/****************************************************************************** * Icinga 2 * * Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "i2-base.h" using namespace icinga; Timer::TimerSet Timer::m_Timers; thread Timer::m_Thread; boost::mutex Timer::m_Mutex; boost::condition_variable Timer::m_CV; bool Timer::m_StopThread; /** * Extracts the next timestamp from a Timer. * * @param wtimer Weak pointer to the timer. * @returns The next timestamp * @threadsafety Caller must hold Timer::m_Mutex. */ double TimerNextExtractor::operator()(const Timer::WeakPtr& wtimer) { Timer::Ptr timer = wtimer.lock(); if (!timer) return 0; return timer->m_Next; } /** * Constructor for the Timer class. * * @threadsafety Always. */ Timer::Timer(void) : m_Interval(0), m_Next(0) { } /** * Initializes the timer sub-system. * * @threadsafety Always. */ void Timer::Initialize(void) { boost::mutex::scoped_lock lock(m_Mutex); m_StopThread = false; m_Thread = thread(boost::bind(&Timer::TimerThreadProc)); } /** * Disables the timer sub-system. * * @threadsafety Always. */ void Timer::Uninitialize(void) { { boost::mutex::scoped_lock lock(m_Mutex); m_StopThread = true; m_CV.notify_all(); } m_Thread.join(); } /** * Calls this timer. * * @threadsafety Always. */ void Timer::Call(void) { OnTimerExpired(GetSelf()); /* Re-enable the timer so it can be called again. */ m_Started = true; Reschedule(); } /** * Sets the interval for this timer. * * @param interval The new interval. * @threadsafety Always. */ void Timer::SetInterval(double interval) { boost::mutex::scoped_lock lock(m_Mutex); m_Interval = interval; } /** * Retrieves the interval for this timer. * * @returns The interval. * @threadsafety Always. */ double Timer::GetInterval(void) const { boost::mutex::scoped_lock lock(m_Mutex); return m_Interval; } /** * Registers the timer and starts processing events for it. * * @threadsafety Always. */ void Timer::Start(void) { m_Started = true; Reschedule(); } /** * Unregisters the timer and stops processing events for it. * * @threadsafety Always. */ void Timer::Stop(void) { boost::mutex::scoped_lock lock(m_Mutex); m_Started = false; m_Timers.erase(GetSelf()); /* Notify the worker thread that we've disabled a timer. */ m_CV.notify_all(); } /** * Reschedules this timer. * * @param next The time when this timer should be called again. Use -1 to let * the timer figure out a suitable time based on the interval. * @threadsafety Always. */ void Timer::Reschedule(double next) { boost::mutex::scoped_lock lock(m_Mutex); if (next < 0) { double now = Utility::GetTime(); next = m_Next + m_Interval; if (next < now) next = now + m_Interval; else next = next; } m_Next = next; if (m_Started) { /* Remove and re-add the timer to update the index. */ m_Timers.erase(GetSelf()); m_Timers.insert(GetSelf()); /* Notify the worker that we've rescheduled a timer. */ m_CV.notify_all(); } } /** * Retrieves when the timer is next due. * * @returns The timestamp. * @threadsafety Always. */ double Timer::GetNext(void) const { boost::mutex::scoped_lock lock(m_Mutex); return m_Next; } /** * Adjusts all timers by adding the specified amount of time to their * next scheduled timestamp. * * @param adjustment The adjustment. * @threadsafety Always. */ void Timer::AdjustTimers(double adjustment) { boost::mutex::scoped_lock lock(m_Mutex); double now = Utility::GetTime(); typedef nth_index::type TimerView; TimerView& idx = boost::get<1>(m_Timers); TimerView::iterator it; for (it = idx.begin(); it != idx.end(); it++) { Timer::Ptr timer = it->lock(); if (abs(now - (timer->m_Next + adjustment)) < abs(now - timer->m_Next)) { timer->m_Next += adjustment; m_Timers.erase(timer); m_Timers.insert(timer); } } /* Notify the worker that we've rescheduled some timers. */ m_CV.notify_all(); } /** * Worker thread proc for Timer objects. * * @threadsafety Always. */ void Timer::TimerThreadProc(void) { for (;;) { boost::mutex::scoped_lock lock(m_Mutex); typedef nth_index::type NextTimerView; NextTimerView& idx = boost::get<1>(m_Timers); /* Wait until there is at least one timer. */ while (idx.empty() && !m_StopThread) m_CV.wait(lock); if (m_StopThread) break; NextTimerView::iterator it = idx.begin(); Timer::Ptr timer = it->lock(); if (!timer) { /* Remove the timer from the list if it's not alive anymore. */ idx.erase(it); continue; } double wait = timer->m_Next - Utility::GetTime(); if (wait > 0) { /* Make sure the timer we just examined can be destroyed while we're waiting. */ timer.reset(); /* Wait for the next timer. */ m_CV.timed_wait(lock, boost::posix_time::milliseconds(wait * 1000)); continue; } /* Remove the timer from the list so it doesn't get called again * until the current call is completed. */ timer->m_Started = false; m_Timers.erase(timer); /* Asynchronously call the timer. */ Application::GetEQ().Post(boost::bind(&Timer::Call, timer)); } }