/****************************************************************************** * Icinga 2 * * Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "i2-base.h" #ifndef _WIN32 # include #endif using std::cout; using std::endl; using namespace icinga; Application::Ptr I2_EXPORT Application::m_Instance; bool I2_EXPORT Application::m_ShuttingDown = false; bool I2_EXPORT Application::m_Debugging = false; /** * Constructor for the Application class. */ Application::Application(void) { #ifdef _WIN32 WSADATA wsaData; if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0) throw Win32Exception("WSAStartup failed", WSAGetLastError()); #else /* _WIN32 */ lt_dlinit(); #endif /* _WIN32 */ char *debugging = getenv("_DEBUG"); m_Debugging = (debugging && strtol(debugging, NULL, 10) != 0); #ifdef _WIN32 if (IsDebuggerPresent()) m_Debugging = true; #endif /* _WIN32 */ } /** * Destructor for the application class. */ Application::~Application(void) { m_ShuttingDown = true; /* stop all components */ for (map::iterator i = m_Components.begin(); i != m_Components.end(); i++) { i->second->Stop(); } m_Components.clear(); #ifdef _WIN32 WSACleanup(); #else /* _WIN32 */ //lt_dlexit(); #endif /* _WIN32 */ } /** * Retrieves a pointer to the application singleton object. * * @returns The application object. */ Application::Ptr Application::GetInstance(void) { if (m_ShuttingDown) return Application::Ptr(); else return m_Instance; } /** * Processes events for registered sockets and timers and calls whatever * handlers have been set up for these events. */ void Application::RunEventLoop(void) { while (!m_ShuttingDown) { Object::ClearHeldObjects(); long sleep = Timer::ProcessTimers(); if (m_ShuttingDown) break; vector events; Event::Wait(&events, boost::get_system_time() + boost::posix_time::seconds(sleep)); for (vector::iterator it = events.begin(); it != events.end(); it++) { Event::Ptr ev = *it; ev->OnEventDelivered(); } } } /** * Signals the application to shut down during the next * execution of the event loop. */ void Application::Shutdown(void) { m_ShuttingDown = true; } /** * Loads a component from a shared library. * * @param path The path of the component library. * @param componentConfig The configuration for the component. * @returns The component. */ Component::Ptr Application::LoadComponent(const string& path, const ConfigObject::Ptr& componentConfig) { Component::Ptr component; Component *(*pCreateComponent)(); Log(LogInformation, "base", "Loading component '" + path + "'"); #ifdef _WIN32 HMODULE hModule = LoadLibrary(path.c_str()); #else /* _WIN32 */ lt_dlhandle hModule = lt_dlopen(path.c_str()); #endif /* _WIN32 */ if (hModule == NULL) throw runtime_error("Could not load module"); #ifdef _WIN32 pCreateComponent = (CreateComponentFunction)GetProcAddress(hModule, "CreateComponent"); #else /* _WIN32 */ # ifdef __GNUC__ /* suppress compiler warning for void * cast */ __extension__ # endif pCreateComponent = (CreateComponentFunction)lt_dlsym(hModule, "CreateComponent"); #endif /* _WIN32 */ if (pCreateComponent == NULL) throw runtime_error("Loadable module does not contain " "CreateComponent function"); component = Component::Ptr(pCreateComponent()); component->SetConfig(componentConfig); RegisterComponent(component); return component; } /** * Registers a component object and starts it. * * @param component The component. */ void Application::RegisterComponent(const Component::Ptr& component) { m_Components[component->GetName()] = component; component->Start(); } /** * Unregisters a component object and stops it. * * @param component The component. */ void Application::UnregisterComponent(const Component::Ptr& component) { string name = component->GetName(); Log(LogInformation, "base", "Unloading component '" + name + "'"); map::iterator i = m_Components.find(name); if (i != m_Components.end()) m_Components.erase(i); component->Stop(); } /** * Finds a loaded component by name. * * @param name The name of the component. * @returns The component or a null pointer if the component could not be found. */ Component::Ptr Application::GetComponent(const string& name) const { map::const_iterator i = m_Components.find(name); if (i == m_Components.end()) return Component::Ptr(); return i->second; } /** * Writes a message to the application's log. * * @param severity The message severity. * @param facility The log facility. * @param message The message. */ void Application::Log(LogSeverity severity, const string& facility, const string& message) { char timestamp[100]; // TODO: make this configurable if (/*!IsDebugging() && */severity < LogInformation) return; string severityStr; switch (severity) { case LogDebug: severityStr = "debug"; break; case LogInformation: severityStr = "info"; break; case LogWarning: severityStr = "warning"; break; case LogCritical: severityStr = "critical"; break; default: assert(!"Invalid severity specified."); } time_t now; time(&now); tm tmnow = *localtime(&now); strftime(timestamp, sizeof(timestamp), "%Y/%m/%d %H:%M:%S", &tmnow); cout << "[" << timestamp << "] " << severityStr << "/" << facility << ": " << message << endl; } /** * Retrieves the directory the application's binary is contained in. * * @returns The directory. */ string Application::GetExeDirectory(void) const { static string result; if (!result.empty()) return result; string executablePath; #ifndef _WIN32 string argv0 = m_Arguments[0]; char buffer[MAXPATHLEN]; if (getcwd(buffer, sizeof(buffer)) == NULL) throw PosixException("getcwd failed", errno); string workingDirectory = buffer; if (argv0[0] != '/') executablePath = workingDirectory + "/" + argv0; else executablePath = argv0; if (argv0.find_first_of('/') == string::npos) { const char *pathEnv = getenv("PATH"); if (pathEnv != NULL) { vector paths; boost::algorithm::split(paths, pathEnv, boost::is_any_of(":")); bool foundPath = false; for (vector::iterator it = paths.begin(); it != paths.end(); it++) { string pathTest = *it + "/" + argv0; if (access(pathTest.c_str(), X_OK) == 0) { executablePath = pathTest; foundPath = true; break; } } if (!foundPath) { executablePath.clear(); throw runtime_error("Could not determine executable path."); } } } if (realpath(executablePath.c_str(), buffer) == NULL) throw PosixException("realpath failed", errno); executablePath = buffer; #else /* _WIN32 */ char FullExePath[MAXPATHLEN]; if (!GetModuleFileName(NULL, FullExePath, sizeof(FullExePath))) throw Win32Exception("GetModuleFileName() failed", GetLastError()); executablePath = FullExePath; #endif /* _WIN32 */ result = Utility::DirName(executablePath); return result; } /** * Adds a directory to the component search path. * * @param componentDirectory The directory. */ void Application::AddComponentSearchDir(const string& componentDirectory) { #ifdef _WIN32 SetDllDirectory(componentDirectory.c_str()); #else /* _WIN32 */ lt_dladdsearchdir(componentDirectory.c_str()); #endif /* _WIN32 */ } /** * Retrieves the debugging mode of the application. * * @returns true if the application is being debugged, false otherwise */ bool Application::IsDebugging(void) { return m_Debugging; } #ifndef _WIN32 /** * Signal handler for SIGINT. Prepares the application for cleanly * shutting down during the next execution of the event loop. * * @param signum The signal number. */ void Application::SigIntHandler(int signum) { assert(signum == SIGINT); Application::Ptr instance = Application::GetInstance(); if (!instance) return; instance->Shutdown(); struct sigaction sa; memset(&sa, 0, sizeof(sa)); sa.sa_handler = SIG_DFL; sigaction(SIGINT, &sa, NULL); } #else /* _WIN32 */ /** * Console control handler. Prepares the application for cleanly * shutting down during the next execution of the event loop. */ BOOL WINAPI Application::CtrlHandler(DWORD type) { Application::Ptr instance = Application::GetInstance(); if (!instance) return TRUE; instance->GetInstance()->Shutdown(); SetConsoleCtrlHandler(NULL, FALSE); return TRUE; } #endif /* _WIN32 */ /** * Runs the application. * * @param argc The number of arguments. * @param argv The arguments that should be passed to the application. * @returns The application's exit code. */ int Application::Run(int argc, char **argv) { int result; assert(!Application::m_Instance); Application::m_Instance = GetSelf(); #ifndef _WIN32 struct sigaction sa; memset(&sa, 0, sizeof(sa)); sa.sa_handler = &Application::SigIntHandler; sigaction(SIGINT, &sa, NULL); sa.sa_handler = SIG_IGN; sigaction(SIGPIPE, &sa, NULL); #else SetConsoleCtrlHandler(&Application::CtrlHandler, TRUE); #endif /* _WIN32 */ m_Arguments.clear(); for (int i = 0; i < argc; i++) m_Arguments.push_back(string(argv[i])); if (IsDebugging()) { result = Main(m_Arguments); Application::m_Instance.reset(); } else { try { result = Main(m_Arguments); } catch (const std::exception& ex) { Application::m_Instance.reset(); Application::Log(LogCritical, "base", "---"); Application::Log(LogCritical, "base", "Exception: " + Utility::GetTypeName(ex)); Application::Log(LogCritical, "base", "Message: " + string(ex.what())); return EXIT_FAILURE; } } return result; }