#include "i2-base.h" using namespace icinga; Application::RefType Application::Instance; Application::Application(void) { #ifdef _WIN32 WSADATA wsaData; WSAStartup(MAKEWORD(1, 1), &wsaData); #endif m_ShuttingDown = false; } Application::~Application(void) { Timer::StopAllTimers(); Socket::CloseAllSockets(); #ifdef _WIN32 WSACleanup(); #endif } void Application::RunEventLoop(void) { while (!m_ShuttingDown) { fd_set readfds, writefds, exceptfds; int nfds = -1; FD_ZERO(&readfds); FD_ZERO(&writefds); FD_ZERO(&exceptfds); for (list::iterator i = Socket::Sockets.begin(); i != Socket::Sockets.end(); i++) { Socket::RefType socket = i->lock(); if (socket == NULL) continue; int fd = socket->GetFD(); if (socket->WantsToWrite()) FD_SET(fd, &writefds); if (socket->WantsToRead()) FD_SET(fd, &readfds); FD_SET(fd, &exceptfds); if (fd > nfds) nfds = fd; } long sleep; do { Timer::CallExpiredTimers(); sleep = (long)(Timer::GetNextCall() - time(NULL)); } while (sleep <= 0); if (m_ShuttingDown) break; timeval tv; tv.tv_sec = sleep; tv.tv_usec = 0; int ready; if (nfds == -1) { Sleep(tv.tv_sec * 1000 + tv.tv_usec); ready = 0; } else ready = select(nfds + 1, &readfds, &writefds, &exceptfds, &tv); if (ready < 0) break; else if (ready == 0) continue; EventArgs::RefType ea = new_object(); ea->Source = shared_from_this(); list::iterator prev, i; for (i = Socket::Sockets.begin(); i != Socket::Sockets.end(); ) { prev = i; i++; Socket::RefType socket = prev->lock(); if (socket == NULL) continue; int fd = socket->GetFD(); if (FD_ISSET(fd, &writefds)) socket->OnWritable(ea); if (FD_ISSET(fd, &readfds)) socket->OnReadable(ea); if (FD_ISSET(fd, &exceptfds)) socket->OnException(ea); } } } bool Application::Daemonize(void) { #ifndef _WIN32 pid_t pid; pid_t sid; int fd; pid = fork(); if (pid == -1) { return false; } if (pid) { fprintf(stdout, "DONE\n"); exit(0); } fd = open("/dev/null", O_RDWR); if (fd) { if (fd != 0) { dup2(fd, 0); } if (fd != 1) { dup2(fd, 1); } if (fd != 2) { dup2(fd, 2); } if (fd > 2) { close(fd); } } sid = setsid(); if (sid == -1) { return false; } #endif return true; } void Application::Shutdown(void) { m_ShuttingDown = true; }