/****************************************************************************** * Icinga 2 * * Copyright (C) 2012-2013 Icinga Development Team (http://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #ifndef THREADPOOL_H #define THREADPOOL_H #include "base/i2-base.h" #include #include #include #include #include namespace icinga { /** * A thread pool. * * @ingroup base */ class I2_BASE_API ThreadPool { public: typedef boost::function WorkFunction; ThreadPool(void); ~ThreadPool(void); void Stop(void); void Join(void); bool Post(const WorkFunction& callback); private: enum ThreadState { ThreadUnspecified, ThreadDead, ThreadIdle, ThreadBusy }; struct ThreadStats { ThreadState State; bool Zombie; double Utilization; double LastUpdate; ThreadStats(ThreadState state = ThreadDead) : State(state), Zombie(false), Utilization(0), LastUpdate(0) { } }; int m_ID; static int m_NextID; boost::thread_group m_Threads; ThreadStats m_ThreadStats[4096]; double m_WaitTime; double m_ServiceTime; int m_TaskCount; double m_MaxLatency; boost::mutex m_Mutex; boost::condition_variable m_WorkCV; boost::condition_variable m_MgmtCV; bool m_Stopped; struct WorkItem { WorkFunction Callback; double Timestamp; }; std::deque m_WorkItems; void QueueThreadProc(int tid); void ManagerThreadProc(void); void StatsThreadProc(void); void SpawnWorker(void); void KillWorker(void); void UpdateThreadUtilization(int tid, ThreadState state = ThreadUnspecified); }; } #endif /* EVENTQUEUE_H */