# Library Reference ## Global functions Function | Description --------------------------------|----------------------- regex(pattern, text) | Returns true if the regex pattern matches the text, false otherwise. match(pattern, text) | Returns true if the wildcard pattern matches the text, false otherwise. cidr_match(pattern, ip) | Returns true if the CIDR pattern matches the IP address, false otherwise. IPv4 addresses are converted to IPv4-mapped IPv6 addresses before being matched against the pattern. len(value) | Returns the length of the value, i.e. the number of elements for an array or dictionary, or the length of the string in bytes. union(array, array, ...) | Returns an array containing all unique elements from the specified arrays. intersection(array, array, ...) | Returns an array containing all unique elements which are common to all specified arrays. keys(dict) | Returns an array containing the dictionary's keys. string(value) | Converts the value to a string. number(value) | Converts the value to a number. bool(value) | Converts the value to a bool. random() | Returns a random value between 0 and RAND_MAX (as defined in stdlib.h). log(value) | Writes a message to the log. Non-string values are converted to a JSON string. log(severity, facility, value) | Writes a message to the log. `severity` can be one of `LogDebug`, `LogNotice`, `LogInformation`, `LogWarning`, and `LogCritical`. Non-string values are converted to a JSON string. typeof(value) | Returns the [Type](19-library-reference.md#type-type) object for a value. get_time() | Returns the current UNIX timestamp. parse_performance_data(pd) | Parses a performance data string and returns an array describing the values. dirname(path) | Returns the directory portion of the specified path. basename(path) | Returns the filename portion of the specified path. escape\_shell\_arg(text) | Escapes a string for use as a single shell argument. escape\_shell\_cmd(text) | Escapes shell meta characters in a string. escape\_create\_process\_arg(text)| (Windows only) Escapes a string for use as an argument for CreateProcess(). exit(integer) | Terminates the application. ## Object Accessor Functions These functions can be used to retrieve a reference to another object by name. ### get_check_command Signature: function get_check_command(name); Returns the CheckCommand object with the specified name, or `null` if no such CheckCommand object exists. ### get_event_command Signature: function get_event_command(name); Returns the EventCommand object with the specified name, or `null` if no such EventCommand object exists. ### get_notification_command Signature: function get_notification_command(name); Returns the NotificationCommand object with the specified name, or `null` if no such NotificationCommand object exists. ### get_host Signature: function get_host(host_name); Returns the Host object with the specified name, or `null` if no such Host object exists. ### get_service Signature: function get_service(host_name, service_name); Returns the Service object with the specified name, or `null` if no such Service object exists. ### get_user Signature: function get_user(name); Returns the User object with the specified name, or `null` if no such User object exists. ### get_host_group Signature: function get_host_group(name); Returns the HostGroup object with the specified name, or `null` if no such HostGroup object exists. ### get_service_group Signature: function get_service_group(name); Returns the ServiceGroup object with the specified name, or `null` if no such ServiceGroup object exists. ### get_user_group Signature: function get_user_group(name); Returns the UserGroup object with the specified name, or `null` if no such UserGroup object exists. ### get_time_period Signature: function get_time_period(name); Returns the TimePeriod object with the specified name, or `null` if no such TimePeriod object exists. ### get_object Signature: function get_object(type, name); Returns the object with the specified type and name, or `null` if no such object exists. `type` must refer to a type object. ### get_objects Signature: function get_objects(type); Returns an array of objects whose type matches the specified type. `type` must refer to a type object. ## Math object The global `Math` object can be used to access a number of mathematical constants and functions. ### Math.E Euler's constant. ### Math.LN2 Natural logarithm of 2. ### Math.LN10 Natural logarithm of 10. ### Math.LOG2E Base 2 logarithm of E. ### Math.PI The mathematical constant Pi. ### Math.SQRT1_2 Square root of 1/2. ### Math.SQRT2 Square root of 2. ### Math.abs Signature: function abs(x); Returns the absolute value of `x`. ### Math.acos Signature: function acos(x); Returns the arccosine of `x`. ### Math.asin Signature: function asin(x); Returns the arcsine of `x`. ### Math.atan Signature: function atan(x); Returns the arctangent of `x`. ### Math.atan2 Signature: function atan2(y, x); Returns the arctangent of the quotient of `y` and `x`. ### Math.ceil Signature: function ceil(x); Returns the smallest integer value not less than `x`. ### Math.cos Signature: function cos(x); Returns the cosine of `x`. ### Math.exp Signature: function exp(x); Returns E raised to the `x`th power. ### Math.floor Signature: function floor(x); Returns the largest integer value not greater than `x`. ### Math.isinf Signature: function isinf(x); Returns whether `x` is infinite. ### Math.isnan Signature: function isnan(x); Returns whether `x` is NaN (not-a-number). ### Math.log Signature: function log(x); Returns the natural logarithm of `x`. ### Math.max Signature: function max(...); Returns the largest argument. A variable number of arguments can be specified. If no arguments are given -Infinity is returned. ### Math.min Signature: function min(...); Returns the smallest argument. A variable number of arguments can be specified. If no arguments are given +Infinity is returned. ### Math.pow Signature: function pow(x, y); Returns `x` raised to the `y`th power. ### Math.random Signature: function random(); Returns a pseudo-random number between 0 and 1. ### Math.round Signature: function round(x); Returns `x` rounded to the nearest integer value. ### Math.sign Signature: function sign(x); Returns -1 if `x` is negative, 1 if `x` is positive and 0 if `x` is 0. ### Math.sin Signature: function sin(x); Returns the sine of `x`. ### Math.sqrt Signature: function sqrt(x); Returns the square root of `x`. ### Math.tan Signature: function tan(x); Returns the tangent of `x`. ## Json object The global `Json` object can be used to encode and decode JSON. ### Json.encode Signature: function encode(x); Encodes an arbitrary value into JSON. ### Json.decode Signature: function decode(x); Decodes a JSON string. ## Number type ### Number#to_string Signature: function to_string(); The `to_string` method returns a string representation of the number. Example: var example = 7 example.to_string() /* Returns "7" */ ## Boolean type ### Boolean#to_string Signature: function to_string(); The `to_string` method returns a string representation of the boolean value. Example: var example = true example.to_string() /* Returns "true" */ ## String type ### String#find Signature: function find(str, start); Returns the zero-based index at which the string `str` was found in the string. If the string was not found -1 is returned. `start` specifies the zero-based index at which `find` should start looking for the string (defaults to 0 when not specified). Example: "Hello World".find("World") /* Returns 6 */ ### String#contains Signature: function contains(str); Returns `true` if the string `str` was found in the string. If the string was not found `false` is returned. Use [find](19-library-reference.md#string-find) for getting the index instead. Example: "Hello World".contains("World") /* Returns true */ ### String#len Signature function len(); Returns the length of the string in bytes. Note that depending on the encoding type of the string this is not necessarily the number of characters. Example: "Hello World".len() /* Returns 11 */ ### String#lower Signature: function lower(); Returns a copy of the string with all of its characters converted to lower-case. Example: "Hello World".lower() /* Returns "hello world" */ ### String#upper Signature: function upper(); Returns a copy of the string with all of its characters converted to upper-case. Example: "Hello World".upper() /* Returns "HELLO WORLD" */ ### String#replace Signature: function replace(search, replacement); Returns a copy of the string with all occurences of the string specified in `search` replaced with the string specified in `replacement`. ### String#split Signature: function split(delimiters); Splits a string into individual parts and returns them as an array. The `delimiters` argument specifies the characters which should be used as delimiters between parts. Example: "x-7,y".split("-,") /* Returns [ "x", "7", "y" ] */ ### String#substr Signature: function substr(start, len); Returns a part of a string. The `start` argument specifies the zero-based index at which the part begins. The optional `len` argument specifies the length of the part ("until the end of the string" if omitted). Example: "Hello World".substr(6) /* Returns "World" */ ### String#to_string Signature: function to_string(); Returns a copy of the string. ### String#reverse Signature: function reverse(); Returns a copy of the string in reverse order. ### String#trim Signature: function trim(); Removes trailing whitespaces and returns the string. ## Object type This is the base type for all types in the Icinga application. ### Object#clone Signature: function clone(); Returns a copy of the object. Note that for object elements which are reference values (e.g. objects such as arrays or dictionaries) the entire object is recursively copied. ## Object#to_string Signature: function to_string(); Returns a string representation for the object. Unless overridden this returns a string of the format "Object of type ''" where is the name of the object's type. Example: [ 3, true ].to_string() /* Returns "[ 3.000000, true ]" */ ## Object#type Signature: String type; Returns the object's type name. This attribute is read-only. Example: get_host("localhost").type /* Returns "Host" */ ## Type type Inherits methods from the [Object type](19-library-reference.md#object-type). The `Type` type provides information about the underlying type of an object or scalar value. All types are registered as global variables. For example, in order to obtain a reference to the `String` type the global variable `String` can be used. ### Type#base Signature: Type base; Returns a reference to the type's base type. This attribute is read-only. Example: Dictionary.base == Object /* Returns true, because the Dictionary type inherits directly from the Object type. */ ### Type#name Signature: String name; Returns the name of the type. ### Type#prototype Signature: Object prototype; Returns the prototype object for the type. When an attribute is accessed on an object that doesn't exist the prototype object is checked to see if an attribute with the requested name exists there. If it does that attribute's value is returned. The prototype functionality is used to implement methods. Example: 3.to_string() /* Even though '3' does not have a to_string property the Number type's prototype object does. */ ## Array type Inherits methods from the [Object type](19-library-reference.md#object-type). ### Array#add Signature: function add(value); Adds a new value after the last element in the array. ### Array#clear Signature: function clear(); Removes all elements from the array. ### Array#shallow_clone function shallow_clone(); Returns a copy of the array. Note that for elements which are reference values (e.g. objects such as arrays and dictionaries) only the references are copied. ### Array#contains Signature: function contains(value); Returns true if the array contains the specified value, false otherwise. ### Array#len Signature: function len(); Returns the number of elements contained in the array. ### Array#remove Signature: function remove(index); Removes the element at the specified zero-based index. ### Array#set Signature: function set(index, value); Sets the element at the zero-based index to the specified value. The `index` must refer to an element which already exists in the array. ### Array#get Signature: function get(index); Retrieves the element at the specified zero-based index. ### Array#sort Signature: function sort(less_cmp); Returns a copy of the array where all items are sorted. The items are compared using the `<` (less-than) operator. A custom comparator function can be specified with the `less_cmp` argument. ### Array#join Signature: function join(separator); Joins all elements of the array using the specified separator. ### Array#reverse Signature: function reverse(); Returns a new array with all elements of the current array in reverse order. ## Dictionary type Inherits methods from the [Object type](19-library-reference.md#object-type). ### Dictionary#shallow_clone Signature: function shallow_clone(); Returns a copy of the dictionary. Note that for elements which are reference values (e.g. objects such as arrays and dictionaries) only the references are copied. ### Dictionary#contains Signature: function contains(key); Returns true if a dictionary item with the specified `key` exists, false otherwise. ### Dictionary#len Signature: function len(); Returns the number of items contained in the dictionary. ### Dictionary#remove Signature: function remove(key); Removes the item with the specified `key`. Trying to remove an item which does not exist is a no-op. ### Dictionary#set Signature: function set(key, value); Creates or updates an item with the specified `key` and `value`. ### Dictionary#get Signature: function get(key); Retrieves the value for the specified `key`. Returns `null` if they `key` does not exist in the dictionary. ### Dictionary#keys Signature: function keys(); Returns a list of keys for all items that are currently in the dictionary. ## Function type ### Function#call Signature: function call(thisArg, ...); Invokes the function using an alternative `this` scope. The `thisArg` argument specifies the `this` scope for the function. All other arguments are passed directly to the function. Example: function set_x(val) { this.x = val } dict = {} set_x.call(dict, 7) /* Invokes set_x using `dict` as `this` */ ### Function#callv Signature: function callv(thisArg, args); Invokes the function using an alternative `this` scope. The `thisArg` argument specifies the `this` scope for the function. The items in the `args` array are passed to the function as individual arguments. Example: function set_x(val) { this.x = val } var dict = {} var args = [ 7 ] set_x.callv(dict, args) /* Invokes set_x using `dict` as `this` */