/****************************************************************************** * Icinga 2 * * Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "i2-base.h" using namespace icinga; map Component::m_Components; /** * Loads a component from a shared library. * * @param name The name of the component. * @param componentConfig The configuration for the component. */ void Component::Load(const string& name, const ConfigObject::Ptr& config) { assert(Application::IsMainThread()); string path; #ifdef _WIN32 path = name + ".dll"; #else /* _WIN32 */ path = name + ".la"; #endif /* _WIN32 */ Logger::Write(LogInformation, "base", "Loading component '" + name + "' (using library '" + path + "')"); #ifdef _WIN32 HMODULE hModule = LoadLibrary(path.c_str()); if (hModule == NULL) throw_exception(Win32Exception("LoadLibrary('" + path + "') failed", GetLastError())); #else /* _WIN32 */ lt_dlhandle hModule = lt_dlopen(path.c_str()); if (hModule == NULL) { throw_exception(runtime_error("Could not load module '" + path + "': " + lt_dlerror())); } #endif /* _WIN32 */ CreateComponentFunction pCreateComponent; #ifdef _WIN32 pCreateComponent = (CreateComponentFunction)GetProcAddress(hModule, "CreateComponent"); #else /* _WIN32 */ # ifdef __GNUC__ /* suppress compiler warning for void * cast */ __extension__ # endif pCreateComponent = (CreateComponentFunction)lt_dlsym(hModule, "CreateComponent"); #endif /* _WIN32 */ Component::Ptr component; try { if (pCreateComponent == NULL) throw_exception(runtime_error("Loadable module does not contain " "CreateComponent function")); component = Component::Ptr(pCreateComponent()); if (!component) throw_exception(runtime_error("CreateComponent function returned NULL.")); } catch (...) { #ifdef _WIN32 FreeLibrary(hModule); #else /* _WIN32 */ lt_dlclose(hModule); #endif /* _WIN32 */ throw; } component->m_Name = name; component->m_Config = config; try { m_Components[name] = component; component->Start(); } catch (...) { m_Components.erase(name); throw; } } void Component::Unload(const string& componentName) { map::iterator it; it = m_Components.find(componentName); if (it == m_Components.end()) return; Logger::Write(LogInformation, "base", "Unloading component '" + componentName + "'"); Component::Ptr component = it->second; component->Stop(); m_Components.erase(it); /** Unfortunatelly we can't safely unload the DLL/shared library * here because there could still be objects that use the library. */ } void Component::UnloadAll(void) { Logger::Write(LogInformation, "base", "Unloading all components"); while (!m_Components.empty()) { string name = m_Components.begin()->first; Unload(name); } } /** * Adds a directory to the component search path. * * @param componentDirectory The directory. */ void Component::AddSearchDir(const string& componentDirectory) { #ifdef _WIN32 SetDllDirectory(componentDirectory.c_str()); #else /* _WIN32 */ lt_dladdsearchdir(componentDirectory.c_str()); #endif /* _WIN32 */ } /** * Retrieves the name of the component. * * @returns Name of the component. */ string Component::GetName(void) const { return m_Name; } /** * Retrieves the configuration for this component. * * @returns The configuration. */ ConfigObject::Ptr Component::GetConfig(void) const { return m_Config; } /** * Starts the component. */ void Component::Start(void) { /* Nothing to do in the default implementation. */ } /** * Stops the component. */ void Component::Stop(void) { /* Nothing to do in the default implementation. */ }