/****************************************************************************** * Icinga 2 * * Copyright (C) 2012-2013 Icinga Development Team (http://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "base/workqueue.h" #include "base/utility.h" #include using namespace icinga; WorkQueue::WorkQueue(size_t maxItems) : m_MaxItems(maxItems), m_Executing(false) { } WorkQueue::~WorkQueue(void) { Join(); } /** * Enqueues a work item. Work items are guaranteed to be executed in the order * they were enqueued in. */ void WorkQueue::Enqueue(const WorkCallback& item) { boost::mutex::scoped_lock lock(m_Mutex); while (m_Items.size() >= m_MaxItems) m_CV.wait(lock); m_Items.push_back(item); m_CV.notify_all(); if (!m_Executing) { m_Executing = true; Utility::QueueAsyncCallback(boost::bind(&WorkQueue::ExecuteItem, this)); } } void WorkQueue::Join(void) { boost::mutex::scoped_lock lock(m_Mutex); while (m_Executing || !m_Items.empty()) m_CV.wait(lock); } void WorkQueue::Clear(void) { boost::mutex::scoped_lock lock(m_Mutex); m_Items.clear(); m_CV.notify_all(); } void WorkQueue::ExecuteItem(void) { boost::mutex::scoped_lock lock(m_Mutex); while (!m_Items.empty()) { try { WorkCallback wi = m_Items.front(); m_Items.pop_front(); m_CV.notify_all(); lock.unlock(); wi(); lock.lock(); } catch (...) { lock.lock(); m_Executing = false; throw; } } m_Executing = false; }