/****************************************************************************** * Icinga 2 * * Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "base/script.h" #include "base/scriptlanguage.h" #include "base/dynamictype.h" #include "base/logger_fwd.h" #include "base/objectlock.h" #include "base/utility.h" using namespace icinga; REGISTER_TYPE(Script); /** * Constructor for the Script class. * * @param serializedUpdate A serialized dictionary containing attributes. */ Script::Script(const Dictionary::Ptr& serializedUpdate) : DynamicObject(serializedUpdate) { RegisterAttribute("language", Attribute_Config, &m_Language); RegisterAttribute("code", Attribute_Config, &m_Code); } /** * @threadsafety Always. */ void Script::Start(void) { ASSERT(OwnsLock()); SpawnInterpreter(); } /** * @threadsafety Always. */ String Script::GetLanguage(void) const { ObjectLock olock(this); return m_Language; } /** * @threadsafety Always. */ String Script::GetCode(void) const { ObjectLock olock(this); return m_Code; } /** * @threadsafety Always. */ void Script::OnAttributeUpdate(const String& name) { ASSERT(!OwnsLock()); if (name == "language" || name == "code") SpawnInterpreter(); } /** * @threadsafety Always. */ void Script::SpawnInterpreter(void) { Log(LogInformation, "base", "Reloading script '" + GetName() + "'"); ScriptLanguage::Ptr language = ScriptLanguage::GetByName(GetLanguage()); m_Interpreter = language->CreateInterpreter(GetSelf()); }