void ThreadPool::WorkerThreadProc(void) { while (true) { ThreadPoolTask::Ptr task = DequeueTask(); if (!task) break; task->Execute(); } } ThreadPool::Ptr ThreadPool::GetDefaultPool(void) { static ThreadPool::Ptr threadPool; if (!threadPool) threadPool = boost::make_shared(); return threadPool; }