/****************************************************************************** * Icinga 2 * * Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "i2-base.h" using namespace icinga; REGISTER_TYPE(Component, NULL); map Component::m_Factories; /** * Constructor for the component class. */ Component::Component(const Dictionary::Ptr& properties) : DynamicObject(properties) { if (!IsLocal()) BOOST_THROW_EXCEPTION(runtime_error("Component objects must be local.")); Logger::Write(LogInformation, "base", "Loading component '" + GetName() + "'"); (void) Utility::LoadIcingaLibrary(GetName(), true); map::iterator it; it = m_Factories.find(GetName()); if (it == m_Factories.end()) BOOST_THROW_EXCEPTION(invalid_argument("Unknown component: " + GetName())); IComponent::Ptr impl = it->second(); if (!impl) BOOST_THROW_EXCEPTION(runtime_error("Component factory returned NULL.")); m_Impl = impl; } /** * Destructor for the Component class. */ Component::~Component(void) { if (m_Impl) m_Impl->Stop(); } /** * Starts the component. Called when the DynamicObject is fully * constructed/registered. */ void Component::Start(void) { m_Impl->m_Config = GetSelf(); m_Impl->Start(); } /** * Adds a directory to the component search path. * * @param componentDirectory The directory. */ void Component::AddSearchDir(const String& componentDirectory) { Logger::Write(LogInformation, "base", "Adding library search dir: " + componentDirectory); #ifdef _WIN32 SetDllDirectory(componentDirectory.CStr()); #else /* _WIN32 */ lt_dladdsearchdir(componentDirectory.CStr()); #endif /* _WIN32 */ } /** * Retrieves the configuration for this component. * * @returns The configuration. */ DynamicObject::Ptr IComponent::GetConfig(void) const { return m_Config.lock(); } /** * Starts the component. */ void IComponent::Start(void) { /* Nothing to do in the default implementation. */ } /** * Stops the component. */ void IComponent::Stop(void) { /* Nothing to do in the default implementation. */ } /** * Registers a component factory. */ void Component::Register(const String& name, const Component::Factory& factory) { m_Factories[name] = factory; }